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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: dermo4christ on April 28, 2016, 09:12:49 PM

Title: Idols
Post by: dermo4christ on April 28, 2016, 09:12:49 PM
New set i created! Hope you like! This took quite a lot of research for some cards:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMg8Movk.jpg&hash=bca7a379e62c3aa0db3112ee690dacdb9692300c)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCMUdFQv.jpg&hash=8573b187462224e24761d1f8c122873d562251d1)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQ3Udy1r.jpg&hash=179dd953a1040ab0c9360da73bc50eb9a2345710)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHXSZ1SR.jpg&hash=e08b767fbb03672595d91845d1c132ea7e3581a8)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGKrS6AP.jpg&hash=4295e57f62e0c3dadaa5788401d9dc97486fd36b)
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Title: Re: Idols
Post by: browarod on April 28, 2016, 10:39:22 PM
I'm not sure I like the idea of an idol searching for a clay Hero or having anything that converts a Hero to an EC permanently. The only Hero-to-EC permanent conversion in the game currently (that I can think of) is the crimson enhancement that only affects certain angels. I really don't think we need anything more than that.
Title: Re: Idols
Post by: TheHobbit13 on April 28, 2016, 10:58:09 PM
I really like Molech's art, wow nice find. I am a little confused with dagon's artwork and why it works with Babylonians. In general though, I really like the art.
Title: Re: Idols
Post by: Professoralstad on April 28, 2016, 11:12:50 PM
I really like Molech's art, wow nice find. I am a little confused with dagon's artwork and why it works with Babylonians. In general though, I really like the art.

Dagon was a fish god, and he was revered by ancient Babylonians as well as the Philistines.
Title: Re: Idols
Post by: dermo4christ on April 29, 2016, 09:28:34 AM
I'm not sure I like the idea of an idol searching for a clay Hero or having anything that converts a Hero to an EC permanently. The only Hero-to-EC permanent conversion in the game currently (that I can think of) is the crimson enhancement that only affects certain angels. I really don't think we need anything more than that.

Twin Gods searches for a clay Hero for the following reason.  The Alexandrian ship that carried Paul had the Twin Gods (can't remember their actual names) built into the front of the ship. Since that ship carried Paul I allowed the card to "search" for a clay Hero.  I could fix it to an "or" ability to set aside a hero for X amt of turns. As far as the Molech ability to convert a Hero to an EC....the idea behind that was that God's people allowed idol worship to get in the way of what He had planned for them and they worshipped Molech instead of God. That was my reasoning.
I really like Molech's art, wow nice find. I am a little confused with dagon's artwork and why it works with Babylonians. In general though, I really like the art.

Dagon was a fish god, and he was revered by ancient Babylonians as well as the Philistines.


Agreed! That is exactly why I made it a fish and id'd it with Babs and Stines.... this one is one of my favorite creations. However, one that is coming up out of my collection i think you will like, Hobbit, especially since you like that art!  My egyptian idol looks awesome!
Title: Re: Idols
Post by: Ironisaac on April 29, 2016, 11:13:48 AM
I'm not sure I like the idea of an idol searching for a clay Hero or having anything that converts a Hero to an EC permanently. The only Hero-to-EC permanent conversion in the game currently (that I can think of) is the crimson enhancement that only affects certain angels. I really don't think we need anything more than that.

Twin Gods searches for a clay Hero for the following reason.  The Alexandrian ship that carried Paul had the Twin Gods (can't remember their actual names) built into the front of the ship. Since that ship carried Paul I allowed the card to "search" for a clay Hero.  I could fix it to an "or" ability to set aside a hero for X amt of turns. As far as the Molech ability to convert a Hero to an EC....the idea behind that was that God's people allowed idol worship to get in the way of what He had planned for them and they worshipped Molech instead of God. That was my reasoning.
In that case, it should be able to be held in the Alexandrian Ship

Also, i really like the idea of an idol also being used for good. I made a card a while ago that touched on this idea:
http://www.cactusgamedesign.com/message_boards/new-card-ideas/alter-to-an-unknown-god/ (http://www.cactusgamedesign.com/message_boards/new-card-ideas/alter-to-an-unknown-god/)
Title: Re: Idols
Post by: dermo4christ on April 29, 2016, 12:05:36 PM
I'm not sure I like the idea of an idol searching for a clay Hero or having anything that converts a Hero to an EC permanently. The only Hero-to-EC permanent conversion in the game currently (that I can think of) is the crimson enhancement that only affects certain angels. I really don't think we need anything more than that.

