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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Master Q on February 03, 2012, 12:24:53 AM

Title: Master Q's Card creations/ideas (Update 14, 3/30)
Post by: Master Q on February 03, 2012, 12:24:53 AM
I have decided that this will be my card ideas discussion thread, or what have you. You can see all of my RC! creations (serious or silly) in my photobucket albums. There should be 4 albums total.

http://s1142.photobucket.com/albums/n614/JoshKnitt/ (http://s1142.photobucket.com/albums/n614/JoshKnitt/)

Before I submit ideas to the gallery, I will put them on this post for discussion. After 24 hrs (or more depending on when I have time) of no advice, I will decide what to put on the gallery. Comments and advice are welcome, and will definitely be taken into consideration when putting up final versions! Thanks much in advance! :)

First group: Fortresses (Serious)

Spoiler (hover to show)

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Title: Re: Legend of Zelda Cards (OoT) and my other RC! creations
Post by: Irish_Luck on February 04, 2012, 07:03:25 PM
I think that these cards are really cool and creative. Being a zelda fan myself I would definitely create a zelda deck myself if these cards were real.
Title: Re: Master Q's Card creations/ideas (Update 1)
Post by: Minister Polarius on February 05, 2012, 01:22:40 AM
All of the forts are too wordy, imo.
Title: Re: Master Q's Card creations/ideas (Update 1)
Post by: Minister Polarius on February 06, 2012, 04:21:59 PM
"Restrict players from attacking with the same Hero(es) on their consecutive battle phases. Following a successful Rescue Attempt, place a rescuing Hero with a Special Ability here permanently (rescuer's choice)."

The cave just has too much going on to be within the text limit.

"Protect your O.T. Good Cards not in battle from opponents. Negate Protect abilities on Lost Souls while your Exodus Hero is in battle, unless Complainers or Golden Calf is in play."

"If your blue Genesis card would be Discarded by a Special Ability, you may place your Hero here to shuffle it instead. At any time you may Discard a card from hand to return a Hero here to hand."

"Each upkeep, if occupied, selected opponent must give you a non-Dominant from hand or Discard the top card of his deck. Any time a Lost Soul would be Discarded, you may Discard contents instead."

As to my actual comments, Heavens Gate, while having an awesome name and picture, is too potent in turtle decks, and WAY too splashable.

The Cave looks like two good cards attempting to occupy one card. I'd split it up.

I'm leery of the broad-ranging CBN protection afforded by the Mountain (even removing CBN for length, only ASA can hurt it).

The Ark really doesn't have a reason to exist. Joseph is the backbone of Genesis, and he's easy to recur already.

I like Den of Robbers a lot.
Title: Re: Master Q's Card creations/ideas (Update 2, 2/6)
Post by: Minister Polarius on February 06, 2012, 10:34:30 PM
Much improved! The Ark is now nichely useful without being OP, and the Mountain has a much cooler SA.

I like that Heaven's Gate puts an end to Herolite/less, I just wish there was a way to do it without making it a very good card in every deck.
Title: Re: Master Q's Card creations/ideas (Update 2, 2/6)
Post by: Jmbeers on February 06, 2012, 10:47:57 PM
The only thing is Heaven's Gate is actually a defensive card. Im sure we could find a a verse and title to match the ability (other than the the protect Hero ability)
Title: Re: Master Q's Card creations/ideas (Update 2, 2/6)
Post by: Red Wing on February 07, 2012, 10:05:02 AM
Heaven's Gate is a really neat idea, but I agree with Polarius, it's way too splash-able.
Title: Re: Master Q's Card creations/ideas (Update 2, 2/6)
Post by: browarod on February 07, 2012, 12:13:09 PM
For heaven's gate, maybe give it a self-discard like "If you control more heroes than evil characters, discard this card." That way offense-heavy decks won't be able to use it.

