I forgot to mention it in the OP, but I'm mainly focusing on offense right now. Exodus defense is fairly good as is right now. The current Exodus offense cards are absolutely terrible.
I forgot to mention it in the OP, but I'm mainly focusing on offense right now. Exodus defense is fairly good as is right now. The current Exodus offense cards are absolutely terrible.
What Exodus defense is good? I mean I guess you could play some hand control egyptians, but I would hardly call that fairly good, especially compared to the drawing of the genesis egyptians.
Elders of IsraelNice card. Would see use in an Exodus deck as a utility bander, but I don't see the stackiness being used much since, while his secondary ability is useful, it's not useful enough to eat a card slot.
3/4 Gold Hero -- Special Ability: May band to a male Exodus hero. If banded into battle, look at the top card of your deck. If it is a good card, add it to your hand and decrease an Evil Character by 1/1. -- Identifiers: Generic OT Male Human, May have 4 copies per 50 cards -- Verse: Exodus 3:16
Bezaleel
4/4 Green Hero -- Special Ability: Search deck for The Tabernacle and place it in play. May band to Oholiab Ithmar, son of Aaron to search deck for a Tabernacle artifact and place it in your hand. -- Identifiers: OT Male Human -- Verse: Exodus 38:22
Ithamar, son of AaronI see what you did there, but give them each at least a bit of flavor beyond brigade imo.
4/4 Teal Hero -- Special Ability: Search deck for The Tabernacle and place it in play. May band to Bezaleel or Oholiab to search deck for a Tabernacle artifact and place it in your hand. -- Identifiers: OT Male Human, Tabernacle Priest (House of Ithamar) -- Verse: Exodus 38:21
OholiabSee above.
4/4 Gold Hero -- Special Ability: Search deck for The Tabernacle and place it in play. May band to Bezaleel or Ithmar, son of Aaron to search deck for a Tabernacle artifact and place it in your hand. -- Identifiers: OT Male Human -- Verse: Exodus 38:22
JethroWut. He doesn't have low enough numbers, good enough identifiers, or the proper reference to justify being just a D1 sometimes D2 when Jair gets to be a 2/2 D2 Judge.
4/3 Teal Hero -- Special Ability: Draw a card (or two if Moses is in play). -- Identifiers: OT Male Human, Priest -- Verse: Exodus 2:16
JochebedWas "or" meant to be "and?" You said "them" so I assume so. The Green/Gold is nice, but with horrible numbers it doesn't matter too much. Assuming "or" is "and," it's a nice card that would find a home in some Genesis decks for the +3, but not all because the suspend 2 on Moses can rob you of a turn of powerful rescuing.
4/7 Gold/Green Hero -- Special Ability: You may search the deck for Moses, Aaron, or Miriam and place them in your hand. If you search for Moses, set him aside for 2 turns instead. Immune to Evil Egyptians. -- Identifiers: OT Female Human -- Verse: Exodus 2:3
MiriamAh, finally, a powerhouse! I would assume all Gold Evil Characters are Evil, though :p
4/4 White/Green Hero -- Special Ability: Hero ignores evil gold Evil Characters. May band to a female Exodus hero. -- Identifiers: OT Female Human, Musician, Prophet -- Verse: Exodus 15:21
Pharaoh's Daughter??? Unless you have a Love For Rachel-type enhancement to go with her, I have a hard time seeing this being more than an Apostles-era card. Did you mean to give her Purple? Because that would make her more usable.
7/5 Gold Hero -- Special Ability: Hero is immune to Evil Egyptians and has access to all Egyptian sites. Select one male hero and protect it from Opponent's cards until the end of the turn. -- Identifiers: OT Female Human, Egypt, Royalty -- Verse: Exodus 2:6
Women of IsraelJust not enough punch in the face of all the other cheap banders. Perhaps make it "When an Evil Enhancement is played, may band to a Female Exodus Hero?" That'd be wicked cool with Tabernacle up.
