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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: robm on April 14, 2009, 08:43:38 AM

Title: New Good Dominate - Redeemed
Post by: robm on April 14, 2009, 08:43:38 AM
Name: Redeemed
Type: Good Dominate
SA: Convert one lost soul to a hero in the brigade color of your choice and place in your territory.
Verse: Psalm 106:10
He saved them from the hand of the foe; from the hand of the enemy he redeemed them.




Title: Re: New Good Dominate - Redeemed
Post by: Cameron the Conqueror on April 14, 2009, 10:58:32 AM
If this card was made, Redemption would break.  Insanely OP'D
Title: Re: New Good Dominate - Redeemed
Post by: Mageduckey on April 14, 2009, 01:03:19 PM
Maybe if it only said, "Convert one captured character in your land of bondage..."
Title: Re: New Good Dominate - Redeemed
Post by: New Raven BR on April 14, 2009, 01:18:06 PM
Maybe if it only said, "Convert one captured character in your land of bondage..."
he's got something there  :o
Title: Re: New Good Dominate - Redeemed
Post by: Colin Michael on April 14, 2009, 01:20:45 PM
If this card was made, Redemption would break.  Insanely OP'D
Not if it was changed to:

"Place on a lost soul in your opponett's land of bondage. It is now a 7/7 hero of the brigade colour of your choice under your control. Place hero in your territory."
Title: Re: New Good Dominate - Redeemed
Post by: robm on April 14, 2009, 01:24:53 PM
It's really just another way to get rid of a lost soul in your land of bondange like burial. The verse rings true to action of this card.  God the redeemer is resucing a soul from the enemy. Rather than gaining a lost soul in your land of redemption you gain a hero. This may be another way to gain access to a site lockout deck.
Title: Re: New Good Dominate - Redeemed
Post by: TimMierz on April 14, 2009, 01:27:35 PM
The problem is, it makes it far too easy to "lock" your opponent out in a normal Type I game. If you play Burial, Son of God, New Jerusalem, and Redeemer on 4 of your souls, that leaves 3 for your opponent to rescue, which is not enough to win.
Title: Re: New Good Dominate - Redeemed
Post by: robm on April 14, 2009, 01:29:45 PM
They can still SoG and NJ there own Lost souls for 5 to win. 

Anyways it was just an Idea...

Perhapse converting a captured character would be better said then...
Title: Re: New Good Dominate - Redeemed
Post by: New Raven BR on April 14, 2009, 01:31:54 PM
if i were you i'd take mageduckey's idea for the sa.
it's balanced,fair, and sounds like a dominant i'd like to have in my deck against a deck that captures
Title: Re: New Good Dominate - Redeemed
Post by: robm on April 14, 2009, 01:33:21 PM
true that.  ;D
Title: Re: New Good Dominate - Redeemed
Post by: Colin Michael on April 14, 2009, 01:35:41 PM
They can still SoG and NJ there own Lost souls for 5 to win. 
Micah + Hidden Treasures + Sword of the Lord + Rabshekah + 2K Horses + Confusion -opponett's Son of God +Harvest Time hopper = win.
Title: Re: New Good Dominate - Redeemed
Post by: robm on April 14, 2009, 02:59:45 PM
ok so  major LS lock out like cameron said OP'd ok so say u have a 7 lost soul deck SoG NJ thats 5 burial 4 this card 3 they would only have 3 LS's to RA against.

Ok so I agree. This is the updated version.


Name: Redeemed
Type: Good Dominate
SA: Convert one capture character to a hero in the brigade color of your choice and place in your territory.
Verse: Psalm 106:10
He saved them from the hand of the foe; from the hand of the enemy he redeemed them.
Title: Re: New Good Dominate - Redeemed
Post by: New Raven BR on April 14, 2009, 03:04:57 PM
the pic looks awesme for the dominant
Title: Re: New Good Dominate - Redeemed
Post by: Epistaxis on April 14, 2009, 03:14:38 PM
Just a random thought, instead of turn into hero, how about evil character? It might help your defence
Title: Re: New Good Dominate - Redeemed
Post by: Cameron the Conqueror on April 14, 2009, 04:35:13 PM
wow, you just posted 4 out of the last 6 posts.... 



I like the updated version btw.
Title: Re: New Good Dominate - Redeemed
Post by: Epistaxis on April 14, 2009, 04:36:37 PM
I like the next to last one. It's suitable for the effect
Title: Re: New Good Dominate - Redeemed
Post by: BubbleBoy on April 14, 2009, 04:39:50 PM
Sheesh, what's with all the really random images?
Title: Re: New Good Dominate - Redeemed
Post by: robm on April 14, 2009, 06:05:34 PM
thanks for all the picture ideas!
Title: Re: New Good Dominate - Redeemed
Post by: 777Godspeed on April 16, 2009, 11:02:48 PM
The problem is, it makes it far too easy to "lock" your opponent out in a normal Type I game. If you play Burial, Son of God, New Jerusalem, and Redeemer on 4 of your souls, that leaves 3 for your opponent to rescue, which is not enough to win.

Yet another reason for T1 to go to 7 LSs and T2 to go to 9.   ;D


Godspeed,
Mike
Title: Re: New Good Dominate - Redeemed
Post by: NWJosh on April 16, 2009, 11:13:28 PM
I really like the updated special ability of this card idea.  I would be all for it and it would be a cool one time counter to capture decks.  It could actually help heroless decks too given that you could capture a guy then convert him so you can use him.
Title: Re: New Good Dominate - Redeemed
Post by: Epistaxis on April 17, 2009, 01:13:30 AM
I really like the updated special ability of this card idea.  I would be all for it and it would be a cool one time counter to capture decks.  It could actually help heroless decks too given that you could capture a guy then convert him so you can use him.

If a deck was heroless then it wouldn't have any good enhancements, right? I wonder how a single hero could help you even when you can't help him/her.
Title: Re: New Good Dominate - Redeemed
Post by: Minister Polarius on April 17, 2009, 01:36:00 AM
That's not the case. Josh is the authority on Heroless decks.
Title: Re: New Good Dominate - Redeemed
Post by: TheKarazyvicePresidentRR on April 17, 2009, 12:54:52 PM
I really like the updated special ability of this card idea.  I would be all for it and it would be a cool one time counter to capture decks.  It could actually help heroless decks too given that you could capture a guy then convert him so you can use him.

If a deck was heroless then it wouldn't have any good enhancements, right? I wonder how a single hero could help you even when you can't help him/her.
That'd be an offense-less deck. A heroless deck has Good enhancements just no heroes.
Title: Re: New Good Dominate - Redeemed
Post by: Epistaxis on April 17, 2009, 01:21:14 PM
That'd be an offense-less deck. A heroless deck has Good enhancements just no heroes.

Oh I see. Somehow get your opponent's heroes, right?
Title: Re: New Good Dominate - Redeemed
Post by: TheKarazyvicePresidentRR on April 17, 2009, 02:04:28 PM
Not exactly, Usually you convert your own evil characters to heroes.
http://redheroless.captainofthehost.com/ (http://redheroless.captainofthehost.com/)
A website I made about it.
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