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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: jbeers285 on July 05, 2013, 06:02:45 PM

Title: Harvest Time (reprint)
Post by: jbeers285 on July 05, 2013, 06:02:45 PM
Regardless of protection or restriction; if opponent has no lost souls in play, search opponents deck for a lost soul and put it in play.
Title: Re: Harvest Time (reprint)
Post by: Master KChief on July 05, 2013, 06:59:42 PM
Or...

'If opponent has no lost souls in play, reveal cards from top of opponents deck until a lost soul is revealed. Place lost soul into play and shuffle the rest into deck'.

Limited reveal that gets around Nazareth vs tutoring a soul of your choosing. Makes it so the older version is not made completely obsolete.

Title: Re: Harvest Time (reprint)
Post by: Jmbeers on July 05, 2013, 09:32:22 PM
And making older versions obsolete never happens in this game haha. Just look at the new Son of God.
Title: Re: Harvest Time (reprint)
Post by: Gabe on July 06, 2013, 12:46:38 AM
And making older versions obsolete never happens in this game haha. Just look at the new Son of God.

There are several circumstances that can come up where the old one is better.
Title: Re: Harvest Time (reprint)
Post by: Professoralstad on July 06, 2013, 08:30:47 AM
And making older versions obsolete never happens in this game haha. Just look at the new Son of God.

There are several circumstances that can come up where the old one is better.

Indeed. In my Soul Control deck, I use the old version to rescue my shuffler after exchanging it with Prisoner Transfer or Nebushasban.
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