Author Topic: Forget Mayhem! These two special abilities need to be in the game.  (Read 5998 times)

Offline STAMP

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Maybe some of our creative cardmakers could create cards for the following special abilities:

1. "Swap hands with an opponent.  Restrict players from playing dominants for remainder of game.  Cannot be negated."

2. "Return all characters removed from game to owners' territory."


Those should spice up the gameplay a bit.   :)
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Offline COUNTER_SNIPER

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #1 on: July 29, 2011, 02:10:17 PM »
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That might actually pull me back into the game...  :P

Carry On,

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Offline STAMP

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #2 on: July 29, 2011, 02:19:56 PM »
+1
That might actually pull me back into the game...  :P

Carry On,

-C_S

I see what you did there.   :laugh:

But this SA would probably guarantee I would get back in the game:

"Search deck for all prophets and add to territory.  Repeal ALL erratas on A New Beginning.  Cannot be negated, restricted, or ignored."

 ;)
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Offline COUNTER_SNIPER

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #3 on: July 29, 2011, 02:22:18 PM »
+1
That might actually pull me back into the game...  :P

Carry On,

-C_S

I see what you did there.   :laugh:

But this SA would probably guarantee I would get back in the game:

"Search deck for all prophets and add to territory.  Repeal ALL erratas on A New Beginning.  Cannot be negated, restricted, or ignored."

 ;)

 :o I like where your head is at!  That WOULD pull me back in!  Green Prophets/ANB is my most favored of all offenses! ;D

Carry On,

-C_S
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Offline Smokey

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #4 on: July 29, 2011, 02:26:00 PM »
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Maybe some of our creative cardmakers could create cards for the following special abilities:

1. "Swap hands with an opponent.  Restrict players from playing dominants for remainder of game.  Cannot be negated."

2. "Return all characters removed from game to owners' territory."


Those should spice up the gameplay a bit.   :)

#1 Sounds better than it would actually play, both players would be disappointed to receive a hand they can't do anything with. As for the dominant restriction, some will already have been played by the time you can use this, so it doesn't really matter all that much.

#2 Should never and hopefully will never exists.

Offline STAMP

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #5 on: July 29, 2011, 02:34:22 PM »
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#1 Sounds better than it would actually play, both players would be disappointed to receive a hand they can't do anything with. As for the dominant restriction, some will already have been played by the time you can use this, so it doesn't really matter all that much.

If you consider all the permutations it would actually play better than it sounds.   ;)
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Offline Smokey

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #6 on: July 29, 2011, 02:36:03 PM »
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#1 Sounds better than it would actually play, both players would be disappointed to receive a hand they can't do anything with. As for the dominant restriction, some will already have been played by the time you can use this, so it doesn't really matter all that much.

If you consider all the permutations it would actually play better than it sounds.   ;)

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Offline SomeKittens

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #7 on: July 29, 2011, 03:20:41 PM »
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Every single permutation?  Yikes!  The best part would be SoG/NJ/that card.
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Offline Bobbert

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #8 on: July 29, 2011, 04:07:27 PM »
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2. "Return all characters removed from game to owners' territory."


#2 Should never and hopefully will never exists.

Why not?
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Offline YourMathTeacher

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #9 on: July 29, 2011, 04:50:25 PM »
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I agree that "remove from the game" should never be reversible, otherwise you defeat the purpose of the ability. There should always be a way to permanently stop part of your opponent's strategy (assuming you can pull it off).
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Offline ChristianSoldier

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #10 on: July 29, 2011, 05:05:15 PM »
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1. "Swap hands with an opponent.  Restrict players from playing dominants for remainder of game.  Cannot be negated."

Depending on what card type this is, empty as much of your hand as you can (storehouse would be handy), then at the next chance play this card (if its an enhancement it might be difficult, but it can be done)  You may not get much of anything useful, but you'll drop down you opponents options.
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Offline STAMP

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #11 on: July 29, 2011, 05:19:46 PM »
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I agree that "remove from the game" should never be reversible, otherwise you defeat the purpose of the ability.