I think Ark should specify good enhancements, otherwise what happens when my Joseph in Prison gains blue brigade, does that mean I can play it offensively? etc.
Title: Re: Master Q's Card creations/ideas (Update 3, 2/7)
Post by: BubbleBoy on February 08, 2012, 06:46:29 PM
For Ark, I think "Genesis heroes may use good Genesis enhancements regardless of brigade" would be a better last phrase.
Title: Re: Master Q's Card creations/ideas (Update 3, 2/7)
Post by: Master Q on February 09, 2012, 03:27:32 PM
For Ark, I think "Genesis heroes may use good Genesis enhancements regardless of brigade" would be a better last phrase.

Maybe, but I like the possibility of a blue Angel at Shur. ;D
Title: Re: Master Q's Card creations/ideas (Update 3, 2/7)
Post by: BubbleBoy on February 09, 2012, 04:22:06 PM
So you intended for Genesis characters to use non-Genesis blue enhancements and for Genesis enhancements to be used by non-Genesis blue heroes?
Title: Re: Master Q's Card creations/ideas (Update 3, 2/7)
Post by: SomeKittens on February 09, 2012, 07:04:37 PM
This sounds fun.  Creation actually is good now.
Title: Re: Master Q's Card creations/ideas (Update 4, 2/13)
Post by: Minister Polarius on February 14, 2012, 02:24:13 AM
Are you sure you're reading the cards correctly? It'd be quite a feat for someone to get down to 9> cards in his deck in one turn, and Set Fire works as intended with only some minorly clunky wording.
Title: Re: Master Q's Card creations/ideas (Update 4, 2/13)
Post by: Asahel24601 on February 15, 2012, 03:49:42 PM
Watcher is to powerful. I can use AOTL to remove an E.C. from the game.
Title: Re: Master Q's Card creations/ideas (Update 4, 2/13)
Post by: SomeKittens on February 16, 2012, 09:48:46 AM
It does help Joseph not die as soon as Broken Cisterns comes out.
Title: Re: Master Q's Card creations/ideas (Update 4, 2/13)
Post by: Red Wing on February 19, 2012, 07:41:59 PM
I really like them, especially The Watchman. :D
Title: Re: Master Q's Card creations/ideas (Update 5, 2/26)
Post by: Red Wing on February 26, 2012, 04:49:10 PM
I like them. Especially the Romans. However, they could really use some Generics.
Title: Re: Master Q's Card creations/ideas (Update 5, 2/26)
Post by: Jmbeers on February 26, 2012, 04:49:41 PM
Goliath's Sword is OP. It makes Goliath even more, and by more I mean A LOT more amazing. Thats a very good repeatable block and and more than that, it is recur able even if it gets discarded.



Title: Re: Master Q's Card creations/ideas (Update 5, 2/26)
Post by: Red Wing on February 26, 2012, 04:52:31 PM
Goliath's Sword is OP. It makes Goliath even more, and by more I mean A LOT more amazing. Thats a very good repeatable block and and more than that, it is recur able even if it gets discarded.
But it's negate-able.
Title: Re: Master Q's Card creations/ideas (Update 5, 2/26)
Post by: Jmbeers on February 26, 2012, 05:05:54 PM
How? If goliath is CBN and he repels all heroes in battle and then his sword (that can be negated) prevents a hero from entering battle who are you going to play the negate against?
Title: Re: Master Q's Card creations/ideas (Update 5, 2/26)
Post by: Red Wing on February 26, 2012, 05:08:54 PM
How? If goliath is CBN and he repels all heroes in battle and then his sword (that can be negated) prevents a hero from entering battle who are you going to play the negate against?
Just negate Goliath's Sword.
Title: Re: Master Q's Card creations/ideas (Update 5, 2/26)
Post by: Jmbeers on February 26, 2012, 05:11:32 PM
With what? I know there are ways to do it but you can't do it in battle.

You can't have a hero in battle (unless a giant slayer) If Goliath is holding his sword.
Title: Re: Master Q's Card creations/ideas (Update 5, 2/26)
Post by: Red Wing on February 26, 2012, 05:14:37 PM
With what? I know there are ways to do it but you can't do it in battle.