3/4 Green Hero -- Special Ability: May band to a female Exodus Hero. If banded into battle, you may negate an evil card. -- Identifiers: Generic OT Female Human, May have 4 copies per 50 cards -- Verse: Exodus 15:20
Tables of the LawIf Moses gon' break me, Imma take you wit me. Cool card.
Artifact -- Special Ability: Holder may keep up to ten cards in hand instead of eight. During your preperation phase, you may discard this card to negate and discard an O.T. Artifact. -- Identifiers: OT, Tabernacle Item, Temple Item -- Verse: Exodus 24:12
The TabernacleAaaand the big daddy. I like it a lot. However, it's not quite enough to justify some of the weak characters, because it still does nothing about Failed Objective-type cards or Wonders Forgotten-type cards, which make up more of a defense than Plot and...well, kind of just Plot. I'd love to see a Solomon's Temple that plays off the Tabernacle Discard.
Good Fortress -- Special Ability: Protect Exodus Heroes and Tabernacle Priests from evil cards that cannot be negated. If you play Solomon's Temple, discard this card (regardless of protection) and return it's contents to your hand. -- Identifiers: Play to territory, Holds one active Tabernacle Artifact -- Verse: Exodus 40:34
I forgot to mention it in the OP, but I'm mainly focusing on offense right now. Exodus defense is fairly good as is right now. The current Exodus offense cards are absolutely terrible.
What Exodus defense is good? I mean I guess you could play some hand control egyptians, but I would hardly call that fairly good, especially compared to the drawing of the genesis egyptians.
Play a game or two with Josh (TheKarazyvicePresidentRR) if you wish to know the horrors of Egyptian Deck Discard.
Deck Discard can't block the right offenses.I forgot to mention it in the OP, but I'm mainly focusing on offense right now. Exodus defense is fairly good as is right now. The current Exodus offense cards are absolutely terrible.
I've played it and beat it before. Exodus Egyptians need help badly, mainly with competent Exodus cards. Most of the good Egyptians arent Exodus.
What Exodus defense is good? I mean I guess you could play some hand control egyptians, but I would hardly call that fairly good, especially compared to the drawing of the genesis egyptians.
Play a game or two with Josh (TheKarazyvicePresidentRR) if you wish to know the horrors of Egyptian Deck Discard.
What if the decrease portion was increased to 2/2 or 3/3? I'd like to play with the idea of Exodus being an offense that uses heavy self-banding (since they all stuck together in Exodus) and decreases.QuoteElders of IsraelNice card. Would see use in an Exodus deck as a utility bander, but I don't see the stackiness being used much since, while his secondary ability is useful, it's not useful enough to eat a card slot.
Wording updated.QuoteBezaleel
I'm guessing there was a word left out and I'm guessing it was "or." One does not place Fortresses in play, just play will suffice. You also don't place cards in your hand, so add there. Quite zippy without helping meta-speed at all, well done.
Hmm, like what? Maybe let each one search for something different?QuoteIthamar, son of AaronI see what you did there, but give them each at least a bit of flavor beyond brigade imo.
See above.QuoteOholiabSee above.
I had some difficulty coming up with an ability for him. I went to each scripture verse for ideas, and he was just a priest who gave Moses his daughter to marry.... and is never mentioned again.QuoteJethroWut. He doesn't have low enough numbers, good enough identifiers, or the proper reference to justify being just a D1 sometimes D2 when Jair gets to be a 2/2 D2 Judge.
I initially meant or, but I could easily change it to and.QuoteJochebedWas "or" meant to be "and?" You said "them" so I assume so. The Green/Gold is nice, but with horrible numbers it doesn't matter too much. Assuming "or" is "and," it's a nice card that would find a home in some Genesis decks for the +3, but not all because the suspend 2 on Moses can rob you of a turn of powerful rescuing.
Is Yellow good and Gold evil now, or are both still referred to as gold brigade?QuoteMiriamAh, finally, a powerhouse! I would assume all Gold Evil Characters are Evil, though :p
Similar to Jethro, I had a really hard time with this one. I'm open to ALL ideas.QuotePharaoh's Daughter??? Unless you have a Love For Rachel-type enhancement to go with her, I have a hard time seeing this being more than an Apostles-era card. Did you mean to give her Purple? Because that would make her more usable.