Twin Gods searches for a clay Hero for the following reason.  The Alexandrian ship that carried Paul had the Twin Gods (can't remember their actual names) built into the front of the ship. Since that ship carried Paul I allowed the card to "search" for a clay Hero.  I could fix it to an "or" ability to set aside a hero for X amt of turns. As far as the Molech ability to convert a Hero to an EC....the idea behind that was that God's people allowed idol worship to get in the way of what He had planned for them and they worshipped Molech instead of God. That was my reasoning.
In that case, it should be able to be held in the Alexandrian Ship

I was thinking about that!
Title: Re: Idols
Post by: Minister Polarius on April 30, 2016, 03:19:05 PM
I think some of this art is a bit glorifying to demons. Maybe if the more buxom ones were actual pictures of idols or statues you could find, they may be more acceptable.
Title: Re: Idols
Post by: kariusvega on April 30, 2016, 03:56:05 PM
I think some of this art is a bit glorifying to demons. Maybe if the more buxom ones were actual pictures of idols or statues you could find, they may be more acceptable.

i actually agree here
Title: Re: Idols
Post by: Minister Polarius on April 30, 2016, 03:57:52 PM
Although I do love the art for a lot of them, especially Ishtar and Tammuz.
Title: Re: Idols
Post by: dermo4christ on April 30, 2016, 04:47:17 PM
I think some of this art is a bit glorifying to demons. Maybe if the more buxom ones were actual pictures of idols or statues you could find, they may be more acceptable.
which ones were you thinking? Th only one I can think of possibly changing would be Dragon....it does look a bit demonic...however we have all the Orange brigade demons....lol. so I'm not sure how these are any more demonic....lol.
Title: Re: Idols
Post by: Redoubter on April 30, 2016, 07:55:39 PM
I think some of this art is a bit glorifying to demons. Maybe if the more buxom ones were actual pictures of idols or statues you could find, they may be more acceptable.
which ones were you thinking? Th only one I can think of possibly changing would be Dragon....it does look a bit demonic...however we have all the Orange brigade demons....lol. so I'm not sure how these are any more demonic....lol.

The problem I think they are having is that they aren't demonic looking, they are "appealing" images that aren't actually statues.  I would suggest the art mainly be statues and the like, rather than "heroic" images of life-like depictions of the 'gods' being portrayed, to allay that concern.
Title: Re: Idols
Post by: dermo4christ on April 30, 2016, 09:28:23 PM
I think some of this art is a bit glorifying to demons. Maybe if the more buxom ones were actual pictures of idols or statues you could find, they may be more acceptable.
which ones were you thinking? Th only one I can think of possibly changing would be Dragon....it does look a bit demonic...however we have all the Orange brigade demons....lol. so I'm not sure how these are any more demonic....lol.

The problem I think they are having is that they aren't demonic looking, they are "appealing" images that aren't actually statues.  I would suggest the art mainly be statues and the like, rather than "heroic" images of life-like depictions of the 'gods' being portrayed, to allay that concern.

OK. I understand.  I can see the point.  I will have to go back and fix the idol images....but, ugh, they looked so cool! lol!
Title: Re: Idols
Post by: Prof Underwood on May 02, 2016, 11:08:05 PM
I will have to go back and fix the idol images....but, ugh, they looked so cool! lol!
This is a good parallel to why people open their lives to demons and sin.  It looks so cool.  But as the saying goes:

"Sin will take you farther than you want to go, keep you longer than you want to stay, and cost you more than you want to pay."
Title: Re: Idols
Post by: kariusvega on May 02, 2016, 11:18:35 PM
 +1 the ones that are in play at the moment have Biblical purpose (being dead in contrast the one true living God) and are pretty easy to understand as truly being evil..
Title: Re: Idols
Post by: dermo4christ on May 03, 2016, 09:13:33 AM
I will have to go back and fix the idol images....but, ugh, they looked so cool! lol!
This is a good parallel to why people open their lives to demons and sin.  It looks so cool.  But as the saying goes:

"Sin will take you farther than you want to go, keep you longer than you want to stay, and cost you more than you want to pay."