You can't have a hero in battle (unless a giant slayer) If Goliath is holding his sword.
well you'd be losing by removal, so wouldn't any standard negate/ItB + battle work? Correct me if I'm wrong, but wouldn't you be able to negate Goliath's Sword before you get pushed out of battle?
Title: Re: Master Q's Card creations/ideas (Update 5, 2/26)
Post by: Jmbeers on February 26, 2012, 05:26:48 PM
Goliath: Return all Heroes in battle to territory (except giant slayers). Opponent may present a new Hero. Negate all band, draw, and play abilities. Cannot be negated.

This will force the opponents hero's out of battle and prevent them from playing an enhancement. CBN

+

Goliath's Sword: restrict opponents from banding and presenting new attackers and blockers (except giant slayers). Negate enhancements depicting weapons (except this one).

The sword will stop a new hero from entering battle.

=

no character in battle to play an enhancement on... so it doesn't matter that it can be negated because you can't play a negate at all.
Title: Re: Master Q's Card creations/ideas (Update 5, 2/26)
Post by: Minister Polarius on February 26, 2012, 06:08:12 PM
Goliath's Sword is way OP. Only AotL, Grapes, a Giantslayer, ET or HT can do anything about him (not even the latter two if you throw up a CwD).

I like the Roman guys.
Title: Re: Master Q's Card creations/ideas (Update 5, 2/26)
Post by: Asahel24601 on February 26, 2012, 07:24:07 PM
Goliath: Return all Heroes in battle to territory (except giant slayers). Opponent may present a new Hero. Negate all band, draw, and play abilities. Cannot be negated.

This will force the opponents hero's out of battle and prevent them from playing an enhancement. CBN

+

Goliath's Sword: restrict opponents from banding and presenting new attackers and blockers (except giant slayers). Negate enhancements depicting weapons (except this one).
That's where red wins. Giant slayers and Negate weapons
Title: Re: Master Q's Card creations/ideas (Update 6, 2/26)
Post by: Minister Polarius on February 26, 2012, 11:30:19 PM
Sword is cool now. I think the cost is a little bit too high on Presence of the Lord. To essentially have two slots in your deck devoted to a single Negate an EE, Discard a Curse and RFG that's fully negatable would make it see zero play.
Title: Re: Master Q's Card creations/ideas (Update 6, 2/26)
Post by: Jmbeers on February 26, 2012, 11:54:55 PM
I agree with pol on this one. Sword is cool and fun to play but Presence is limited to play on CBN Hero's which it's too many. I think the card is nice though and I love cards that try to bring in cards that don't see play.
Title: Re: Master Q's Card creations/ideas (Update 6, 2/26)
Post by: Minister Polarius on February 27, 2012, 12:18:03 AM
Hidden Treasures is the biggest source of overreaction ever. However, even with being able to play off HT the cost is too high; you can't use it until you draw a second card, can't use it effectively until you have the correct Hero, and if you're wanting to use it pre-block you have to have GotL (an otherwise dead card), Harvest Time, the card itself, and Aaron, Jeremiah or Ezekiel. You also have to hope your opponent doesn't have anything negate-y in his hand.
Title: Re: Master Q's Card creations/ideas (Update 11, 3/5)
Post by: Master Q on February 27, 2012, 12:54:59 PM
4th Group: Presence of the Lord and Reprints of Solomon's Temple and Solomon's Temple Priests

Spoiler (hover to show)

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Title: Re: Master Q's Card creations/ideas (Update 6, 2/26)
Post by: Minister Polarius on February 27, 2012, 01:04:59 PM
That Solomon's Temple seems to operate under the principals for creating Digimon: Step one, use something that exists in the real world. Step two, strap enough guns, rockets and lazers to destroy Krypton to it. Holding multiple temple arts is great, drawing is great, seeing opponent's hand then being able to use a different Hero is great, playing first is great, and recuring things is decent. It has for great abilities and one pretty good one, and Solomon gets it out instantly. Not to mention GotL (which it searches for) makes it completely unkillable. I like the ideas it has, but it's good enough for 2 or 3 cards, let alone one.
Title: Re: Master Q's Card creations/ideas (Update 6, 2/26)
Post by: Wings of Music on February 27, 2012, 01:08:36 PM
Solomon's Temple is way OP.  The idea of holding any number of arts is what make it sooo over the top.  If it only held one it would probably be fine, but even then, the play first makes me think that it would still be OP.
 

