Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Minister Polarius on April 22, 2009, 08:25:09 PM
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Given Over to Sin
3/5 Brown Curse
"During battle resolution, you may Remove this card from the Game to return an Evil Enhancement that would be Discarded to owner's hand."
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It needs a second ability so there is a want to NOT remove it IMO.
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+ 1 Yeah add something like "If an evil enhancement is to be removed from the game discard it instead."
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If you think about it more closely, it's quite powerful enough as-is.
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they don't make evil cards add up past the number 6 for the */* abilities. So maybe make it 1/5?
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Might wanna amend that statement, ninja, there're plenty of Evil Cards that have */* abilities that tally over 6.
Also, I agree it'd be useful if it had a reason not to become an instant 1-use curse.
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I like the idea. However, I think it needs additional limits; it seems a little OP. Maybe instead of returning to hand, it could shuffle into deck or something.
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Sorry... I meant since apostles... I think. Look at all patriarchs and above... you will find VERY few, if any, evil enhancements that */* abilities are over 6. :)
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Yes, and the same is true for GE's with the number 7, with the exception of rare things like Tithe.
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I made the numbers add up to 8 because the card is about sin being renewed over and over again. It's not really that important to the card, though. The SA is the point.
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Hey, maybe you could make it like 0/-6. :D