I didn't mean that I"m going to fall into sin and worship them........And yes I know that quote....my mom and I sing southern gospel and that's actually a part of a song that I sing! I know....maybe I shouldn't have said they look really cool....I apologize.
+1 the ones that are in play at the moment have Biblical purpose (being dead in contrast the one true living God) and are pretty easy to understand as truly being evil..

these have biblical purpose too....each one that was mentioned in the bible dealt with people worshipping them and God striking them down....another instance of God teaching us not to have other idols before Him. He is the only One that needs and WANTS our worship!!!! I have more to show you and more that I'm working on....if you guys care to see. I won't post them unless you are interested.
Title: Re: Idols
Post by: dermo4christ on May 03, 2016, 09:24:48 AM
here are the art fixes of the Idols that looked like actual characters:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgKy9WmS.jpg&hash=df096c7cd6323e6e512cf229f33f74a6ffd91b6d)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ft0dGUcH.jpg&hash=ae35aeb59acfcf33e54f2398e8fe2d1ab45ae4c5)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTdr5ndt.jpg&hash=2ed5db3c9381fa705ac24a5970ff182986a486b7)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fv8VUzz5.jpg&hash=fac1c8e9315ca3f8de77e52b3412b7572f64f20d)

Let me know what you think of the art now and then if you're interested to see the rest that I'm working on....Thanks!
Title: Re: Idols
Post by: kariusvega on May 03, 2016, 10:18:45 AM
yeah man digging this direction more. now they are the more true depictions as cast idols
Title: Re: Idols
Post by: dermo4christ on May 05, 2016, 09:33:39 AM
Here are the next several cards in the set.  I tried using the Paint.net to make a set icon but for some reason it wouldn't download onto my laptop. Oh well, maybe next set...:)   Here they are:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fnp2N5s9.jpg&hash=025f9a2894f13bb9f79197de95dc87a7d12503c0)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FX7mq4gn.jpg&hash=8e26e3deb335b64671580998a1051776befb006f)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fzeuxyka.jpg&hash=f19359cf00270c4d81fb501e226d8006ae3a6f15)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fn0ploe4.jpg&hash=43e4c3b210e6a384793076d0b352aeb6f0a6484e)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FiIM15Fq.jpg&hash=2b5dca2c6cdeeb69479e42aaef03f1728b9c0a95)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHtDsdqC.jpg&hash=7605c700166caf99189126933aab4738ce079532)
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(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWkTVcsh.jpg&hash=6b56322c31acdba7bdda738b0eb87ffa7a76f3d8)

More to come!
Title: Re: Idols
Post by: Arrthoa on May 05, 2016, 12:48:22 PM
With king uzziah you forgot to add the choise hero or evil character identifier.

Hideout should have may hold 1 snake evil character ;)
Title: Re: Idols
Post by: dermo4christ on May 05, 2016, 02:05:44 PM
With king uzziah you forgot to add the choise hero or evil character identifier.

Hideout should have may hold 1 snake evil character ;)