I wouldn't ever use presence in T1 maybe T2 but even that's a maybe.
Title: Re: Master Q's Card creations/ideas (Update 6, 2/26)
Post by: Wings of Music on February 27, 2012, 01:14:10 PM
I would change it to hold X artifacts.  With X equaling the number of Solomon's temple priests in play.  Then I would remove the play first.  After that I think it's golden.
Title: Re: Master Q's Card creations/ideas (Update 7, 2/27)
Post by: Master Q on February 27, 2012, 01:20:53 PM
I would change it to hold X artifacts.  With X equaling the number of Solomon's temple priests in play.  Then I would remove the play first.  After that I think it's golden.

If that's the case, Solomon will usually draw more than 3 every time (X is also the # of cards he draws). I figured it would limit the drawing a bit if X is the arts in the temple, since there aren't many usuable ones. I will consider removing the play first...
Title: Re: Master Q's Card creations/ideas (Update 6, 2/26)
Post by: Wings of Music on February 27, 2012, 01:25:38 PM
Oh add a limit two to the drawing.  I'm still not convinced that I like the temple yet but removing the play first would go a long way to make me like it. 

Another idea for Solomon's temple that's completely different is this one.

Solomon’s Temple - Type: Fortress - Brigade: None - Ability: None - Class: None - Special Ability: If Solomon's temple is holding an artifact special abilities on good Kings of Judah and Solomon's temple high priests cannot be negated.  Identifiers: Holds one Solomon’s temple artifact.

I have this one posted this thread: http://www.cactusgamedesign.com/message_boards/new-card-ideas/book-of-the-law-and-others/ (http://www.cactusgamedesign.com/message_boards/new-card-ideas/book-of-the-law-and-others/)  If Cactus reprints some half-way decent Kings and Solomon's temple priests this could really give them an edge.  It would allow you to have CwD active all the time and not have to worry about a thing.
Title: Re: Master Q's Card creations/ideas (Update 6, 2/26)
Post by: Wings of Music on February 27, 2012, 01:51:40 PM
True there are a lot of so-so abilities, but if cactus reprints Solomon's temple they are probably going to reprint Solomon's temple priests to go with them.  As long as a couple priests with good abilities are printed along with the temple it will help make them playable, particularly if they cause Solomon's temple to mix with purple.

I think the 21/21 band is fine, the protection is easily stopped by a lot of things that can happen out of battle,  Writ, Charms, CM, or DoN (to nail book of the law).  Plus the protection is easily gotten around by anyone with horses.  Additionally this band won't work until late game because it requires so many cards to set it up. 

Anyway this is off topic if we're going to discuss this we had probably better move to the thread in the link above.

Title: Re: Master Q's Card creations/ideas (Update 8, 2/27)
Post by: Wings of Music on February 27, 2012, 03:06:28 PM
I think it's still a little OP.  The idea of it holding any art still bugs me.  Removing the play first was definitely a step in the right direction.   
Title: Re: Master Q's Card creations/ideas (Update 8, 2/27)
Post by: Minister Polarius on February 27, 2012, 06:43:21 PM
That's better. Considering the only good Temple arts are LotS and HoH, you'd need to eat up some card slots to get a bigger draw than 2, the discard searching isn't too bad, and it's still quite good because it lets you look at opponent's hand and then choose what to attack with.
Title: Re: Master Q's Card creations/ideas (Update 8, 2/27)
Post by: BubbleBoy on February 27, 2012, 10:21:18 PM
Personally, I think this Solomon's Temple focuses far too much on Solomon. I think it's appropriate that Solomon can search for Solomon's Temple, but other than that, I don't feel like Solomon should have that much to do with the temple. How about this:

"When your Solomon's Temple priest enters battle, you may draw X or search deck or discard for Glory of the Lord or a Temple Artifact."
Holds any # of Temple Artifacts (No more than 2 active), X = # of artifacts here

This seems like an appropriate amount of drawing compared to other themes, especially since it probably comes at the cost of a lot of wasted space in artifacts. It also offers a strategic choice: draw now, or get a new temple artifact to help drawing later.

