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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: KingLeo on March 13, 2012, 06:40:09 PM

Title: I know we have enough dominants
Post by: KingLeo on March 13, 2012, 06:40:09 PM
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I know we have enough dominants but it is pretty cool.
Title: Re: I know we have enough dominants
Post by: Redoubter on March 13, 2012, 07:25:09 PM
Oh my...these cards terrify me :D

Fear of the Lord is definitely too powerful, especially for a dominant.  Yes, they have great power, but there is great responsibility there too.  Note that DoN doesn't negate first, AotL only discards one EC, CM only discards one hero, and so on.  They're supposed to be good, but that is a bit over the top :)  A convert dom that converts ONE EC (maybe outside of battle?) is actually a really neat idea though.

As far as Lust, also a little OP, especially since you can play it mid-battle and get A LOT of ridiculousness out of it.  I'd also make it fit more with the title of the card, perhaps that EC are immune to characters of the opposite gender for one turn.

Interesting ideas, just need work :)
Title: Re: I know we have enough dominants
Post by: SomeKittens on March 13, 2012, 09:01:49 PM
Oh my...these cards terrify me :D

Fear of the Lord is definitely too powerful, especially for a dominant.  Yes, they have great power, but there is great responsibility there too.  Note that DoN doesn't negate first, AotL only discards one EC, CM only discards one hero, and so on.  They're supposed to be good, but that is a bit over the top :)  A convert dom that converts ONE EC (maybe outside of battle?) is actually a really neat idea though.

As far as Lust, also a little OP, especially since you can play it mid-battle and get A LOT of ridiculousness out of it.  I'd also make it fit more with the title of the card, perhaps that EC are immune to characters of the opposite gender for one turn.

Interesting ideas, just need work :)
#Meeting the Messiah
Title: Re: I know we have enough dominants
Post by: Redoubter on March 13, 2012, 09:13:59 PM
Just because there are territory class enhancements for individual brigades doesn't mean a dom for anyone to use shouldn't be considered.  You can discard an artifact outside of battle with Fortify Site, but DoN is still nice.  Beheaded will do the job of CM outside of battle.

Those cards work with specific characters, just like Meeting the Messiah.  No reason not to have a dom that does something either the same or similar.
Title: Re: I know we have enough dominants
Post by: megamanlan on March 14, 2012, 01:18:32 AM
I agree Fear of the Lord should only convert a Human/Discard a Demon. Lust might be better as 'Evil Humans ignore Heroes of the Opposite Gender." or maybe something even less then that.
Has anyone ever thought of a Dom that would kill Sites/Forts though? I think thats more of what the game needs if another Dom is to be made. That's just my humble opinion though.
Title: Re: I know we have enough dominants
Post by: Nameless on March 14, 2012, 08:43:15 AM
OPly OP
Title: Re: I know we have enough dominants
Post by: Josh on March 14, 2012, 12:18:25 PM
I agree Fear of the Lord should only convert a Human/Discard a Demon.

What the game does NOT need is more costless conditionless phaseless CBN territory destruction.  This card would go in every speed deck ever, and twice in TGT decks.

Has anyone ever thought of a Dom that would kill Sites/Forts though? I think thats more of what the game needs if another Dom is to be made.

What the game does NOT need is a costless conditionless phaseless CBN fort/site killer, unless it can only target TGT.
Title: Re: I know we have enough dominants
Post by: Master KChief on March 14, 2012, 01:41:15 PM
What the game does NOT need is a costless conditionless phaseless CBN fort/site killer, unless it can only target TGT.

So are we saying DoN is a broken card? Because fortresses/sites are pretty much like super-artifacts. Personally I would love to ban DoN and add a dominant that destroys fortresses/sites, as they're far more easily spammable than artifacts and pretty much have the exact same function.
Title: Re: I know we have enough dominants
Post by: SomeKittens on March 14, 2012, 02:39:19 PM
What the game does NOT need is a costless conditionless phaseless CBN fort/site killer, unless it can only target TGT.

So are we saying DoN is a broken card? Because fortresses/sites are pretty much like super-artifacts. Personally I would love to ban DoN and add a dominant that destroys fortresses/sites, as they're far more easily spammable than artifacts and pretty much have the exact same function.
Gee, that sounds familiar.
DoN is changed to say: Discard one active Artifact, card treated as an Artifact, or fortress in play. Artifact's or fortress ability is negated.
This'll help against TGT/Z-temple.
Title: Re: I know we have enough dominants
Post by: megamanlan on March 15, 2012, 01:36:57 PM
It would be fun. But my Dom has 'limitations' not just 'Negate and Discard a Site or Fortress.'
Title: Re: I know we have enough dominants
Post by: Master KChief on March 15, 2012, 01:39:38 PM
I just realized the cloud/smoke on Fear of the Lord is actually a lions head. Pretty cool.
Title: Re: I know we have enough dominants
Post by: SomeKittens on March 15, 2012, 01:42:17 PM
I just realized the cloud/smoke on Fear of the Lord is actually a lions head. Pretty cool.
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