Here's the King Uzziah fix:
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5FaDq3Q.jpg&hash=94b3f01b143480003bf2ce66ae75720d77463fef)

and haha about Hideout!
Title: Re: Idols
Post by: dermo4christ on May 09, 2016, 09:27:12 AM
here is the next in the set:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvNJIhgN.jpg&hash=5cf40107e52d5abbffe9b50e1fe79e780d1c142b)
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(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2ZWzo1H.jpg&hash=f9db6c6c766c0df99618258dbb69d635a6f0f8d2)
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Title: Re: Idols
Post by: Ironisaac on May 09, 2016, 11:11:31 AM
Alright, very cool cards! Few things though, i feel that Canaanites don't need any more protection imo, so i feel that Asherah is OP and just overkill at this point. Second, Abimelech was not a king of Israel, just a judge. third, with Bel, i don't think you should be able to put an idol on an animal, because an animal can't worship an idol. also, would that card only be able to be used once? or does it activate every turn? wording is kinda vague there. I really like all the other cards though, especially that GE. I'm really glad that you're expanding on this Idol theme, it's really cool to see that you're making it into a set!   
Title: Re: Idols
Post by: dermo4christ on May 09, 2016, 12:16:19 PM
Alright, very cool cards! Few things though, i feel that Canaanites don't need any more protection imo, so i feel that Asherah is OP and just overkill at this point. Second, Abimelech was not a king of Israel, just a judge. third, with Bel, i don't think you should be able to put an idol on an animal, because an animal can't worship an idol. also, would that card only be able to be used once? or does it activate every turn? wording is kinda vague there. I really like all the other cards though, especially that GE. I'm really glad that you're expanding on this Idol theme, it's really cool to see that you're making it into a set!

Hey thanks for the comments! So to comment on your comments:

1. Asherah-I see your point with protection. I can change that protect ability to some type of ignore ability.
2. Abimelech-that was a actually a misread when i was doing research.  I read something about kings of israel and accidentally put King of Israel as his identifier. It should read "Canaanite King, Judge" like the original.
3. The idea behind placing on an animal was that the reference explained that animals carried the idols when people traveled so I had the idol placed on the animal to make it a little different than your normal activating on human characters for worship.
4. And the activation is per turn.

Title: Re: Idols
Post by: Prof Underwood on May 10, 2016, 11:04:37 PM
I didn't mean that I"m going to fall into sin and worship them........And yes I know that quote....my mom and I sing southern gospel and that's actually a part of a song that I sing! I know....maybe I shouldn't have said they look really cool....I apologize.
I wasn't actually trying to say that you personally were going to fall into sin, and apologize for not being more clear.  I was just making a broader point about how sin looks good initially, and that is why it is tempting.  And I'm sure that demons also appear at times to be "cool" in order to also suck people in (not you personally, just people in general).
Title: Re: Idols
Post by: dermo4christ on May 11, 2016, 08:53:58 AM
I didn't mean that I"m going to fall into sin and worship them........And yes I know that quote....my mom and I sing southern gospel and that's actually a part of a song that I sing! I know....maybe I shouldn't have said they look really cool....I apologize.
I wasn't actually trying to say that you personally were going to fall into sin, and apologize for not being more clear.  I was just making a broader point about how sin looks good initially, and that is why it is tempting.  And I'm sure that demons also appear at times to be "cool" in order to also suck people in (not you personally, just people in general).

Understood! Do you like the new fixes??
Title: Re: Idols
Post by: dermo4christ on May 11, 2016, 02:41:26 PM
Here are the next cards including an Asherah fix (with new art). I will note that i did not fix Bel or Abimelech. Bel I kept because I think it's still possible to activate the artifact on an animal as animals carried family gods when traveling. And I didn't fix abimelech as it was a minor mistake in the identifier. I didn't really want to take the time to redo the card just to fix that.....lol. So here they are:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUWiKg0q.jpg&hash=4fca8fa3bf5c9391d3d4483f35ccb886d6746488)
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Title: Re: Idols
Post by: Minister Polarius on May 14, 2016, 10:57:05 AM
I like most of these a lot, though Athens is hilariously OP.
Title: Re: Idols
Post by: dermo4christ on May 15, 2016, 09:31:54 PM
I like most of these a lot, though Athens is hilariously OP.

Thanks for the support! Although, which part of Athens do you think is OP'd? I think maybe the protection but that's it.
Title: Re: Idols
Post by: Redoubter on May 15, 2016, 09:50:53 PM
Although, which part of Athens do you think is OP'd? I think maybe the protection but that's it.

