Cactus Game Design Message Boards

Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: ag4hosea on July 25, 2016, 06:14:35 AM

Title: Murder enhancement Reprint
Post by: ag4hosea on July 25, 2016, 06:14:35 AM
I don't know if this is too OP, or if people think a version of this is viable, but I like it.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi63.tinypic.com%2Foqavlk.jpg&hash=09cd3313ebbf6bcc11947542eb89e0daada40c7e)

ps- epic toss  8)
Title: Re: Murder enhancement Reprint
Post by: wyatt_marcum on July 25, 2016, 06:55:37 AM
I would say make it a 5/4 because of the toss. still strong, but not always an instant kill with toss. otherwise, I like it. if it was CPB instead of CBI, I would say keep the numbers, though.
Title: Re: Murder enhancement Reprint
Post by: ag4hosea on July 25, 2016, 07:36:04 AM
Okay, that's fair enough. I like those two suggestions (either lower numbers + cbn or same numbers + cbp). I have redone both versions, plus have fixed up one error that I just noticed: it should be a skull icon, not a Bible icon :)

here is the first updated version (v2.1)

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi65.tinypic.com%2F28u71jk.jpg&hash=a9056783a125506034aaa65d4266fbb77879834a)

and here is the second updated version (v2.2)

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi68.tinypic.com%2F15xu7gw.jpg&hash=8dc4aec86f27f02c6d70f57c48903c740aecb4e6)

Please tell me what you think guys! Thanks!
Title: Re: Murder enhancement Reprint
Post by: wyatt_marcum on July 25, 2016, 07:42:37 AM
This has potential to absolutely wreck decks. it is a great image for all humans. I like it. Although, as in interrupt, CBN, it might still be too powerful. and it might be better to make it if use by an O.T. EC. that way it is limited from use with Greeks, Sadducees, and some magicians, while letting it still be used by Canaanites, Philistines, Assyrians, and Antediluvian. great card, though.
Title: Re: Murder enhancement Reprint
Post by: ag4hosea on July 25, 2016, 08:01:29 AM
This has potential to absolutely wreck decks. it is a great image for all humans. I like it. Although, as in interrupt, CBN, it might still be too powerful. and it might be better to make it if use by an O.T. EC. that way it is limited from use with Greeks, Sadducees, and some magicians, while letting it still be used by Canaanites, Philistines, Assyrians, and Antediluvian. great card, though.

Thanks, I'm glad you like it as much as you do. Yep, that is a rather good point, a cbn interrupt would make it impossible to do anything about. Definitely too much power hehe. Here is the latest update (v3):

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi67.tinypic.com%2F11w4kus.jpg&hash=a946d208fa4f92733c7629a6d8cb29b2bc8a3a88)

ps, back to toss: although it gets around Coliseum and cannot be used by evil King Saul, this would definitely raise the stock of Foreign Spearman! maybe a 7/3 instead of 10/5 or do you think the current numbers are justifiable? Unless you were meaning to suggest to get rid of the interrupt and replace it with the OT EC clause.

What do you guys think?
Title: Re: Murder enhancement Reprint
Post by: Redoubter on July 25, 2016, 08:07:34 AM
There are some key points of power in cards that should be carefully watched when together. Interrupt/negate, winning the battle, and CB- should generally not be on the same card (and if they are, they should not be useful to all decks with that brigade or in all situations).

This card has all the points of power with no real limitations and it REMOVES characters, against which there is less protection and through which more devastation is caused than simple discard. This card would basically be Plot, with an interrupt, removal instead of discard, and no tearing. For that kind of power, missing a D3 is easy to handle.

Even the CBP option at the end there is probably too strong given what it can do.

Theologically, murder should probably only discard; Abel is still listed as a witness after being the first murder victim, as are other martyrs by their example, and God can restore what man destroys.

Lastly, numbers are intentionally limited on cards. Total numbers for an EE should very rarely exceed 6.
Title: Re: Murder enhancement Reprint
Post by: ag4hosea on July 25, 2016, 08:34:55 AM
There are some key points of power in cards that should be carefully watched when together. Interrupt/negate, winning the battle, and CB- should generally not be on the same card (and if they are, they should not be useful to all decks with that brigade or in all situations).

