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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: megamanlan on November 08, 2011, 12:07:03 AM

Title: Nehemiah
Post by: megamanlan on November 08, 2011, 12:07:03 AM
Nehemiah
8/8 White Hero
Nehemiah 1:1, Persian, Isrealite
Search Deck for a Good OT Fortress and play it. Protect OT Good Fortresses from Opponents while in play. May band to Ezra. Good Nehemiah Cards Cannot be Negated.

Artaxerxes's Decree
Artifact
Nehemiah 2:8
Protect Nehemiah Heroes in Territory from Evil Cards. You may Discard this card to place all Captured Heroes to your Territory.

Ezra
5/6 Teal/White Hero
Ezra 7:6
If Nehemiah is in Battle, You may Draw X (Max 3) or Play an Enhancement. Search Discard Pile for a Good Ezra Card and place it under Deck. Good Ezra Cards and Temple Artifacts cannot be Negated by an Evil Card.
Identifiers: X=number of Ezra/Nehemiah heroes in battle. Priest.

Bringing of the Law
2/2 White/Teal Good Territory Class Enhancement
Nehemiah 9:3, X = # of Ezra or Nehemiah Characters in play.
If you control an Ezra or Nehemiah Hero, Interrupt and Discard X Curses or Evil Enhancements in play to Draw 1.

Praising the Lord
3/3 White Good Enhancement
Nehemiah 9:5, Involving Music
If you control an Ezra or Nehemiah Hero, Discard an Evil Fortress to Negate an Evil card.

Determination of Nehemiah
3/2 White Good Enhancement
Nehemiah 6:3
Negate Evil Characters. If used by a Nehemiah Hero, Interrupt an Evil Card that will Remove a Hero from Battle, Search Deck for a Good Fortress to Negate and Discard it.

Eliashib the High Priest
9/9 Teal/White Hero
Nehemiah 3:1, Zeruabbabel's Temple High Priest, House of Eliazar
Search Discard Pile for a Good Fortress and play it. Protect Ezra and Nehemiah  Priests from Discard Abilities while you control Jerusalem Tower or Wall of Protection. May band to a Nehemiah Priest.

Jerusalem Tower
Good Fortress
Nehemiah 12:38
Protect Decks from Opponents. Reveal all Cards that Opponent draws by an Evil Card. If a Nehemiah Hero is play, Negate Evil Play Abilities and Evil Weapons. Cannot be Negated by an Evil Card.

Renewing the Covenant
4/3 Teal/White Good Territory Class Enhancement
Nehemiah 10:29
If a Ezra or Nehemiah Hero is in play, Search Deck for a Covenant and Play it. Protect Covenants from Evil Cards this turn. Covenants Cannot be Negated this turn.

Shelemiah the Priest
6/5 Teal/White Hero
Nehemiah 13:13, Zerrubabbel's Temple Priest
Protect Storehouse from Opponents. You may play OT Enhancements from Storehouse. If your Opponent controls an OT Human Hero (except a Prophet) and Storehouse is in play. Each Opponent must give you a Good Card from Hand for each OT Human Hero from a different Book of the Bible.

Standing in the Gap
0/0 White/Red Good Enhancement
Nehemiah 4:13, X= # of your OT Human Heroes and Fortresses.
Set a Hero aside for X turns. While Set-Aside, Protect Holders Hand, Deck, Territory, Sites and Good Fortresses from Opponents. During your Upkeep Phase, You may Exchange the Hero Set-Aside with a Hero in your Territory.