Love Presence by the way.
Title: Re: Master Q's Card creations/ideas (Update 8, 2/27)
Post by: Wings of Music on February 27, 2012, 10:32:33 PM
+1 Listen to this guy I like how he thinks.  Seriously though I think that would be the perfect adjustment to make

+ 1 to you BubbleBoy
Title: Re: Master Q's Card creations/ideas (Update 8, 2/27)
Post by: Master Q on February 28, 2012, 02:18:39 PM
Personally, I think this Solomon's Temple focuses far too much on Solomon. I think it's appropriate that Solomon can search for Solomon's Temple, but other than that, I don't feel like Solomon should have that much to do with the temple. How about this:

"When your Solomon's Temple priest enters battle, you may draw X or search deck or discard for Glory of the Lord or a Temple Artifact."
Holds any # of Temple Artifacts (No more than 2 active), X = # of artifacts here

This version seems a tad UP to me.

I like the current interaction Solomon has with his temple. He looks at the hand (wisdom), he draws (wealth) and you exchange with a Solomon's Temple priest (Temple caretakers). Basically, Solomon sets up the Temple, like he does in the Bible, and lets the Priests do things afterwards.
Title: Re: Master Q's Card creations/ideas (Update 8, 2/27)
Post by: Wings of Music on February 28, 2012, 02:26:19 PM
This version seems a tad UP to me.

No it's not UP, it's just not OP.  It's a good balance.  Drawing searching and holding two arts is pretty darned good if you ask me.  It's just slightly below OP and that's right where it ought to be.

I like the current interaction Solomon has with his temple. He looks at the hand (wisdom), he draws (wealth) and you exchange with a Solomon's Temple priest (Temple caretakers). Basically, Solomon sets up the Temple, like he does in the Bible, and lets the Priests do things afterwards.

But more people than just Solomon involved themselves with God's temple.  Later on guys like Josiah and Hez did good things for it.  I think it should apply to all good Kings of Judah (which would be way OP), or limit it to Solomon's temple priests like BB suggested.

 
Title: Re: Master Q's Card creations/ideas (Update 8, 2/27)
Post by: BubbleBoy on February 28, 2012, 03:16:56 PM
If you think that version of ST is UP, how about supplementing it with a new Glory of the Lord:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Facademy.redemptionconnect.com%2Fcards%2Fmake%2F%3Ftype%3Ddominant%26amp%3Bbrigade%3Dgood%26amp%3Btitle%3DGlory%2Bof%2Bthe%2BLord%26amp%3Bstrength%3D%26amp%3Btoughness%3D%26amp%3Bspecial%3DPlace%2Bon%2Byour%2BSolomon%2527s%2BTemple%2Bor%2BTabernacle%253A%2BProtect%2Bfortress%2Band%2Bcontents%2Bfrom%2Bevil%2Bcards%2Band%2Bprotect%2Bgood%2Bpriests%2Bof%2Bthat%2Bfortress%2Bfrom%2Bdiscard%2Babilities.%26amp%3Bverse%3DNow%2Bwhen%2BSolomon%2Bhad%2Bmade%2Ban%2Bend%2Bof%2Bpraying%252C%2Bthe%2Bfire%2Bcame%2Bdown%2Bfrom%2Bheaven%252C%2Band%2Bconsumed%2Bthe%2Bburnt%2Boffering%2Band%2Bthe%2Bsacrifices%253B%2Band%2Bthe%2Bglory%2Bof%2Bthe%2BLORD%2Bfilled%2Bthe%2Bhouse.%26amp%3Breference%3D2%2BChronicles%2B7%253A1%26amp%3Bborder%3Dred%26amp%3BcardImage%3Dhttps%25253A%25252F%25252Fs3.amazonaws.com%25252Frconnect%25252Fcards%25252Fcustom%25252Fimages%25252F4d4c30469ae28d3a1f026e819b30ed7b.jpg%26amp%3BcardImageX%3D187%26amp%3BcardImageWidth%3D278%26amp%3BcardImageHeight%3D303%26amp%3BcardImageY%3D37%26amp%3Bclass%3Dnone%26amp%3Bidentifier%3D%26amp%3BtitleR%3D%26amp%3BtitleG%3D%26amp%3BtitleB%3D%26amp%3BtitleShadow%3Dnone%26amp%3BabilityR%3D%26amp%3BabilityG%3D%26amp%3BabilityB%3D%26amp%3BabilityShadow%3Dnone%26amp%3BspecialR%3D%26amp%3BspecialG%3D%26amp%3BspecialB%3D%26amp%3BspecialShadow%3Dblack%26amp%3BiR%3D%26amp%3BiG%3D%26amp%3BiB%3D%26amp%3BiShadow%3Dnone&hash=3a0a57f0602041c37b4bdf58d53e080205287b53)
Title: Re: Master Q's Card creations/ideas (Update 9, 2/28)
Post by: Master Q on February 28, 2012, 07:03:03 PM
If you think that version of ST is UP, how about supplementing it with a new Glory of the Lord:

That might be a bit much; I didn't want to remake Glory, just get the current one to be used.

No it's not UP, it's just not OP.  It's a good balance.  Drawing searching and holding two arts is pretty darned good if you ask me.  It's just slightly below OP and that's right where it ought to be.

It's alright, but I want it to be so good that people would consider making decks around it. That just doesn't do it for me :-\

But more people than just Solomon involved themselves with God's temple.  Later on guys like Josiah and Hez did good things for it.

That is true, but if you ask average people, chances are the majority has heard of Solomon and the minority can name someone like King Joash. The idea would be to have a purple/teal theme that encourages the use of otherwise useless heroes like King Jehoshaphat, or combo heroes, like Jehoram the Priest.

EDIT - Added some Priest reprints - EDIT
Title: Re: Master Q's Card creations/ideas (Update 9, 2/28)
Post by: Wings of Music on February 28, 2012, 08:34:29 PM
It's alright, but I want it to be so good that people would consider making decks around it. That just doesn't do it for me :-\

I would definitely consider using it, particularly as reprints to Solomon's temple priests and Purple kings come out. 

As for limiting it to just Solomon, I think that it would discourage diversity in decks.

I like the priests, on Azariah do you mean Increase your hand size (meaning draw) or hand limit?
Title: Re: Master Q's Card creations/ideas (Update 9, 2/28)
Post by: Master Q on February 28, 2012, 08:57:29 PM
I like the priests, on Azariah do you mean Increase your hand size (meaning draw) or hand limit?

It's supposed to be increasing the amount of cards you can keep in your hand during your turn (16) and at the end of turn (usually 8 ) by X. Limit is a much better word.

EDIT - Fixed Azariah to work as intended - EDIT
Title: Re: Master Q's Card creations/ideas (Update 9, 2/28)
Post by: BubbleBoy on February 28, 2012, 11:27:43 PM
Definitely don't like Azariah. He helps speed too much. Also, what happens if he is discarded from territory while you have 17 cards in hand?
Title: Re: Master Q's Card creations/ideas (Update 10, 3/1)
Post by: Master Q on March 01, 2012, 09:33:18 PM
Definitely don't like Azariah. He helps speed too much. Also, what happens if he is discarded from territory while you have 17 cards in hand?

