Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Minister Polarius on June 23, 2015, 09:39:51 AM
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Something I've noticed about the dominant deck types is that they universally use few Artifacts and Fortresses. These cards are meant to leverage that fact to indirectly make more combo-centric decks more viable.
Curse of Wandering
4/2 Black Curse
-May be activated on Cain or Wandering Spirit-
"Following your unsuccessful battle, if you have more Fortresses and Sites than opponent you may Take one of the humans involved in that battle."
~Genesis 4:15
The Rich Young Ruler
1/10 Brown/Crimson Evil Character
"If you have more Artifacts in your Artifact Pile than opponent, you may Discard one of them to protect N.T. Characters and Lost Souls from opponents. Cannot be Interrupted if opponent has drawn since his draw phase."
~Mark 10:22
Hissing of Dragons
X/X Multibrigade Evil Enhancement
-X=Number of your Fortresses and Sites-
"All further Enhancements played this battle are tossed. If no Enhancements were tossed, you may underdeck this card after battle."
~Jeremiah 51:37
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I love Hissing of Dragons. That is a great idea.
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More unique ideas from Pol. Nicely done!
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Something I've noticed about the dominant deck types is that they universally use few Artifacts and Fortresses. These cards are meant to leverage that fact to indirectly make more combo-centric decks more viable.
This is an interesting thought, I'm not sure I have seen the same personally (even in T1), as those tend to be the stronger abilities that most players want active. I also still see many decks taking advantage of Temples to have more active at a time (particularly Lampstand with something else).
Curse of Wandering uses "take control" when we do have the ability Take that would work (you could just say "take to your territory" I believe).
For The Rich Young Ruler, the last clause can be simplified by saying "used a draw ability" since that encompasses all options there. Is it meant to protect only NT souls or all? In the current form there is ambiguity; if you want it to protect all, switch them ("lost souls and NT characters") for clarity.
Hissing of Dragons seems terrifying, though maybe that's a good thing. At least it is not a 'place' card. That the X gets so huge and then forces Toss battles worries me, and it does not have a 'blocking alone' clause which means that it is far more powerful than the Toss abilities we have printed thus far. Is this offset sufficiently by the lack of re-usability that would be in a Place, even with the underdeck clause? Is it too strong without any limiters on blockers or on whom it is used? Possibly, though this would need extensive testing in all sorts of decks to determine if it is too easily splashable (for example in any deck with large bands and play-first potential).
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Thanks for the reminder about "Take!" Would that also override a death by the numbers? I forget how exactly battle resolution and following battle interact.
I wanted it to protect N.T. LS's and N.T. Characters. I remembered seeing on some new cards that if the modifier only modifies one of the categories, or there is a modifier for only some, the appropriate one is in parentheses. I wanted it to work with Mayhem to give him a little more viability given his relative uselessness in early game and complete uselessness against a non-S deck.
The X only gets huge if you have a lot of Forts and Sites, which happens in midgame at the earliest, and precludes playing Judges and the strongest type of Disciples. If anything I'm not sure it's strong enough to be worth using when it does little in early game and requires deckbuilding decisions that otherwise weaken your deck and does not win the battle by itself. It is very powerful with a Horsed banding chain, which is itself vulnerable to Gam's Speech, Live Coal and Passover Hymn and happens midgame at the earliest.
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Something I've noticed about the dominant deck types is that they universally use few Artifacts and Fortresses. These cards are meant to leverage that fact to indirectly make more combo-centric decks more viable.
Curse of Wandering
4/2 Black Curse
-May be activated on Cain or Wandering Spirit-
"Following an unsuccessful battle, if you have more Fortresses and Sites than opponent you may Take one of the humans involved in that battle."
~Genesis 4:15
The Rich Young Ruler
1/10 Brown/Crimson Evil Character
"If you have more Artifacts in your Artifact Pile than opponent, you may Discard one of them to protect N.T. Characters and Lost Souls from opponents. Cannot be Interrupted if opponent has drawn since his draw phase."
~Mark 10:22
Hissing of Dragons
X/X Multibrigade Evil Enhancement
-X=Number of your Fortresses and Sites-
"All further Enhancements played this battle are tossed. If no Enhancements were tossed, you may underdeck this card after battle."
~Jeremiah 51:37
killer ideas man!! hissing of dragons is incredible!! love it!! what a great way to determine x = for an x/x toss card. really encourages site and fortress use. dig it!!
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Thanks for the reminder about "Take!" Would that also override a death by the numbers? I forget how exactly battle resolution and following battle interact.
Depends on what you mean by "unsuccessful battle" because it currently refers more about your unsuccessful battles (or at the very least it is unclear). If you are trying to say whenever you successfully block an opponent, use that wording instead. However, Take defaults to play, and it is not technically an instead.
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It's meant to be your own unsuccessful battles, either offensively or defensively. My question was, would just a "following battle, Take" be able to target a character who would otherwise be discarded by the numbers?
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I'd drop the under-deck clause on Hissing dragons or say if you tossed an enhacement this battle then underdeck. Other wise you can just use magician banding chains to recur this off the bottom easily. I would also add "if blocking alone" as its consistent with other toss abilities and avoids a drop off a large banding chain.
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Either of those changes would make it unplayably underpowered.
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Having X/X on a card that won't be tossed seems pointless. Unless I'm missing something and it is...
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Either of those changes would make it unplayably underpowered.
You're right I misread the card. I thought it said if you don't toss an enhancement you can under deck it after battle.
Having X/X on a card that won't be tossed seems pointless. Unless I'm missing something and it is...
Your adding numbers to your character so they have to toss more to kill you.
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I really dig Rich Your Ruler!