What do u all think?
Title: Re: Nehemiah
Post by: SomeKittens on November 08, 2011, 09:40:17 AM
CBN "in play" protection is OP.  There's a reason we were given ASA.
Title: Re: Nehemiah
Post by: Red Wing on November 08, 2011, 01:50:58 PM
seems kind of under powered to me. His ability could be useful, but I don't see in what kind of deck he would see play.
Title: Re: Nehemiah
Post by: Nameless on November 08, 2011, 05:44:25 PM
I like the idea but it is sorta weak.
Title: Re: Nehemiah
Post by: megamanlan on November 09, 2011, 03:23:28 PM
I was thinking that it could become a Ezra/Nehemiah Deck.
And Isaiah protects Purple Kings from Opponents and is CBN.
Title: Re: Nehemiah
Post by: megamanlan on November 09, 2011, 03:24:28 PM
Also, it does have a limitation that doesn't make it awesome in this meta.
Title: Re: Nehemiah
Post by: Red Wing on November 09, 2011, 03:27:35 PM
If you want to make an Ezra/Nehemiah theme, then a couple more characters & battle winners would help make it more competitive.
Title: Re: Nehemiah
Post by: megamanlan on November 09, 2011, 03:34:44 PM
I think I could do that. I'd just have to look through Ezra & Nehemiah and find some good stuff to make it into a nice set idea. And also reprint Ezra w/ a better effect and be half-whatever the brigade would be. (Probally White)
Do u think I should remove the 'Unless an Evil Isrealite is in play' part to help him out or make him band to Ezra?
Just trying to make less UP.
Title: Re: Nehemiah
Post by: Red Wing on November 09, 2011, 03:44:33 PM
I think I could do that. I'd just have to look through Ezra & Nehemiah and find some good stuff to make it into a nice set idea. And also reprint Ezra w/ a better effect and be half-whatever the brigade would be. (Probally White)
Do u think I should remove the 'Unless an Evil Isrealite is in play' part to help him out or make him band to Ezra?
Just trying to make less UP.

I'd do both. So add "May band to Ezra" & remove "Unless an Evil Isrealite is in play."
Title: Re: Nehemiah
Post by: megamanlan on November 09, 2011, 03:51:50 PM
Okay. Do u think that will even it out?
Title: Re: Nehemiah
Post by: Red Wing on November 09, 2011, 03:59:13 PM
Okay. Do u think that will even it out?
Yes. Here's an idea I had for a Nehemiah theme.

Nehemiahs' Prayer 4/3 white GE
SA: If a Nehemiah hero is play, return an Evil Character to owners territory. You may draw one.
Title: Re: Nehemiah
Post by: megamanlan on November 09, 2011, 04:02:12 PM
That's an idea, we could work together and make a Nehemiah Theme!
Wanna do that?
Title: Re: Nehemiah
Post by: Red Wing on November 09, 2011, 04:34:06 PM
ok here's some more:

Artaxerxes's Decree Artifact
SA: You may discard this card to place all captured heroes to your territory. You control those characters.

Ezra 5/6 Teal/White hero
SA: If Nehemiah is in Battle, You may Draw X (Max 3) or Play an Enhancement. Search Discard Pile for a Good Ezra Card and place it under Deck. Good Ezra Cards and Temple Artifacts cannot be Negated by an Evil Card.
Identifiers: X=number of Ezra/Nehemiah heroes in battle. Priest.

Bringing of the Law 2/2 White/Teal GE
Class: TC
SA: If you control an Ezra or Nehemiah Hero, interrupt and discard all Curses and Evil enhancements in play to Draw one.

The Joy of the Lord White GE 3/3
SA: If you control an Ezra or Nehemiah Hero, discard an Evil Fortress to negate an Evil card.
Title: Re: Nehemiah
Post by: megamanlan on November 09, 2011, 05:50:20 PM
I'd change Ezra to have a bonus for Artifacts and have something on cards from Ezra. (He has his own book remember?)
I'd put it more like this:
"If Nehemiah is in Battle, You may Draw X (Max 3) or Play an Enhancement. Search Discard Pile for a Good Ezra Card and place it under Deck. Good Ezra Cards and Temple Artifacts cannot be Negated by an Evil Card."

That okay?
Title: Re: Nehemiah
Post by: Red Wing on November 09, 2011, 06:01:25 PM
I'd change Ezra to have a bonus for Artifacts and have something on cards from Ezra. (He has his own book remember?)
I'd put it more like this:
"If Nehemiah is in Battle, You may Draw X (Max 3) or Play an Enhancement. Search Discard Pile for a Good Ezra Card and place it under Deck. Good Ezra Cards and Temple Artifacts cannot be Negated by an Evil Card."

That okay?
yeah, that sounds better.
Title: Re: Nehemiah
Post by: megamanlan on November 09, 2011, 06:35:17 PM
The others are good, other than I might reword them to keep them to the most current Redemption 'grammer'

Also, for the battlewinners, let's try to get them that their mostly specific to this setup, we definately don't want to make any more staples.
Title: Re: Nehemiah
Post by: Red Wing on November 09, 2011, 06:53:57 PM
The others are good, other than I might reword them to keep them to the most current Redemption 'grammer'

Also, for the battlewinners, let's try to get them that their mostly specific to this setup, we definately don't want to make any more staples.

