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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: The Warrior on September 05, 2010, 02:33:45 PM

Title: more Reprint awesomeness
Post by: The Warrior on September 05, 2010, 02:33:45 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmail.truevine.net%2Fusers%2Fbillandhelen%40truevine.net%2FPictures%2FElisha%2520%2528Pr%2529.gif&hash=f9bc4bc6ab60f0ba39b63ab977d6a300423dba16)
Title: Re: more Reprint awesomeness
Post by: Nameless on September 05, 2010, 04:02:49 PM
that is interesting
Title: Re: more Reprint awesomeness
Post by: Cpt.Jaeger on September 05, 2010, 04:04:08 PM
that is interesting

+1

i think i like it... ;)
Title: Re: more Reprint awesomeness
Post by: TheJaylor on September 05, 2010, 04:14:17 PM
it's cool but i think it should still be purple.
Title: Re: more Reprint awesomeness
Post by: The Warrior on September 05, 2010, 04:21:49 PM
it's cool but i think it should still be purple.
wth? a purple prophet? o_O
Title: Re: more Reprint awesomeness
Post by: Cpt.Jaeger on September 05, 2010, 04:48:45 PM
it's cool but i think it should still be purple.

+1
Title: Re: more Reprint awesomeness
Post by: drb1200 on September 05, 2010, 04:49:21 PM
No, Prophets are green.
Title: Re: more Reprint awesomeness
Post by: The Warrior on September 05, 2010, 04:50:54 PM
No, Prophets are green.
Title: Re: more Reprint awesomeness
Post by: Cpt.Jaeger on September 05, 2010, 05:02:08 PM
I see a problem.... how does the ability activate, if he can't enter battle? can you band him into battle, activate his ability, he leaves the battle, but now the battle is FBTN?

yea, i know the second question doesn't work.... BUT IT WOULD BE SOOOO COOL ;)
Title: Re: more Reprint awesomeness
Post by: The Warrior on September 05, 2010, 05:05:29 PM
I see a problem.... how does the ability activate, if he can't enter battle? can you band him into battle, activate his ability, he leaves the battle, but now the battle is FBTN?

yea, i know the second question doesn't work.... BUT IT WOULD BE SOOOO COOL ;)
read it, it activates when put in play, and no (Otherwise he cannot enter battle. period.)
Title: Re: more Reprint awesomeness
Post by: Cpt.Jaeger on September 05, 2010, 05:10:57 PM
oooh wow, yup. definitely missed that part :P thanks
Title: Re: more Reprint awesomeness
Post by: joeycauldron on September 05, 2010, 05:18:04 PM
How many cards are there that remove a hero from battle? And who uses them?
Title: Re: more Reprint awesomeness
Post by: The Warrior on September 05, 2010, 05:19:16 PM
How many cards are there that remove a hero from battle?
capture,convert,discard,remove from game, set aside, forced withdraw.... yep
Title: Re: more Reprint awesomeness
Post by: joeycauldron on September 05, 2010, 05:21:20 PM
How many cards are there that remove a hero from battle?
capture,convert,discard,remove from game, set aside, forced withdraw.... yep
So that's what you meant by removing a hero from battle. You should be more specific.
Title: Re: more Reprint awesomeness
Post by: The Warrior on September 05, 2010, 05:23:38 PM
How many cards are there that remove a hero from battle?
capture,convert,discard,remove from game, set aside, forced withdraw.... yep
So that's what you meant by removing a hero from battle.  The card should be more specific.
it is Really specific,n00b
Title: Re: more Reprint awesomeness
Post by: Cpt.Jaeger on September 05, 2010, 05:36:21 PM
I guess it would help to be more specific, but not necessary... and it would take up a ton of room to write it all out (and the SA is already REALLY long)
Title: Re: more Reprint awesomeness
Post by: CJSports on September 07, 2010, 08:55:31 PM
FYI a heros special ability can't activate when put in play only a fortress or a site artifact ETC. It must enter battle for any ability to activate on a hero because when you put in play part of the ability is not active.
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