Some more cards, all N.T. themed!
-Side note- When looking through my remaining cards I hadn't posted yet, I noticed a bunch of them could fit together, so I made a few more cards recently to fill out a tin's worth of cards (with a twist). So, that'll come a couple weeks after this, and then I'll leave you be. ;)
Lost Soul (Salvation)
Quarreling
Heavenly Realm
The Darkness
Made Clean
High Priest Caiaphas
Oh man, i love these cards! my favorite is definitely that sadducee. #makesadduceesplayable
does sog follow the salvation soul if it is discarded/under or topdecked? also, why is Jesus keeping a soul from being rescued ;)
I like these overall! Just some nitpicking below. :P
For Heavenly Realm, I'm not sure the Son of God instead would ever actually work since the fortress ability defaults to play and SoG is never in play (unless it's on your Lost Soul, but the Soul inherently protects SoG anyway).
For Made Clean, the "once per turn" is redundant with "on activation" as artifacts only activate once per turn.
I love the idea of The Darkness but I'm not really sure why anyone would willingly put a character in there if it meant their opponent would have access to block with it. Unless I'm missing something?
Pretty cool concepts. But what's up with this Banish word? This game does NOT need another word that requires an extensive definition and discussion! :o
what does Banish mean again??????????????????
It's going to be the new name for remove from the game.
...and remove from the game is now called Banish.
Technically that hasn't happened...yet.
Pretty cool concepts. But what's up with this Banish word? This game does NOT need another word that requires an extensive definition and discussion! :o
It's like people don't read anymore...what does Banish mean again??????????????????
It's going to be the new name for remove from the game....and remove from the game is now called Banish.
Technically that hasn't happened...yet.
And that's just really sad.
(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQQrMFiN9Xsm2yIe2n8_3zNOjT3v_DfVHcpbUsxpqYjYkPHAgID)
I don't see what's wrong with just leaving the wording as "remove from the game" for simplicity and clarity's sake for new and returning players other than using one word instead of four to describe the same thing, which is probably the reason (or one of the reasons) why it's being changed.
Sure there will be an adjustment period but "banish means remove from the game" is one of the simpler things to explain in Redemption. :P
For Heavenly Realm, I'm not sure the Son of God instead would ever actually work since the fortress ability defaults to play and SoG is never in play (unless it's on your Lost Soul, but the Soul inherently protects SoG anyway).
Thanks, I had forgotten about that oddity of instead.For Heavenly Realm, I'm not sure the Son of God instead would ever actually work since the fortress ability defaults to play and SoG is never in play (unless it's on your Lost Soul, but the Soul inherently protects SoG anyway).
Instead abilities (such as Dust and Ashes, Chamber of Angels, and Rain Becomes Dust) work on cards that are out of play because they target abilities, not cards. I believe Heavenly Realm would work the same.
The issue that I see with Heavenly Realm is that besides that it defaults to play, but its kinda just a weaker Chamber. Chamber basically guarantees you'll see the Angel when it goes on top, Realm doesn't. That and I feel that it should have some kind of protection at least to compensate. Although I wouldn't bother trying to replace Chamber, I'd just use it to give Angels other support like a way to Protect Chamber or just Angels in general.
The others I kinda like though.
The issue that I see with Heavenly Realm is that besides that it defaults to play, but its kinda just a weaker Chamber. Chamber basically guarantees you'll see the Angel when it goes on top, Realm doesn't. That and I feel that it should have some kind of protection at least to compensate. Although I wouldn't bother trying to replace Chamber, I'd just use it to give Angels other support like a way to Protect Chamber or just Angels in general.
The others I kinda like though.
Chamber of Angels doesn't protect your Son of God from Confusion, High Priest's Plot, Desecrate the Temple, Gibeonite Curse, etc.
How that's worded, it wouldn't anyway. Chamber last I checked defaults to play because if an Angel is Discarded from Hand/Deck/Chamber it goes to Discard. (At least that's the wording that I've known) and as such SoG is equally vulnerable in the Deck.
It's like people don't read anymore...For Heavenly Realm, I'm not sure the Son of God instead would ever actually work since the fortress ability defaults to play and SoG is never in play (unless it's on your Lost Soul, but the Soul inherently protects SoG anyway).
Instead abilities (such as Dust and Ashes, Chamber of Angels, and Rain Becomes Dust) work on cards that are out of play because they target abilities, not cards. I believe Heavenly Realm would work the same.
And that's just really sad.
(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQQrMFiN9Xsm2yIe2n8_3zNOjT3v_DfVHcpbUsxpqYjYkPHAgID)
To answer your original comment, I really don't see a reason to play Chamber right now unless you're playing Gates o' Hell. Chamber's instead isn't optional, so it basically tacks on a CBI to every evil discard ability. That's pretty bad. Angels need no protection, as they already have Wheel for dominants and are untargetable by most capture abilities as-is.
To answer your original comment, I really don't see a reason to play Chamber right now unless you're playing Gates o' Hell. Chamber's instead isn't optional, so it basically tacks on a CBI to every evil discard ability. That's pretty bad. Angels need no protection, as they already have Wheel for dominants and are untargetable by most capture abilities as-is.
Also, ruling stated that Chamber can't use its effect on Angels in Chamber, so they will die.
To answer your original comment, I really don't see a reason to play Chamber right now unless you're playing Gates o' Hell. Chamber's instead isn't optional, so it basically tacks on a CBI to every evil discard ability. That's pretty bad. Angels need no protection, as they already have Wheel for dominants and are untargetable by most capture abilities as-is.
The current definition of Special Initiative I believe would allow an interrupt or negate to be played before Chamber's "instead" ability kicks in.Also, ruling stated that Chamber can't use its effect on Angels in Chamber, so they will die.
Can you provide a link for this? Chamber works on Angels that are discarded from hand (I Am Holy) or deck (Gates of Hell), so I think it would work for angels discarded in set-aside, including those in Chamber.
Honestly, you don't really find card games that don't update their wording as time goes on and with new sets. MtG and YGO have updated their keywords/OCG (card grammar) almost yearly (if not with each set) since their inceptions. MtG specifically has oftentimes created keywords to replace longer effects if they like the idea and want to include it on more new cards.
Redemption is probably the smoothest learning curve in terms of new/changed keywords/abilities. Redemption only has 1 new set a year (as opposed to 3+) and each set seems to only introduce 1, maybe 2, new things. Ex: TexP-Territory class; I/J/Tin 25-Toss and new card frame; TEC-Clay brigade; CoW-Icons.
Sure there will be an adjustment period but "banish means remove from the game" is one of the simpler things to explain in Redemption. :P