Solomon's Temple and Azariah have been changed.
Title: Re: Master Q's Card creations/ideas (Update 10, 3/1)
Post by: BubbleBoy on March 01, 2012, 11:29:30 PM
Yeah, definitely like both of those better. But just curious, what made you suddenly decide to make the change to Solomon's Temple which you seemed so opposed to before?
Title: Re: Master Q's Card creations/ideas (Update 10, 3/1)
Post by: BubbleBoy on March 02, 2012, 07:34:20 AM
Yeah, you know, I do like the idea of being able to have as many Temple arts up at a time as you want, but isn't it a little much to have Ark, Lampstand, Laver, Trumpets, and Holy of Holies all active at the same time for no extra cost? I just feel like it could really easily get out of hand, especially as more Temple artifacts get printed. I would at least say, like, "No more than X active," so that at very least you couldn't use ST in a non-ST deck.
Title: Re: Master Q's Card creations/ideas (Update 10, 3/1)
Post by: Minister Polarius on March 02, 2012, 07:44:48 AM
Ark is rarely-if-ever worth a card slot, but I agree having up to X active would further promote actually using ST Priests.
Title: Re: Master Q's Card creations/ideas (Update 10, 3/1)
Post by: Master Q on March 03, 2012, 12:43:07 PM
I'm thinking about changing ST again to say this: "When your Solomon's Temple Priest attacks, you may draw X or search opponent's deck or discard pile for a Lost Soul and put it in his territory."

This would eliminate the OPness of endless recursion of Silver Trumpets (which is a problem) and give it an edge over other themes, as this will now provide a means to always have access to LSs (barring Naz or Hez's Ring of course). Any objections to that change?
Title: Re: Master Q's Card creations/ideas (Update 10, 3/1)
Post by: BubbleBoy on March 03, 2012, 04:06:47 PM
Looks good to me. That also encourages the use of Solomon for getting Glory out.

Seriously though, consider a limit on the number of arts which can be active at a time.
Title: Re: Master Q's Card creations/ideas (Update 10, 3/1)
Post by: Master Q on March 03, 2012, 11:48:14 PM
Seriously though, consider a limit on the number of arts which can be active at a time.

I might decide to limit it to 2 or 3, but still don't think there are more than 3 worthwhile Temple Arts to make it matter.
Title: Re: Master Q's Card creations/ideas (Update 10, 3/1)
Post by: BubbleBoy on March 04, 2012, 12:06:30 AM
Seriously though, consider a limit on the number of arts which can be active at a time.

I might decide to limit it to 2 or 3, but still don't think there are more than 3 worthwhile Temple Arts to make it matter.
Not yet...but a limit of X is more what I was thinking.
Title: Re: Master Q's Card creations/ideas (Update 11, 3/5)
Post by: BubbleBoy on March 05, 2012, 09:29:20 PM
Q on Mountain: Does it negate your copy?

Q on Sin Offering: If you play it during battle, does nothing happen at all?

I like Solomon Dedicates the Temple just fine.
Title: Re: Master Q's Card creations/ideas (Update 11, 3/5)
Post by: Master Q on March 05, 2012, 09:40:50 PM
Q on Mountain: Does it negate your copy? Yes

Q on Sin Offering: If you play it during battle, does nothing happen at all? Correct

Title: Re: Master Q's Card creations/ideas (Update 11, 3/5)
Post by: BubbleBoy on March 05, 2012, 10:19:36 PM
Q on Mountain: Does it negate your copy? Yes

Q on Sin Offering: If you play it during battle, does nothing happen at all? Correct

In that case, I think both of those are a little UP. Or at  least Mountain.
Title: Re: Master Q's Card creations/ideas (Update 11, 3/5)
Post by: Minister Polarius on March 06, 2012, 01:21:37 AM
Sin Offering could be made slightly more concise by using "shuffle this card" instead of "return this card to deck." I like all three of them, and the first two require a lot of strategy to use well, but Sin Offering would spawn a host of threads in the rulings question. It's not that it's worded improperly, but it has a very nuanced ability that may not be readily understood. I'd also get rid of its numbers so that Aaron/Zach/Jeremiah has an easier time getting initiative.
Title: Re: Master Q's Card creations/ideas (Update 11, 3/5)
Post by: BubbleBoy on March 06, 2012, 08:06:10 AM
I'd also get rid of its numbers so that Aaron/Zach/Jeremiah has an easier time getting initiative.
/Joiada/...Altar of Burnt Offering? Hm, that seems a bit OP now.