Being able to search out any card depicting an idol, which includes recursion (getting characters back especially) is really, really strong.  Especially since you can do things like pull out the Greek characters depicting idols in a chain (the best parts of the defense in many cases) because you keep activating.

Beyond that though, your protection currently includes while they are in battle, meaning absolute protection from everything (including by the numbers) unless you negated the site itself, which would definitely be OP ;)

I feel the searches and recurs would probably be too strong on its own, even if the protection were fixed to just territory for the reasons above, but I think he's referring to it being OP because your characters are just unstoppable.
Title: Re: Idols
Post by: dermo4christ on May 16, 2016, 09:12:51 AM
Although, which part of Athens do you think is OP'd? I think maybe the protection but that's it.

Being able to search out any card depicting an idol, which includes recursion (getting characters back especially) is really, really strong.  Especially since you can do things like pull out the Greek characters depicting idols in a chain (the best parts of the defense in many cases) because you keep activating.

Beyond that though, your protection currently includes while they are in battle, meaning absolute protection from everything (including by the numbers) unless you negated the site itself, which would definitely be OP ;)

I feel the searches and recurs would probably be too strong on its own, even if the protection were fixed to just territory for the reasons above, but I think he's referring to it being OP because your characters are just unstoppable.

Understood!  I didn't catch that! THanks! I will fix.
Title: Re: Idols
Post by: dermo4christ on May 16, 2016, 09:36:25 AM
Here's the Athens fix:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0383YHi.jpg&hash=25569baeafd61955179623e894d54b6c5cfd5591)
Title: Re: Idols
Post by: Minister Polarius on May 17, 2016, 02:21:51 AM
Much better! If you wanted to make it even more fun you could have it activate when a Soul is placed in it for interaction with the various Site emptying mechanics or even just to punish your opponent for rescuing the Soul in there, letting you add another one and search again!
Title: Re: Idols
Post by: browarod on May 17, 2016, 04:01:01 AM
If you take Pol's suggestion and update the ability again, you should check the identifier line. While I'm sure Athens was full of Geeks it's actually a Greek site. :P

Totally gave me a chuckle, though, thanks for that!
Title: Re: Idols
Post by: dermo4christ on May 17, 2016, 09:07:50 AM
If you take Pol's suggestion and update the ability again, you should check the identifier line. While I'm sure Athens was full of Geeks it's actually a Greek site. :P

Totally gave me a chuckle, though, thanks for that!

LOL! that's too funny! I will update again!
Title: Re: Idols
Post by: dermo4christ on May 17, 2016, 02:40:29 PM
Here's the newest update for Athens:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYuM9wC1.jpg&hash=39d13c6abdda98eeddf4ad5ef53bbc017eca7113)

Card art is better than the last as well I think!
Title: Re: Idols
Post by: browarod on May 17, 2016, 10:40:29 PM
That is indeed much better art! The new one seems good, though as one last correction I think the search should be optional ("When a Lost Soul is placed here, you may search deck or discard....") so that you can avoid triggering stuff like Music Leader if you want to.
Title: Re: Idols
Post by: dermo4christ on May 18, 2016, 09:31:27 AM
That is indeed much better art! The new one seems good, though as one last correction I think the search should be optional ("When a Lost Soul is placed here, you may search deck or discard....") so that you can avoid triggering stuff like Music Leader if you want to.

Browa, you're killing me! Another correction.....my imgur album is loaded with corrections!!! lol! ok! I will fix!
Title: Re: Idols
Post by: dermo4christ on May 18, 2016, 09:58:31 AM
Here's the final version, Browa:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FsXjjpaL.jpg&hash=47e41c6bc630117fd90b0b0c047cfed72ca74fa1)

Title: Re: Idols
Post by: browarod on May 18, 2016, 10:01:37 AM
Well I, for one, really like it. :D
Title: Re: Idols
Post by: dermo4christ on May 18, 2016, 10:19:05 AM
Well I, for one, really like it. :D


