Cactus Game Design Message Boards

Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Ironisaac on March 27, 2016, 09:33:53 PM

Title: Manger
Post by: Ironisaac on March 27, 2016, 09:33:53 PM
Here's an idea to boost garden tomb and luke heros! Not only will this help with hand over flow, but it also gives you a cbn battle winner, which is one of the only weaknesses with those decks in my opinion. most of their enhancements can be negated, but with this, that problem is solved! as an added bonus, its pretty hard to target a facedown card in an artifact pile! ;)

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZuRf1pK.jpg&hash=a8d7f1b685293f3e74b042316fcd239b8c1dfe0a)
Title: Re: Manger
Post by: dermo4christ on March 28, 2016, 09:24:00 AM
Let's hope DoN doesn' t take it out. Then you're back t square one.
Title: Re: Manger
Post by: kariusvega on March 28, 2016, 02:27:26 PM
pretty cool, i like the idea of placed enhancements that activate when a hero enters battle
Title: Re: Manger
Post by: phoenixcross on March 28, 2016, 06:31:27 PM
Sweet card, I really like the negation ability.
Title: Re: Manger
Post by: jesse on March 28, 2016, 07:47:28 PM
 Very nice! Whites definitely is lacking in battle winners so this would really help.  I like how this would complement the garden tomb fortress, see you could have both the fortress and artifact going at the same time to strengthen the offense.
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