Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: CJSports on October 11, 2010, 09:25:17 AM
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Black
Territory Class
0/0
Place this card on opponents fortress in play or set aside. While this card remains negate that fortresses special ability except drawing. You may discard this card to negate and discard a site in opponents territory. Cannot be discarded by an opponent.
Verse Same
I like this card because it brings back site lock defenses. Gets rid of CP so you can get rid of their sites. Takes down Fishing Boats site access but keeps it so they can still draw. I don't want it to be discard able by an opponent because then it would be almost completely useless because of all the stuff they have now. Abraham's descendants can still get it unless it is on a set aside fortress. Then it doesn't get rid of dust and ashes. Thoughts???
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I'm pretty sure no one would NOT play with this card. I do want to see some counters to Fishing Boat, but not quite this OP'd.
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It needs to be a good fortress which I forgot about. Instead of Op'd I think of it more as a way to get rid of Op'd cards, CP, FB,and all of that stuff. I also want phillistines to see more play again because with this it makes there site lock that much more viable.
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OP. Remove the CBD by opponents and it's still almost OP.
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Well just to let you know if you haven't noticed yet almost all the good forts and sites in disciples are completely Op'D, herod's temple, Fishing boat, Dust and ashes and this doesn't even target the main abililty in 2 of these.
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Any reason it's black?
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Those cards are not OP at all. The only people complaining about them are people who want to still be able to abuse 3-4 CBN battle-winners.
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Those cards are not OP at all. The only people complaining about them are people who want to still be able to abuse 3-4 CBN battle-winners.
Says the guy who coined the Manasseh abuse deck.
Well just to let you know if you haven't noticed yet almost all the good forts and sites in disciples are completely Op'D, herod's temple, Fishing boat, Dust and ashes and this doesn't even target the main abililty in 2 of these.
I'm not a fan of any fortress that stops one architype of enhancement, and D&A is only good because Job himself has a decent ability that is hard to deal with atm.
Herod's Temple could have been made better also.
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Any reason it's black?
I want to bring back phillistine use.Those cards are not OP at all. The only people complaining about them are people who want to still be able to abuse 3-4 CBN battle-winners.
Ok H-temple isn't nessecarily OP'd but it is still a ridiculously strong fortress. Fishing Boat let's you draw your deck out in five turns and it gives you site access that says you can't do anything about it. Dust and Ashes, where to begin IDK, how about go out every turn and make you waste your defense until you have nothing left and in the end just walking in with him GG. Anyways you can't target dust and ashes with this.
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Fishing boat sounds OP in theory, but in practice I've rarely seen it draw more than 4-5 cards per game. I like the nothing-you-can-do-about-it Site access. The Disciples did go everywhere, after all.