Excellent! Thanks! Here are the next cards in the set:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5hWUx3x.jpg&hash=85efa43fa3a60e24645b838f0f1225b0968bfbc7)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FycluUja.jpg&hash=73f70eb76a17d4ed4231aab0fff43a45ee782b3a)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9pqTEyv.jpg&hash=d627751edd7fb548a495596b903c1ddca44d5753)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSfC8p44.jpg&hash=d0118da43d459a3158f001d1ea2c3fcebcccfe82)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWeBTivK.jpg&hash=59d6b6a943266c392ddad45525bdb38deb04dfd4)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F392Jcuu.jpg&hash=42f9ca1da0ca44d69a8a258fc54c1676f53aa084)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBXOUtHF.jpg&hash=282df8cb94ba9a2bfb742dfa11696fb3a49d1c96)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FnAdwFTD.jpg&hash=5ff4e566df1b5f5c9ad235eeea00eaa90b768777)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9usN8TH.jpg&hash=1d84ecada19c93a7071b069e8d06c6476cbbef0f)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3D8AG3C.jpg&hash=99b44546ed70a98f9f20c843f31d82d386ab35bd)

Here are the names of the Lost Souls in order:

Idolized
Vulnerable
Worm
Strength
Scoffing

Comments encouraged!!!!
Title: Re: Idols
Post by: Ironisaac on May 18, 2016, 10:25:48 AM
On the "strength" lost soul, you forgot to specify what x was. Other than that, i really like all these cards, especially the first beast!
Title: Re: Idols
Post by: dermo4christ on May 19, 2016, 10:56:27 AM
Here's the "Strength" Lost Soul fix. I found better art for it too!

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvfdsNZM.jpg&hash=9a1cd2d09277adfbce234d21154318a64fc604c4)
Title: Re: Idols
Post by: The Schaefer on May 19, 2016, 04:43:04 PM
Ezekiel seems too strong. All play ablities are negated for one. But more importantly Every turn (including opponents get back drawn sword or forest fire) and you can rescue with any green hero and they are both cbn. So every offensive turn you have a cbn battle winner. And you have them for blocking too. Just seems a bit too much. The worms lost soul needs to lose cbn as well. It stops sog and thematically isn't good for the game that way. Key to life also stops sog and sog can't directly negate it so its probably a bit much. Day of anguish is op. The set aside there is just too long since it's all characters. Moon probably draws too many cards. Citizens of shechem is open particularly for type 2. Have 4 in territory you draw 8 whenever any Canaanite blocks? Manassehs desecration should probably lose the regardless of protection clause. High places might be too strong since it protects the placed enhancements. And unremoseful people should probably lose the CBN clause. Any interrupt battle winner combined with you controlling an ec that draws EC is a cbn interrupt battle winner alone also since the card itself is every brigade any card you take from an opponent is likely a cbn battle winner.
Title: Re: Idols
Post by: dermo4christ on May 20, 2016, 10:06:59 AM
Ezekiel seems too strong. All play ablities are negated for one. But more importantly Every turn (including opponents get back drawn sword or forest fire) and you can rescue with any green hero and they are both cbn. So every offensive turn you have a cbn battle winner. And you have them for blocking too. Just seems a bit too much. The worms lost soul needs to lose cbn as well. It stops sog and thematically isn't good for the game that way. Key to life also stops sog and sog can't directly negate it so its probably a bit much. Day of anguish is op. The set aside there is just too long since it's all characters. Moon probably draws too many cards. Citizens of shechem is open particularly for type 2. Have 4 in territory you draw 8 whenever any Canaanite blocks? Manassehs desecration should probably lose the regardless of protection clause. High places might be too strong since it protects the placed enhancements. And unremoseful people should probably lose the CBN clause. Any interrupt battle winner combined with you controlling an ec that draws EC is a cbn interrupt battle winner alone also since the card itself is every brigade any card you take from an opponent is likely a cbn battle winner.

