Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: joeycauldron on December 25, 2010, 09:07:09 PM
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Why isn't there already cards from the nativity scene? Well, going with the Luke John theme, I made a few cards.
Manger (edited)
Artifact
"You may place Son of God here. While Son of God is placed here, you may activate up to two artifacts on this one. If deactivated, place contents beneath deck."
Luke 13:15
Sheperds
2/3 Gold Hero, generic, can have up to three per 50 cards.
"May band to Sheperds. Prevent your Luke and John heros from being captured or converted. If banded to another sheperd, prevent the next evil enhancement this battle."
Luke 2:8
Animals in the Birthplace
8/8 Gold Hero
animal
"Protect your artifacts/fortresses from harm. If you sucsessfully rescue a soul with this character, you are amazing because you worked with a bunch of farm animals and actually killed some evil thing, and you may search your deck/discard pile for up to three enhancements and put them in your hand."
Luke 2:7
Sheperd's Flocks
3/2 Gold Hero
animal
"If your Sheperd attacks, you may start a side battle(an evil character) with this creature.(The sheep could have followed the sheperds) Prevent evil enhancement effects while this character is in battle."
Luke 2:8
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Manger is OP.
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Manger is grossly OP as written. One way of balancing it would be:
"You may place Son of God here. While Son of God is placed here, you may activate up to two artifacts on this one. If deactivated, place contents beneath deck."
Shepherds is solid, though the wording would need a bit of cleaning up.
Assuming the animals are jokes.
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Manger is fixed, and the Animals in the Birthplace was a joke.
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I assumed Shepherd's Flocks was a joke too. Any Animal Hero needs to have a stipulation that it has no access to Lost Souls. The wording on it is also extremely messy.
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I don't know-this has some good potential,majorly during the month of December.
Think of the games during a type 1 tour.
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"This character can have a side battle if sheperds attacks. This ability remains constant. Prevent evil enhancements that affect your heros during the side battle."
How about this for better wording?
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Worse, actually.
Flocks
3/2 Gold Good Enhancement, TC
"Place on Shepherds: When Shepherds attacks, you may convert this card to a Hero and cause it to fight opponent's Evil Character. Prevent the Special Ability on all Evil Enhancements played in side-battle. Surviving characters are shuffled."
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Ok Ok, your version is better. :)
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I'm sorry...what was the change in wording of "manger"? They both looked exactly the same to me...
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You can edit previous posts.
He was doing Pols idea and changed the ability on his to match the ability on Pols.
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correct. I should put edited by stuff from now on.