Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Minister Polarius on December 03, 2010, 04:32:21 AM
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Dance of Death
2/4 Gold Evil Enhancement
"If used by a Female Evil Character, interrupt the Battle and exchange this card with an N.T. Evil Enhancement in deck or hand. You may add a Herod to battle."
~Same
Herodias' Grudge
0/0 Gold Evil Enhancement, TC
"Place on Herodias: Every time Herodias successfully blocks a Hero, she gains immunity to all Heroes with the same name."
~Mark 6:19
Herod's Commanders
10/12 Gold Evil Character, WC
-X=Number of Herods in play-
"May band with a Herod. You may place up to X N.T. cards in territories (except your Lost Souls) on owners' decks."
~Mark 6:21
Herod's Banquet
0/0 Gold Evil Enhancement
"Interrupt the Battle and Discard all Evil Characters in battle to Protect all N.T. Lost Souls from Rescue this turn."
~Mark 6:21
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Dance of Death
2/4 Gold Evil Enhancement
"If used by a Female Evil Character, interrupt the Battle and exchange this card with an N.T. Evil Enhancement in deck or hand. You may add a Herod to battle."
~Same
I LOVE the idea, but its overpowered. The ability to use one ITB + Play next enhancement over and over again? Yeah, thats broken.
Herodias' Grudge
0/0 Gold Evil Enhancement, TC
"Place on Herodias: Every time Herodias successfully blocks a Hero, she gains immunity to all Heroes with the same name."
~Mark 6:19
I see this being more useful in T2, but it could be interesting in T1.
Herod's Commanders
10/12 Gold Evil Character, WC
-X=Number of Herods in play-
"May band with a Herod. You may place up to X N.T. cards in territories (except your Lost Souls) on owners' decks."
~Mark 6:21
Solid.
Herod's Banquet
0/0 Gold Evil Enhancement
"Interrupt the Battle and Discard all Evil Characters in battle to Protect all N.T. Lost Souls from Rescue this turn."
~Mark 6:21
Good, but I'd like to avoid having the same cards in every brigade *cough*horses*cough*
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Herodias' Grudge
0/0 Gold Evil Enhancement, TC
"Place on Herodias: Every time Herodias successfully blocks a Hero, she gains immunity to all Heroes with the same name."
~Mark 6:19
A gained ability is CBN. A CBN immunity, IMO, is too much. If you could touch it up so that it's not a CBN immunity, I would really like this card/idea.
Herod's Banquet is great and all, but like Lambo said, same cards in every brigade does not make for versatility or deck uniqueness. Maybe it could say d/c a Herod to protect N.T. lost souls from rescue this turn?
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Well, it's not quite the same. It's ITB+Protect NT. I don't mind similar cards being in multiple Brigades as long as there's a significant twist on the SA (then again, I don't mind there being multiple horses type cards so eh).
The Grudge is powerful, but it only works on a 6/6 no SA EC, she has to beat someone once for it to kick in, and it stops working if the Enhancement is Discarded.
Also, I don't think Dance of Death is OP. It doesn't actually do anything itself, so while it potentially makes every N.T. EE in your deck an "ITB and..." I wouldn't say it's anywhere near Broken. Especially considering there are like 3 good N.T. Gold EE's and Gold already has Swift Horses which ITB+D3+Play. Plus it's only usable by a Female.
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Also, I don't think Dance of Death is OP. It doesn't actually do anything itself, so while it potentially makes every N.T. EE in your deck an "ITB and..." I wouldn't say it's anywhere near Broken. Especially considering there are like 3 good N.T. Gold EE's and Gold already has Swift Horses which ITB+D3+Play. Plus it's only usable by a Female.
The reason that its OP is that, for the most part, you will not be able to beat that character until they run out of EEs, or you get to play a CBN enhancement first.
It wouldn't be as bad if it only grabbed an enhancement from the deck, but you can use the same interrupt multiple times in a single battle with the way its worded.
opponent RA's, you block with a female EC, they play a battle winner, ITB and swap with a battle winner in hand, they use an interrupt, you ITB and swap again.
It turns every battle winner in your hand into ITB battle winners.
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There are still more Herod characters yet to say before we start going generic. I think that they should be done first.