OK wow! so:
1) Ezekiel---I didn't think he was any stronger than the new Moses that is coming. So, that's why I made him so strong. Other than Isaiah + Isaiah's Call, green prophets don't really have a huge boost. And even Call can be easily rounded with CBP or CBN stuff. The original Zeke had Negate play abilities and Good Ezekiel cards were CBN. You rescue with him every turn those abilities happen every turn.  Honestly, the only difference is that I made him fit with the Idol set I'm doing and made him territory class. However, looking back at the dual brigade zeke i see that it shuffled the ezekiel card so I will change him to do that.
2) Worms Soul- I got the idea for good dominants have no effect from The Serpent promo since it paralyzes an opponent's card and resricts the player from even using any dominants. So, with the worms soul, the opponent can't use dominants while that soul is out in play. Once it's rescued it's gone and the opponent can use good doms again. But I can change it to stop speed somehow.
3) Key To Life- I somewhat see your point with that one. If I were to change it I can change the protect dominant portion to "good or evil dominants" If this card were printed and was in a deck facing a new Moses the card wouldn't work anyway. Because new Moses is a freaking beast.
4) Day of Anguish- I see your point with this one as well.  I can change what X means in the identifier. Maybe something along the lines of how many cards opponent drew or how many redeemed souls between both players or all players (multi).
5) Moon- Maybe not as Emp. Vittles has the potential of drawing a lot depending on how many good brigades there are. But I could change it to a limit or to "1/2 of opponent's cards in hand rounded down" or something.
6) Citizens- I've never played type 2 so I have no idea how that works. I only think in type 1 mind. So, for a Canaanite defense, you have potential of drawing 6-7 i think. but i could limit it i guess or just make it "draw 2".
7) Manasseh's Desecration- Not sure why it should lose it. Peter's Sermon has regardless of protection and it's CBN on peter and steven.  My foreign wives was converted by peter the other day even after my opponent was mayhem'd by me. Wives gave Peter inish due to her protection and he slapped me with Sermon and I was clay. So,  I will most likely keep that clause on the card.
8) High Places- I see your point on that. I can take that clause out.
9) Unremorseful People- Yeah reading over that one again.....it's a pretty lousy card.  I will have to change that one up a bit.

Thanks for your comments!!!!
Title: Re: Idols
Post by: dermo4christ on May 20, 2016, 02:24:46 PM
Schaeffer, here are the fixes. And in all actuality I think these are a lot better and I have new art for some of them:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FctyNc7L.jpg&hash=d551dd6e536c5b39f6a9bedefdb03a28bbc80bfb)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7xLbk6B.jpg&hash=e4cdcc62afe0e8338f5b26b02241bd5c06804add)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTsWh9Eg.jpg&hash=25133d862421af43d55f29a9fbba9b230d082741)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fg9rZIHz.jpg&hash=3d7edee7b8c0773c26c1ed9d8c90d99487594886)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FjVMw1jF.jpg&hash=1668bdbf6c69ea9bd52a1e7f088217c4aa8805ee)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FzQS0lMT.jpg&hash=4f2a9c13ba51fc7c84ab3a92604c47820d76db45)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0Yjhp9t.jpg&hash=67da8933635ef194f1acfaa0f6b4363e9aecdcc5)