Maybe I could add "If you control an Ezra Hero" to both of the enhancements?
Title: Re: Nehemiah
Post by: megamanlan on November 09, 2011, 07:01:30 PM
Yea or a Nehemiah Hero.
Title: Re: Nehemiah
Post by: Red Wing on November 09, 2011, 07:07:00 PM
edited.
Title: Re: Nehemiah
Post by: megamanlan on November 09, 2011, 07:26:57 PM
Okay. We also need to come up w/ some more Characters.
Title: Re: Nehemiah
Post by: Red Wing on November 10, 2011, 09:03:02 AM
Okay. We also need to come up w/ some more Characters.
here's some more

Eliashib the High Priest 9/9 Teal
SA: Search deck for an Ezra or Nehemiah card. May band to a son of Eliashib. May use OT White enhancements from Ezra or Nehemiah.
Identifiers: Zerubbabel's Temple High Priest (House of Eleazar)

Determination of Nehemiah White GE 3/3
SA: Negate Evil immunity. If used by an Ezra or Nehemiah hero, discard an Evil character.
Title: Re: Nehemiah
Post by: Minister Polarius on November 10, 2011, 10:47:12 AM
The others are good, other than I might reword them to keep them to the most current Redemption 'grammer'
grammar*
Title: Re: Nehemiah
Post by: SomeKittens on November 10, 2011, 11:37:23 AM
My brother and I have the same grammar.
Title: Re: Nehemiah
Post by: megamanlan on November 10, 2011, 04:24:35 PM
I'm not talking Grammer on here, I'm talking of the Grammer on the cards. In other words, the wording on the cards. Many cards on here are not in current Redemption Grammar.
Title: Re: Nehemiah
Post by: browarod on November 10, 2011, 05:53:38 PM
I think they know what you meant. ;)
Title: Re: Nehemiah
Post by: Red Wing on November 10, 2011, 07:49:06 PM
If you want to talk about grammar, than start a new topic in the off-topic section. Can we get some comments on the actual cards? By the way, megamanlan, you might want to update your first post with our ideas, so they can all be in one place and easier to read. 
Title: Re: Nehemiah
Post by: Bobbert on November 10, 2011, 09:49:27 PM
My number one problem with this card: it protects Boat and TGT. I know they aren't the decks he would probably be in (unless you go with the half-white... scary thought), but he could be splashed in and half the new set would be worthless. There's a reason  there were so many fort killers this year.
Title: Re: Nehemiah
Post by: browarod on November 10, 2011, 09:55:55 PM
It doesn't protect Boat because Boat is not in play. It does protect TGT, though.
Title: Re: Nehemiah
Post by: Red Wing on November 11, 2011, 09:03:40 AM
Maybe protecting OT forts would be better. 
Title: Re: Nehemiah
Post by: I am Knot a Blonde! on November 11, 2011, 10:33:04 AM
What I don't understand is why, when almos everyone makes a card, they seem to make it cannot be negated. If people make 5 cards, almost 3 of them are cannot be negated. Why? I mean, this is okay, since it's not THAT powerful, but it just bugs me how every time they make a card that they want to make it CBN for some reason -_-
Title: Re: Nehemiah
Post by: I am Knot a Blonde! on November 11, 2011, 10:33:54 AM
(Or they do CBI or CBP)
Title: Re: Nehemiah
Post by: Red Wing on November 11, 2011, 11:08:26 AM
What I don't understand is why, when almos everyone makes a card, they seem to make it cannot be negated. If people make 5 cards, almost 3 of them are cannot be negated. Why? I mean, this is okay, since it's not THAT powerful, but it just bugs me how every time they make a card that they want to make it CBN for some reason -_-

Why would I use a card that can be negated over a card that cannot be negated? In today's Redemption, if a card can be negated, it has a lesser chance of being played than a card that is CBN. In Redemption, the main goal is to win as many battles as possible, and the easiest way to do that is to use mostly CBN/CBP/CBI enhancements & characters.
Title: Re: Nehemiah
Post by: I am Knot a Blonde! on November 12, 2011, 11:45:34 AM
What I don't understand is why, when almos everyone makes a card, they seem to make it cannot be negated. If people make 5 cards, almost 3 of them are cannot be negated. Why? I mean, this is okay, since it's not THAT powerful, but it just bugs me how every time they make a card that they want to make it CBN for some reason -_-

Why would I use a card that can be negated over a card that cannot be negated? In today's Redemption, if a card can be negated, it has a lesser chance of being played than a card that is CBN. In Redemption, the main goal is to win as many battles as possible, and the easiest way to do that is to use mostly CBN/CBP/CBI enhancements & characters.

