Author Topic: New card idea  (Read 2598 times)

Offline theselfevident

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New card idea
« on: June 22, 2011, 02:22:51 AM »
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Not sure if there is a card out there like this but I think it would be a fun concept:

Name: Unexpected Alliance

Ability: Hero in battle may band to any evil character not in the field of battle. If making a rescue attempt, no lost soul may be rescued. This and following enhancements played by your hero and the banded evil character may not be negated this battle.
« Last Edit: June 22, 2011, 02:25:21 AM by theselfevident »

Offline Bobbert

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Re: New card idea
« Reply #1 on: June 22, 2011, 08:28:47 AM »
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What happens when you end up putting down cards that hurt your hero, e.g., you play a card that says "decrease all heroes in play by 2/2" or even a "discard all heroes in battle"?
ANB is good. Change my mind.

Warrior_Monk

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Re: New card idea
« Reply #2 on: June 22, 2011, 10:30:53 AM »
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I like this card a lot. It gives loads of possibilities.

What happens when you end up putting down cards that hurt your hero, e.g., you play a card that says "decrease all heroes in play by 2/2" or even a "discard all heroes in battle"?
Then the hero is hurt. Caught in the cross fire, unfortunately.

Lamborghini_diablo

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Re: New card idea
« Reply #3 on: June 22, 2011, 10:41:44 AM »
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I'm pretty sure they've said they'll never allow ECs and Heroes to be on the same side of a battle together.

It would be fun to see what could happen with this card though.

Offline Alex_Olijar

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Re: New card idea
« Reply #4 on: June 22, 2011, 10:43:23 PM »
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I'm pretty sure they've said they'll never allow ECs and Heroes to be on the same side of a battle together.

It would be fun to see what could happen with this card though.

Broken Combos.

Offline TheJaylor

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Re: New card idea
« Reply #5 on: June 22, 2011, 10:52:35 PM »
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Not sure if there is a card out there like this but I think it would be a fun concept:

Name: Unexpected Alliance

Ability: Hero in battle may band to any evil character not in the field of battle. If making a rescue attempt, no lost soul may be rescued. This and following enhancements played by your hero and the banded evil character may not be negated this battle.
Brigade? Numbers? Card type?(I figure it's a GE but whatever)

Offline SomeKittens

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Re: New card idea
« Reply #6 on: June 22, 2011, 11:14:14 PM »
+1
I'm pretty sure they've said they'll never allow ECs and Heroes to be on the same side of a battle together.

It would be fun to see what could happen with this card though.

Broken Combos.
Which is EXACTLY why Lambo likes it.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline theselfevident

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Re: New card idea
« Reply #7 on: June 23, 2011, 12:24:31 AM »
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Not sure if there is a card out there like this but I think it would be a fun concept:

Name: Unexpected Alliance

Ability: Hero in battle may band to any evil character not in the field of battle. If making a rescue attempt, no lost soul may be rescued. This and following enhancements played by your hero and the banded evil character may not be negated this battle.
Brigade? Numbers? Card type?(I figure it's a GE but whatever)
Red Hero Enhancement

Offline The M

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Re: New card idea
« Reply #8 on: June 23, 2011, 09:22:09 AM »
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I really like this idea but it brakes the game rule for evil/good banding. How about it converts an evil character for one turn and adds it to battle?
Retired?

Offline theselfevident

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Re: New card idea
« Reply #9 on: June 23, 2011, 06:48:13 PM »
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I really like this idea but it brakes the game rule for evil/good banding. How about it converts an evil character for one turn and adds it to battle?

Problem is then you can't use your evil enhancements. I know that the rule is there but I think the fundamental rule is that evil characters can't rescue Lost Souls. Therefore, you are sticking to the fundamental rule by not allowing a lost soul to be rescued.
« Last Edit: June 23, 2011, 07:01:07 PM by theselfevident »

Offline theselfevident

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Re: New card idea
« Reply #10 on: June 23, 2011, 07:00:15 PM »
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I really like this idea but it brakes the game rule for evil/good banding. How about it converts an evil character for one turn and adds it to battle?

Problem is then you can't use your evil enhancements. I know that the rule is there but I think the fundamental rule is that evil characters can't rescue Lost Souls. Therefore, you are sticking to a fundamental by not allowing a lost soul to be rescued.

Here's an alternate take on the card:

Type: Hero Enh.
Brigade: Red
Special Ability: Holder may initiate a second battle as a battle challenge with an evil character from holder's territory. Opponent must accept the battle challenge with an evil character. If opponent does not accept the challenge, all evil characters in intial battle return to owner's territory. Initial battle resumes after challenge. Cannot be negated.
« Last Edit: June 23, 2011, 07:02:33 PM by theselfevident »

Offline Bobbert

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Re: New card idea
« Reply #11 on: June 23, 2011, 07:14:17 PM »
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OPed in my opinion. It's too easy to just get through, especially if your opponent is having a EC drought anyway (which might be why s/he only has 2 ECs). Anyway, that's not the point of the card. It's called Unexpected Alliance - maybe the original idea is the best for that title. Of course, you could make it so you band any opponent's hero into battle as well.
ANB is good. Change my mind.

Offline SomeKittens

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Re: New card idea
« Reply #12 on: June 23, 2011, 08:12:50 PM »
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Perhaps "search opponent's deck for a hero and add it to battle"  Still unexpected, has counters (so not OP) and doesn't break (or brake) rules.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline theselfevident

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Re: New card idea
« Reply #13 on: June 24, 2011, 12:56:18 AM »
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If they don't have an evil character to present you win the original battle

 


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