Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: The Warrior on September 10, 2010, 10:13:48 PM
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i have seen a animal idea & a plant idea why not combine and just say Nature? it would include both plus u could include other odd cards such as earthquakes and the verses that say "and the land opened up and swallowed them"
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Wicken brigade.
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good I'll put both of the websites here.
http://www.cactusgamedesign.com/message_boards/index.php?topic=23378.0 (http://www.cactusgamedesign.com/message_boards/index.php?topic=23378.0)
http://www.cactusgamedesign.com/message_boards/index.php?topic=23335.0 (http://www.cactusgamedesign.com/message_boards/index.php?topic=23335.0)
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I like the idea, but again, good or evil? Or both? Or neither?
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I think both because there were some good animals/plants and other bad animals/plants. You would only need one theme for this "set"
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Jonah's Good/Evil Plant
2/2 Green TC Hero Enhancement
Enters play as Jonah's Good plant, by being placed on a good prophet to protect them from harm or negative effect for this turn. On the following turn, discard the plant and light the prophet that it was protecting on FIRE!
LOL.
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Jonah's Good/Evil Plant
2/2 Green TC Hero Enhancement
Enters play as Jonah's Good plant, by being placed on a good prophet to protect that protect them from harm or negative effect for this turn. On the following turn, discard the plant and light the prophet that it was protecting on FIRE!
LOL.
But then you would need this:
Fire Extinguisher
[Good Fortress]
Your prophets can't be ignored. If a card would be burned, remove it from the game instead.
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The plant wouldn't be evil, the catipillar that ate it would be. That is why it would be combined with the animals forming a nature theme.
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it would be the first Good & bad theme! :D lolz
P.S. get a custom Avi the preloaded ones make u look like a n00b
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Jonah's Good/Evil Plant
2/2 Green TC Hero Enhancement
Enters play as Jonah's Good plant, by being placed on a good prophet to protect that protect them from harm or negative effect for this turn. On the following turn, discard the plant and light the prophet that it was protecting on FIRE!
LOL.
But then you would need this:
Fire Extinguisher
[Good Fortress]
Your prophets can't be ignored. If a card would be burned, remove it from the game instead.
no if a card would be burned, rip it. :)
more hamans gallows use.