Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: browarod on December 24, 2011, 12:28:45 AM
Title: G/H Lost Soul Reprints + Bonus Card!
Post by: browarod on December 24, 2011, 12:28:45 AM
I was looking through the G/H starter decks when bored at work and decided to reprint some of the s/a-less souls (that didn't already have reprints). Souls are listed by the nicknames I assigned them.
NOTE: For the Death souls, I'm not sure anymore about the theology of discarding heroes when they are rescued, so I might change "rescued" to "drawn" (though I'm concerned that would make them OP).
Title: Re: G/H Lost Soul Reprints + Bonus Card!
Post by: The M on December 24, 2011, 12:40:05 PM
I love these cards, especially the bonus card. It is pretty OP, but really messes with game mechanics and could open up tons of new strategies.
Title: Re: G/H Lost Soul Reprints + Bonus Card!
Post by: MattsterNinja on December 24, 2011, 01:43:56 PM
Nice, like the cards
Title: Re: G/H Lost Soul Reprints + Bonus Card!
Post by: Dario Dante on December 24, 2011, 07:15:16 PM
Bonus card is OP and if you put every lost soul in your deck with no SA and find a way to protect that curse the most points the opponent can get would be 3, with SOG + NJ with their own LS then Wanderer one of the no SA Lost Souls. But over all I like the other cards.
Title: Re: G/H Lost Soul Reprints + Bonus Card!
Post by: browarod on December 25, 2011, 01:26:00 AM
I'm glad people like the souls, I was afraid a couple of them would be OP. As for the Curse, I could either take off the CBN or add a discard clause (like Iron Pan or Confusion of Mind) to balance it.
Title: Re: G/H Lost Soul Reprints + Bonus Card!
Post by: CJSports on December 25, 2011, 09:20:08 AM
Bonus card is OP and if you put every lost soul in your deck with no SA and find a way to protect that curse the most points the opponent can get would be 3, with SOG + NJ with their own LS then Wanderer one of the no SA Lost Souls. But over all I like the other cards.
Hopper? Also tons of enhancements that exchange enhancements. It's also dangerous in case your opponent has No SA lost souls to stop you from activating the artifact. I love the card and I wouldn't add a discard clause but I would take off the CBN because their is enough ways to discard arts/curses that adding a discard clause would be pointless because it would have to be something ridiculous.
Title: Re: G/H Lost Soul Reprints + Bonus Card!
Post by: SomeKittens on December 25, 2011, 06:16:16 PM
As always, I love reading your card ideas. I love the idea that we don't restrict things from happening, but make it less advantageous to use.
The curse isn't OP'd, we have plenty of cards that protect from rescue. Even with Lampy up, there's stuff like CA and Lying Unto God that can take it out.
Title: Re: G/H Lost Soul Reprints + Bonus Card!
Post by: browarod on December 25, 2011, 08:46:56 PM
I removed CBN from the Curse and made it multi (given that then you might be at a disadvantage with it for cards like that Job one that counts evil brigades in play).
Thanks for the comments everyone, I'm very glad you like the cards. ^_^
Title: Re: G/H Lost Soul Reprints + Bonus Card!
Post by: Minister Polarius on December 25, 2011, 09:50:27 PM
CBN has to stay, it would be a nightmare having that negated mid-battle. There'd need to be a whole section of ruling questions devoted entirely to that card XD
Title: Re: G/H Lost Soul Reprints + Bonus Card!
Post by: browarod on December 25, 2011, 10:56:38 PM
CBN has to stay, it would be a nightmare having that negated mid-battle. There'd need to be a whole section of ruling questions devoted entirely to that card XD
Fair point. CBN re-added (though only during battle phase).