That could be fun. Although, I have to wonder... if a card like this was printed, could you negate an evil character sitting in territory, preventing it's special ability from activating when it enters?QuoteWomen of IsraelJust not enough punch in the face of all the other cheap banders. Perhaps make it "When an Evil Enhancement is played, may band to a Female Exodus Hero?" That'd be wicked cool with Tabernacle up.
Is Yellow good and Gold evil now, or are both still referred to as gold brigade?
Is Yellow good and Gold evil now, or are both still referred to as gold brigade?
Both are referred to as Gold, but Pol's point is that there is no such thing as a good Gold Evil Character, thus evil Gold Evil Character is redundant.
What if the decrease portion was increased to 2/2 or 3/3? I'd like to play with the idea of Exodus being an offense that uses heavy self-banding (since they all stuck together in Exodus) and decreases.I still don't think it'd be playable. You're looking at diminishing returns; having one gives you a nice vanilla bander with acceptable initiative, but adding another one gives you a two-card combo for a decrease of EC's (which rarely inhabit the territory) at the cost of a whole card slot.
I had some difficulty coming up with an ability for him. I went to each scripture verse for ideas, and he was just a priest who gave Moses his daughter to marry.... and is never mentioned again.Maybe add a tutor for Zipporah or Elders of Israel (since Jethro suggested the elders system to Moses).
I initially meant or, but I could easily change it to and.And would be good. Keeps with the theme of Exodus being Zippy McTutor without helping non-Exodus decks.
Similar to Jethro, I had a really hard time with this one. I'm open to ALL ideas.Making her Gold/Purple would go a long way, as unique Brigade combinations are always nice. Perhaps "May search Deck for Drawn Out and play it. While Pharaoh's Daughter remains in play, Moses Cannot be Negated by an Evil card?"
Did you purposefully make it so that Jethro and Ithamar can't play all the Gold/Green Exodus enhancements you created? Just curious.
Jethro was a priest who was mentioned briefly at the start of Exodus???
QuoteJethro was a priest who was mentioned briefly at the start of Exodus???
Exodus 18, brah.
Well, keeping the same as it was except being activated on Moses would be boring so maybe "Plagues with an Exodus reference cannot be prevented. At any time you may discard this card off of Moses to search deck or discard pile for an Exodus plague." and keep the "activate on Moses" identifier?
Scary ability on Hur - battle challenge or battle! Also great job on the art - I love how the art extends past the box, just like the original!
Scary ability on Hur - battle challenge or battle! Also great job on the art - I love how the art extends past the box, just like the original!
We actually call that the "Hur Technique" because we did all the graphic work early on in the process this year we had time to do that to a number of cards.
I definitely like Hur's ability. Question: how come the image from Gifts from the Magi was used for the border art?
I definitely like Hur's ability. Question: how come the image from Gifts from the Magi was used for the border art?
I'll post The Destroyer for the first non-elder who can answer!
I definitely like Hur's ability. Question: how come the image from Gifts from the Magi was used for the border art?
I'll post The Destroyer for the first non-elder who can answer!
Hur + Gifts = draw 7
Pretty cool but I’m confused about the “or if you do not play” part. What does that mean exactly, if you don’t play any other cards? If you don’t play Redemption on a regular basis?
Would it be clearer the other way - "If you do not (or if not blocked)"?
Would it be clearer the other way - "If you do not (or if not blocked)"?
I think it would.
+1Would it be clearer the other way - "If you do not (or if not blocked)"?
I think it would.
Same here.
In fact, if it is changed, the parenthesis aren’t even needed.
“If you do not, or if not blocked, discard an evil human after battle.”
We love parenthesis and don’t miss an opportunity to use them. ::) ;D
We love parenthesis (and don’t miss an opportunity to use them). ::) ;D
Yeah, that's a pretty classic combo.With ABom it becomes even more funny. ;D