Okay, Lets all use the sme decks with the most powerful cards and see which ones has the better draw. They should make more powerful cards that CAN be negated, and cards with less power that CBN. It's called having balance in the game. And instead of just making more and more battle winners that just cannot be negated, maybe they should create cards that help win you the game in other kind of ways...

For example: I have a friend that has a deck thats a lost soul manipulation deck. He basically puts all of his lost souls in your deck. Why can't they make cards that do more things like that? I'm tired of seeing all of these made up cards that are all either battle winner cannot be negated or a negate for all of the brigade colors.
Title: Re: Nehemiah
Post by: Red Wing on November 12, 2011, 01:07:41 PM
What I don't understand is why, when almos everyone makes a card, they seem to make it cannot be negated. If people make 5 cards, almost 3 of them are cannot be negated. Why? I mean, this is okay, since it's not THAT powerful, but it just bugs me how every time they make a card that they want to make it CBN for some reason -_-

Why would I use a card that can be negated over a card that cannot be negated? In today's Redemption, if a card can be negated, it has a lesser chance of being played than a card that is CBN. In Redemption, the main goal is to win as many battles as possible, and the easiest way to do that is to use mostly CBN/CBP/CBI enhancements & characters.

Okay, Lets all use the sme decks with the most powerful cards and see which ones has the better draw. They should make more powerful cards that CAN be negated, and cards with less power that CBN. It's called having balance in the game. And instead of just making more and more battle winners that just cannot be negated, maybe they should create cards that help win you the game in other kind of ways...

For example: I have a friend that has a deck thats a lost soul manipulation deck. He basically puts all of his lost souls in your deck. Why can't they make cards that do more things like that? I'm tired of seeing all of these made up cards that are all either battle winner cannot be negated or a negate for all of the brigade colors.
If Cactus stops making CBN/CBI enhancements, then those cards just won't get used.
Title: Re: Nehemiah
Post by: megamanlan on November 12, 2011, 11:54:09 PM
It does only Protect OT Forts.
Title: Re: Nehemiah
Post by: megamanlan on November 13, 2011, 05:56:18 AM
They need to make some Anti-CBN cards or something that goes around it. I have an idea of making some Negate Cards with 'Regardless of Anti-Negation' aka CBN doesn't protect it anymore!
Title: Re: Nehemiah
Post by: I am Knot a Blonde! on November 13, 2011, 09:17:18 AM
Artifact: "Restrict opponent's from playing cannot be negated and cannot be interrupted cards in battle"
Title: Re: Nehemiah
Post by: I am Knot a Blonde! on November 13, 2011, 09:17:47 AM
Oh, and just for the irony, it'll be CBN :D
Title: Re: Nehemiah
Post by: megamanlan on November 13, 2011, 10:52:37 AM
Or just make it basically a new version of Household Idols:
"Ignore Cards that Cannot be Prevented, Interrupted or Negated. Cannot be Negated"
Lol....
Title: Re: Nehemiah
Post by: browarod on November 13, 2011, 12:03:55 PM
The problem with making cards that get around CBN/CBI/CBP is that cards with CBN/CBI/CBP were made to get around other cards. Also, once you make anti-CB cards, those will become the most used, and then they'll have to print counters for that (something along the lines of "cannot be negated regardless of anti-cannot-be-negated abilities") and then it's the same problem we have now only the game is that much more complicated. It's a vicious cycle.
Title: Re: Nehemiah
Post by: megamanlan on November 13, 2011, 02:54:30 PM
Actually, I haven't seen that w/ Immune/Protect when the Regardless of Immunity/Regardless of Protection the game didn't get totally flooded w/ them.
Plus w/ the new set having nearly every card having a CB-something, we need something that can stop them. The next set is going to have to be Anti-CBN for most of it to be used.