Sorry there are spelling mistakes. I'm not going to go back and fix them as it's too much.....lol!
Title: Re: Idols
Post by: dermo4christ on May 20, 2016, 02:39:53 PM
Here are the next cards for the set:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdnRmMiZ.jpg&hash=8bfce06a89381c9a4d133e72394b630899221847)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fi22eHEC.jpg&hash=e02668b3228b59cee22165b33df368e137827dfc)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZIwGhPN.jpg&hash=61b9a92fa505db90d2b65c42b6aed5f053772d8c)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1JpdG0z.jpg&hash=f0c5ea5f4d987852e748f889929d593f5d9ae946)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpTygme6.jpg&hash=de3407d4a64c2c986507a9c4af755c7cde7934ba)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FjwYJZfO.jpg&hash=8453217f63c9232c9243f99b0040a6e788d06d5e)
Title: Re: Idols
Post by: kariusvega on May 20, 2016, 04:03:27 PM
dude i really dig these! blot out is sick! i love jerusalem delegates!! it's like a clay convert version of jephthah!
Title: Re: Idols
Post by: The Schaefer on May 20, 2016, 04:13:44 PM
Nice job on all of these. It's really pressie how many cards you're making ideas for. Thoughts: my main issue with mannassehs desecration was it interrupted and did all that. Citizens of shechem is actually even bethere for type 2 now because of multiplayer. The issue with it is since it's generic you can have all 4 copies you have of it in play at once. And since it's TC you'll get 4 separate triggers of it when any Canaanite blocks. That's alot of draw. Day of anguish still might be too strong. It's TC which I think is the biggest issue. Key to life still stops sog too easily for me. It doesn't inherently get rid of itself after time or anything so you just play it and it stops sog seemingly forever. Arrest in Gethsemane at least has to combo with another card for it to happen. Blood red moon is too strong. It's a cbn battle winner for any hero. Don't know why it's weapon class seeing as its the moon and you can't really hold/wield the moon. Nice job on the cards though. Pretty nice artwork too.
Title: Re: Idols
Post by: dermo4christ on May 21, 2016, 10:46:43 PM
Nice job on all of these. It's really pressie how many cards you're making ideas for. Thoughts: my main issue with mannassehs desecration was it interrupted and did all that. Citizens of shechem is actually even bethere for type 2 now because of multiplayer. The issue with it is since it's generic you can have all 4 copies you have of it in play at once. And since it's TC you'll get 4 separate triggers of it when any Canaanite blocks. That's alot of draw. Day of anguish still might be too strong. It's TC which I think is the biggest issue. Key to life still stops sog too easily for me. It doesn't inherently get rid of itself after time or anything so you just play it and it stops sog seemingly forever. Arrest in Gethsemane at least has to combo with another card for it to happen. Blood red moon is too strong. It's a cbn battle winner for any hero. Don't know why it's weapon class seeing as its the moon and you can't really hold/wield the moon. Nice job on the cards though. Pretty nice artwork too.

Thanks for the awesome compliments! OK:

1)  Manasseh's Desecration- i made it that way to go along with the manasseh's story.
2) Citizen's - how would you suggest i fix it?
3) DoA- I can take out the terriory class.
4) Key to Life- I will try and come up with a combo card for it.
5) Blood Red Moon- I made it WC as Christ wields/holds the Moon as He created it.  It also represents the prophecy in Revelation regarding end times and the battle of armageddon. So that's the idea behind the WC.
Title: Re: Idols
Post by: The Schaefer on May 22, 2016, 05:59:44 AM
Ok cool. I think that the easiest and kinda fitting fix for citizens of shechem would be to have x = the number of citizens of shechem in play or it could be your territory. Thathe kind makes since to me that the more citizens you have the more you can do. That's just my idea though.
Title: Re: Idols
Post by: dermo4christ on May 23, 2016, 01:03:22 PM
Here are the next cards in the set including some fixes (last three revealed cards) for Citizens (changed X id), DoA (removed TC), and KTL (gave it time in territory):

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FftJz1ze.jpg&hash=61a88ee29337dd865910d9981b3132297b30101e)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FiZq3egy.jpg&hash=57cd92608931a79135af25ea02a6000816fd0554)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FfkX2nG4.jpg&hash=0ab0b2669ea0a6f079c7c2023a283b040cfa8217)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FlqYk6GM.jpg&hash=3b50d1378ace8b4d8cbf90b39170dd00e1de9164)
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(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcfKAJ3f.jpg&hash=2696ff43e41a7efcc926a38e4c4712f3f4fbc79b)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAMkIR14.jpg&hash=02da673ea2fa2901bcef3cd4651656f6ee05d846)
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Title: Re: Idols
Post by: dermo4christ on May 23, 2016, 01:11:10 PM
Realized I forgot to put what X was on Mount Carmel:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWEVZJYa.jpg&hash=0cfc09f0ae7ee62e16dcefc74686ff9297c27974)
Title: Re: Idols
Post by: dermo4christ on May 26, 2016, 02:48:24 PM
Since there were no comments on the prior recent cards I will move on. Here's thenext:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQ9ZJmVI.jpg&hash=6c9ca92c8fb880fc691f719adea99612739cceca)
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