Yeah, I really really like the idea of Sin Offering, but it definitely will cause confusion.
Title: Re: Master Q's Card creations/ideas (Update 13, 3/10)
Post by: Master Q on March 08, 2012, 10:34:56 PM
6th Group: False cards

Spoiler (hover to show)

Spoiler (hover to show)

Spoiler (hover to show)

Spoiler (hover to show)

Spoiler (hover to show)
*Should be half pale-green*
Title: Re: Master Q's Card creations/ideas (Update 11, 3/5)
Post by: browarod on March 08, 2012, 10:42:55 PM
I'd prefer if False Dreams punished multi-brigade offenses rather than mono/dual-brigade ones.
Title: Re: Master Q's Card creations/ideas (Update 12, 3/8)
Post by: Minister Polarius on March 09, 2012, 02:58:46 AM
Those are pretty dang OP, but the art on the last to is superb!
Title: Re: Master Q's Card creations/ideas (Update 12, 3/8)
Post by: Jmbeers on March 09, 2012, 04:43:05 AM
I noticed Sheperds makes itself CBN witch makes them plus household Idols a repeatable autoblock.

I'd prefer if False Dreams punished multi-brigade offenses rather than mono/dual-brigade ones.
+1
Title: Re: Master Q's Card creations/ideas (Update 12, 3/8)
Post by: SomeKittens on March 09, 2012, 09:34:00 AM
Finally, I'd get to use the "other ability" on Bartholomew.
Title: Re: Master Q's Card creations/ideas (Update 14, 3/30)
Post by: Master Q on March 30, 2012, 12:15:45 PM
7th Group: Remaining Sons o' Jacob

Naphtali
Spoiler (hover to show)

Gad
Spoiler (hover to show)

Issachar
Spoiler (hover to show)
Title: Re: Master Q's Card creations/ideas (Update 14, 3/30)
Post by: BubbleBoy on March 30, 2012, 04:00:58 PM
Love all those.
Title: Re: Master Q's Card creations/ideas (Update 14, 3/30)
Post by: Jmbeers on April 01, 2012, 11:16:57 PM
They are all very good but not too good,

Nap kills Mayhem  8)

I do think Gad should be when discarded yada yada though.
Title: Re: Master Q's Card creations/ideas (Update 14, 3/30)
Post by: Arrthoa on April 02, 2012, 12:02:39 AM
If they are made then that will make Leah more useful since She's the mom of Rueban, Simeon, Levi, Judah, Zebulan, and Issachar that would be six good Gen Heroes she searches for, and Rachel searches for the other two useful Sons.

I like all of them and hope they are printed with similiar abilities. Maybe you could make a Dinah card (the only known daughter of Jacob)
Title: Re: Master Q's Card creations/ideas (Update 14, 3/30)
Post by: Master Q on April 02, 2012, 12:22:58 AM
Maybe you could make a Dinah card (the only known daughter of Jacob)

If I were to make Dinah, this is what it'd be:

"If captured, add your Son of Jacob to the battle to negate an Evil or neutral card. Cannot be interrupted." (X= # of your Sons of Jacob)

But I would probably leave a Dinah reprint to those more skilled than I.
Title: Re: Master Q's Card creations/ideas (Update 14, 3/30)
Post by: sepjazzwarrior on May 16, 2012, 08:52:19 AM
I really like all of the cards, however I don't think that I would use Gad.  If was was using a hand-discard Genesis deck I may use him, but the Genegyptians won't really use him because he doesn't help you win the battle so much or help speed
Title: Re: Master Q's Card creations/ideas (Update 14, 3/30)
Post by: Arrthoa on May 16, 2012, 09:15:57 AM
I really like all of the cards, however I don't think that I would use Gad.  If was was using a had-discard Genesis deck I may use him, but the Genegyptians won't really use him because he doesn't help you win the battle so much or help speed
Gad is useful cause even if you loss you could take the character that your opponent blocked you with
Title: Re: Master Q's Card creations/ideas (Update 14, 3/30)
Post by: sepjazzwarrior on May 16, 2012, 10:06:02 AM
but i don't plan on losing with Genegyptians cause it's a speed deck and losing even just 1-2 RA could mean a lost game
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