Author Topic: Gideon's Wager  (Read 2061 times)

Offline Minister Polarius

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Gideon's Wager
« on: November 30, 2009, 02:50:24 PM »
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Gideon's Wager
0/0 Multicolor Evil Enhancement, TC
"If no Good Dominants are played this phase, opponent may not make a Rescue Attempt next turn. If a Good Dominant is played, next battle phase you may make a Battle Challenge following your initial battle."

I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Cameron the Conqueror

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Re: Gideon's Wager
« Reply #1 on: November 30, 2009, 02:59:02 PM »
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This card is OP'D.  In a 2-player game, I could play this in the d/c phase and then immediately end my turn.  It could also be recurred.  However, I wished it existed for suicide. :)

Offline Minister Polarius

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Re: Gideon's Wager
« Reply #2 on: November 30, 2009, 03:06:10 PM »
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Except that if you played it in your Discard, your opponent could play a Good Dominant.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Cameron the Conqueror

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Re: Gideon's Wager
« Reply #3 on: November 30, 2009, 03:10:17 PM »
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Except that if you played it in your Discard, your opponent could play a Good Dominant.
Ending a turn can be done at any time during the d/c phase, and as people can respond to their own actions, I think a slap of Gideon's Wager + ending a turn would work.

For the recurring, maybe the ehn should remove itself from the game?  That would make it very powerful but not too OP'D.

Offline Minister Polarius

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Re: Gideon's Wager
« Reply #4 on: November 30, 2009, 03:27:42 PM »
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That's already been shown to not be the case, otherwise you could activate Chariot of Fire, then respond to your action by placing Spy into battle, and choose to withdraw, ending the battle phase and getting your Heroes back without fear of DoN.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Warrior_Monk

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Re: Gideon's Wager
« Reply #5 on: December 17, 2009, 12:14:03 PM »
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it's totally not OP'd. I like it. Great Mourning does the same thing, and can be followed by Gib's Trick or Haman's Plot. automatic next rescue stop.

Ironica

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Re: Gideon's Wager
« Reply #6 on: December 17, 2009, 03:05:44 PM »
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I think it wouldn't be OP if you remove the TC part of the card.

Offline BubbleBoy

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Re: Gideon's Wager
« Reply #7 on: December 17, 2009, 03:59:17 PM »
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It would be fine if it wasn't both TC and MC. I like it being TC, but I would give it only one or two brigades.
Use the Mad Bomber to rescue his Province.

Warrior_Monk

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Re: Gideon's Wager
« Reply #8 on: December 17, 2009, 05:39:12 PM »
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It would be fine if it wasn't both TC and MC. I like it being TC, but I would give it only one or two brigades.
T2 abuse.

Offline BubbleBoy

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Re: Gideon's Wager
« Reply #9 on: December 17, 2009, 05:40:00 PM »
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It would be fine if it wasn't both TC and MC. I like it being TC, but I would give it only one or two brigades.
Use the Mad Bomber to rescue his Province.

 


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