This card has all the points of power with no real limitations and it REMOVES characters, against which there is less protection and through which more devastation is caused than simple discard. This card would basically be Plot, with an interrupt, removal instead of discard, and no tearing. For that kind of power, missing a D3 is easy to handle.

Even the CBP option at the end there is probably too strong given what it can do.

Theologically, murder should probably only discard; Abel is still listed as a witness after being the first murder victim, as are other martyrs by their example, and God can restore what man destroys.

Lastly, numbers are intentionally limited on cards. Total numbers for an EE should very rarely exceed 6.

Okay, I have considered what concerns you have brought up and I thank you for sharing your wisdom and expertise about the game with me. I have come up with an alternative that I hope is acceptable and pleases everyone. Please tell me what you think, especially if you think it's still too powerful or theologically wonky. Thanks!

Here it is (v4):

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi67.tinypic.com%2F2enwbgg.jpg&hash=1dac1649ebd07882687e08e7c291b2151721c187)
Title: Re: Murder enhancement Reprint
Post by: wyatt_marcum on July 25, 2016, 08:46:53 AM
you could make X=Antediluvians or caananites. that would let it be useful in two defences, plus caananites were notorious for the evil they wrought, including murder among other things.
Title: Re: Murder enhancement Reprint
Post by: ag4hosea on July 25, 2016, 09:06:21 AM
you could make X=Antediluvians or caananites. that would let it be useful in two defences, plus caananites were notorious for the evil they wrought, including murder among other things.

I like that idea. I like it very much. Canaanites do need a bit of a boost I think.
Title: Re: Murder enhancement Reprint
Post by: ag4hosea on July 25, 2016, 09:17:05 AM
you could make X=Antediluvians or caananites. that would let it be useful in two defences, plus caananites were notorious for the evil they wrought, including murder among other things.

I like that idea. I like it very much. Canaanites do need a bit of a boost I think.

And to prove just how much I like it, here it is in the most recent (and hopefully last) update (v5):

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi63.tinypic.com%2Fwrgqja.jpg&hash=ad1bcede77f64ccd8a8cc1a828357517cf82a388)

Please tell me what you think, I hope this one knocks your socks off (and folds them up neatly too!) :laugh:
Title: Re: Murder enhancement Reprint
Post by: Redoubter on July 25, 2016, 09:52:49 AM
That may or may not be too powerful still but I really like the flavor you added to the card.  Might make an interesting add to the theme if balanced.
Title: Re: Murder enhancement Reprint
Post by: Josh on July 25, 2016, 10:05:29 AM
This is OP.  Discard 6 humans (and make sure to avoid giving SI), and then end the battle +6/6 so my opponent can't do anything about it?  Yes please.

Not to mention how sick this card would be if played during a side battle when you attack.  Nuke the blockers and their territory, and they can't do anything about it.
Title: Re: Murder enhancement Reprint
Post by: ag4hosea on July 25, 2016, 11:07:17 AM
This is OP.  Discard 6 humans (and make sure to avoid giving SI), and then end the battle +6/6 so my opponent can't do anything about it?  Yes please.

Not to mention how sick this card would be if played during a side battle when you attack.  Nuke the blockers and their territory, and they can't do anything about it.

Okay, fair enough I didn't think it was that powerful, but in retrospect I now know what a silly boy I have been. After a bit of thoughtful tweeking, here is what I have come up with (v6):

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi65.tinypic.com%2Fmuwzk0.jpg&hash=c1431d8a49abfd31b2270edb4a574148e367f764)

also, what do you think about changing it to a 0/6 instead of a 6/0?

Please tell me what you think, I hope it blows you away!

Title: Re: Murder enhancement Reprint
Post by: Minister Polarius on July 27, 2016, 10:50:41 AM
Looks good now, keep it on offense, defense doesn't make sense for murder.
Title: Re: Murder enhancement Reprint
Post by: ag4hosea on July 27, 2016, 10:53:53 AM
Looks good now, keep it on offense, defense doesn't make sense for murder.

Awesome, sweet thanks. Numbers stay the same :)
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