But the idea we were saying before was just a joke. I'd suggest making it intertwined w/ a couple of theme's, like I have 2 for Revelation Angels, one for OT Cards and another for Demons. But I don't want the game to be flooded w/ them just like I don't like that the game was now just flooded w/ CB-stuff. Weather anyone likes it or not, the next set is going to have to have some Anti-CB stuff or else it will make Protect/Immunes the best cards in the game and then the Regardless' will become trump cards. And I'll guess it will make a lot of players leave the game because of that.
Title: Re: Nehemiah
Post by: browarod on November 13, 2011, 03:28:08 PM
Regardless of protection didn't take off because interrupt/itb is just so much better. Not only does it interrupt ongoing abilities like protection AND immunity, you can use it after a battle winner from your opponent to turn the tables.
Title: Re: Nehemiah
Post by: megamanlan on November 13, 2011, 06:23:11 PM
At the point it is now, most of the best cards are CBI/CBN so u can't Interrupt it. Remember most of the new Good Cards have a Character that can play them w/ it being CBN.
Title: Re: Nehemiah
Post by: I am Knot a Blonde! on November 13, 2011, 10:16:10 PM
There could be an instead ability for the "counter-CBN" cards.
Title: Re: Nehemiah
Post by: SomeKittens on November 14, 2011, 10:04:24 AM
There could be an instead ability for the "counter-CBN" cards.
They usually are.  See Herod's Temple (Di).
Title: Re: Nehemiah
Post by: I am Knot a Blonde! on November 14, 2011, 04:46:04 PM
exactly.
Title: Re: Nehemiah
Post by: CJSports on November 14, 2011, 05:18:36 PM
I don't like the color white in this theme because that would create a third white sub theme.
Title: Re: Nehemiah
Post by: megamanlan on November 17, 2011, 09:39:21 AM
I'm open to suggestions for what Brigade they could be.
Instead's will be going down quickly too. Mostly because they're limited to Sites/Forts.
If u don't think so, just think, how often is Satan's Folly used?
Title: Re: Nehemiah
Post by: Red Wing on November 17, 2011, 09:42:02 AM
I don't like the color white in this theme because that would create a third white sub theme.

Brown has three sub-themes (Kings of Israel, Kings of Judah, and Persians).
Title: Re: Nehemiah
Post by: megamanlan on November 17, 2011, 09:51:45 AM
Also, White really has only 1 OT Theme that are really developed, Musicians.
Daniel Hero theme needs more, and NT Women has to much already.
Title: Re: Nehemiah
Post by: browarod on November 17, 2011, 01:40:42 PM
Make them Tan, maybe? Teal and orange are special in that they only have one theme regardless of testament, but there's nothing saying Tan has to be restricted to NT early church, it could have an OT theme, too (and I think this wouldn't be a bad one for it).
Title: Re: Nehemiah
Post by: Drrek on November 17, 2011, 01:48:22 PM
Make them Tan, maybe? Teal and orange are special in that they only have one theme regardless of testament, but there's nothing saying Tan has to be restricted to NT early church, it could have an OT theme, too (and I think this wouldn't be a bad one for it).

I think it would be unlikely for there to be another theme in tan, at least for a while, because Early Church is going to be a HUGE theme.
Title: Re: Nehemiah
Post by: megamanlan on November 17, 2011, 10:30:41 PM
Well, Tan isnt an official brigade...
Title: Re: Nehemiah
Post by: I am Knot a Blonde! on November 17, 2011, 11:38:14 PM
Well, Tan isnt an official brigade...

Not yet.
Title: Re: Nehemiah
Post by: megamanlan on November 18, 2011, 09:23:24 AM
Who said it would ever be?
Title: Re: Nehemiah
Post by: Drrek on November 18, 2011, 09:44:29 AM
Who said it would ever be?

Why create yet another brigade(That will be anemic)
anemic?  I don't think you need to worry about that.  :)

We are trying to balance the number of cards per brigade.  Much of it has to do with art availability. 

As was mentioned before, we have TONS of cards and art available for Blue in Genesis (and Job).   Think about the subthemes of Genesis yet to be developed: Creation (pre-flood), Flood Survivors, Patriarchs (Abraham, Isaac, Jacob, and their wives/nephews/related angels).  And we still are not done printing the sons of Jacob!  When each of these themes gets expanded, you will start to see a lot more diversity in Blue decks.

