Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: stefferweffer on October 31, 2010, 06:45:32 PM
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0/0 Grey territory-class evil enhancement
Place in opponent's territory: Opponent must make one battle challenge or rescue attempt each turn if they have a hero in territory, and must block a battle challenge or rescue attempt if they have an evil character in territory. Discard this card at the end of any turn opponent has no evil characters or no heroes in territory.
"Do not be overly righteous...Do not be overly wicked." Eccles.7:16-17
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I would limit it somehow
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Too strong.
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Random capitalization aside, I love this card. Not OP because WoP stops it.
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Okay, so I play it in Battle. They MUST start another battle. Well, so much for the Grapes errata solving that problem.
Unless I'm missing something, but by the way it's worded now..
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Okay, so I play it in Battle. They MUST start another battle. Well, so much for the Grapes errata solving that problem.
Unless I'm missing something, but by the way it's worded now..
You can't play TC enhancements in battle...
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More specifically, there should be a colon instead of a period after the first sentence, and the SA would only work while placed.
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Okay, so I play it in Battle. They MUST start another battle. Well, so much for the Grapes errata solving that problem.
Unless I'm missing something, but by the way it's worded now..
You can't play TC enhancements in battle...
That's what I get for throwing away all my TexP box thingies...
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You can play TC Enhancements in battle. You can't use the SA after a place: format unless it's placed.
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You can play TC Enhancements in battle.
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i like the card a lot except for the battle dilemma that is being discussed here.
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I obviously did not foresee or intend these problems. However it could be worded to avoid confusion would be fine with me. I have edited it in the hopes that it might help, but I might still be missing something.
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Just say "while in opponent's territory..." Problem solved.
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Then they must make infinite battles.
"Opponent must enter battle phase if they have a hero in territory. They must block during your battle phase if they have an evil character in territory." Or something like that.
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"Place in an opponent's territory: Player must attack each turn if they have a hero in territory, and must block all attacks if they have an evil character in territory.
Discard this card at the end of any turn opponent has no evil characters or no heroes in territory (imo, since it doesn't do anything if they don't have any of those characters anyway)."
Cleaned up the wording a bit.
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I think that he put that in there so that it wouldn't be so op if it was...
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it's not really OP at all. It might show some use of Every Man's Sword(probably not) and WoP does stop it like Pol mentioned beforehand