Meanwhile, the Church heroes (Acts - Revelation) and related enhancements are so many in number that by the time they are all reprinted as playable cards, there will be as many of them or more as there are in each of the other good brigades.  Adding all those cards to blue would make Blue twice as big (or more) than each of the other good brigades.  There could easily be 30 new-brigade heroes and 30 new-brigade enhancements in the first set alone!  Right off the bat, there will be playable subthemes (Deacons, [edited by ROSES], [edited by ROSES], etc.), each with their own support cards that do unique things, some of which have never been seen in Redemption.  Have you noticed that there have not been many cards with a reference from Acts or later since Priests released?  We've been saving them for a big set, so we can release the ultimate good brigade.  Someday... hopefully soon.  :)

I'm just wondering what "brigade color" it will be since all of the normal colors are taken.

Tan or clay probably, based on this reference.

But we have this treasure in jars of clay, to show that the surpassing power belongs to God and not to us.
2 Corinthians 4:7

it would seem there is a good chance there will be a tan brigade in the future.
Title: Re: Nehemiah
Post by: megamanlan on November 18, 2011, 10:51:02 AM
Well, Deacons should be the NT Blue setup.

Another problem, they've tried to make an equal number of Good and Evil Brigades, what is this next set going to have?
Also, it sounds like 'Tan' if they make it will be limited to the NT Church like Teal is.
Besides sets like Red, Silver and Blue need to get a better NT theme or get one at all.

I'm open to putting them as already existing Brigades.
Title: Re: Nehemiah
Post by: Red Wing on November 18, 2011, 11:00:55 AM
Well, Deacons should be the NT Blue setup.

Another problem, they've tried to make an equal number of Good and Evil Brigades, what is this next set going to have?
Also, it sounds like 'Tan' if they make it will be limited to the NT Church like Teal is.
Besides sets like Red, Silver and Blue need to get a better NT theme or get one at all.

I'm open to putting them as already existing Brigades.
I'd really like to see a Nehemiah theme in white. Would Give Zerubabbel some play! Green could be considered, but there's so much prophet stuff already. Tan would work to if that was ever a brigade, but what would a new Evil brigade be?  :scratch:
Title: Re: Nehemiah
Post by: I am Knot a Blonde! on November 18, 2011, 11:03:00 AM
Who said it would ever be?

Who said it wouldn't?
Title: Re: Nehemiah
Post by: I am Knot a Blonde! on November 18, 2011, 11:03:44 AM
Well, Deacons should be the NT Blue setup.

Another problem, they've tried to make an equal number of Good and Evil Brigades, what is this next set going to have?
Also, it sounds like 'Tan' if they make it will be limited to the NT Church like Teal is.
Besides sets like Red, Silver and Blue need to get a better NT theme or get one at all.

I'm open to putting them as already existing Brigades.
I'd really like to see a Nehemiah theme in white. Would Give Zerubabbel some play! Green could be considered, but there's so much prophet stuff already. Tan would work to if that was ever a brigade, but what would a new Evil brigade be?  :scratch:

Clear brigade :D
Title: Re: Nehemiah
Post by: Red Wing on November 18, 2011, 11:16:28 AM
Also, blue could work for Nehemiah, but then an early church theme would probably have to be tan.
Title: Re: Nehemiah
Post by: Drrek on November 18, 2011, 11:30:14 AM
Well, Deacons should be the NT Blue setup.

Another problem, they've tried to make an equal number of Good and Evil Brigades, what is this next set going to have?
Also, it sounds like 'Tan' if they make it will be limited to the NT Church like Teal is.
Besides sets like Red, Silver and Blue need to get a better NT theme or get one at all.

I'm open to putting them as already existing Brigades.

Blue isn't going to get a N.T. theme because there are already a whole lot of cards to print for genesis, and adding a theme as big as early church would make it twice as big as other brigades.  Silver doesn't really have themes, except angels, they are a support brigade for the most part.  Red has Centurions which are actually AWESOME, there just aren't enough of them to make it more than a splash.

In my opinion brigades aren't all that important, the themes are the power.  Outside of old cards, most cards work specifically with their themes (or at least work better with their themes).
Title: Re: Nehemiah
Post by: megamanlan on November 21, 2011, 02:45:58 PM
That makes less sense... Who would be in that brigade?

At any point I think we're going to keep it White. Any ideas on the actual cards?
Or any new Nehemiah/Ezra ideas?
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