Isn't that the case for any ability?  Return from discard defeats the purpose of discard.  Falling Away defeats the purpose of redeeming a soul.  Returning captured characters defeats the purpose of capturing characters.

There should always be a way to permanently stop part of your opponent's strategy (assuming you can pull it off).

There is.  It's called get to five redeemed souls first.   ;)
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Offline Bobbert

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #12 on: July 29, 2011, 05:27:50 PM »
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There should always be a way to permanently stop part of your opponent's strategy (assuming you can pull it off).

There is.  It's called get to five redeemed souls first.   ;)

That's not permanently stopping part of their strategy. It's stopping all of it.  ;)
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Offline YourMathTeacher

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #13 on: July 29, 2011, 05:30:11 PM »
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Isn't that the case for any ability?  Return from discard defeats the purpose of discard.  Falling Away defeats the purpose of redeeming a soul.  Returning captured characters defeats the purpose of capturing characters.

I have a Discard Phase on my own turn, so there are many purposes for discarding. I think we all see discard as a temporary solution at this point. I still think "Remove from game" should be the permanent option.

GoYS was specifically created to stop the only card that does what FA does, so this is a poor example.

As far as captured characters, Raider's Camp says otherwise.

There is.  It's called get to five redeemed souls first.   ;)

Unfortunately, too many players these days are using combo/special decks that have no intention of reaching five LSs to win.
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Offline Alex_Olijar

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #14 on: July 29, 2011, 05:32:57 PM »
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Unfortunately, too many players these days are using combo/special decks that have no intention of reaching five LSs to win.

 :miss:

Offline YourMathTeacher

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #15 on: July 29, 2011, 05:35:04 PM »
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Unfortunately, too many players these days are using combo/special decks that have no intention of reaching five LSs to win.

 :miss:

... in Florida.....  ;)
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Offline Alex_Olijar

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #16 on: July 29, 2011, 05:37:41 PM »
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Do you honestly have an issue with people not trying to win? That's weird that people don't try to win.

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #17 on: July 29, 2011, 05:39:05 PM »
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Do you honestly have an issue with people not trying to win? That's weird that people don't try to win.

They try to time out win. Get one lost soul and keep you from getting any. That kind of thing. Defense heavy decks that are meant to stop you without concern for rescuing all 5 lost souls.

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #18 on: July 29, 2011, 05:52:56 PM »
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Do you honestly have an issue with people not trying to win? That's weird that people don't try to win.

They try to time out win. Get one lost soul and keep you from getting any. That kind of thing. Defense heavy decks that are meant to stop you without concern for rescuing all 5 lost souls.

Time outs don't win tournaments. I'm living proof.

lp670sv

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #19 on: July 29, 2011, 06:12:59 PM »
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Do you honestly have an issue with people not trying to win? That's weird that people don't try to win.

They try to time out win. Get one lost soul and keep you from getting any. That kind of thing. Defense heavy decks that are meant to stop you without concern for rescuing all 5 lost souls.

Time outs don't win tournaments. I'm living proof.

They might it Florida. They won't win at nats but at smaller tournaments where you're only going to have 2 undefeated players going in to the final round they might win it.

Offline STAMP

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #20 on: July 29, 2011, 06:22:16 PM »
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Isn't that the case for any ability?  Return from discard defeats the purpose of discard.  Falling Away defeats the purpose of redeeming a soul.  Returning captured characters defeats the purpose of capturing characters.

I have a Discard Phase on my own turn, so there are many purposes for discarding. I think we all see discard as a temporary solution at this point. I still think "Remove from game" should be the permanent option.

GoYS was specifically created to stop the only card that does what FA does, so this is a poor example.

As far as captured characters, Raider's Camp says otherwise.

You're missing the point.  At one time discard was seen as a permanent option until someone thought to reverse that ability.  At one time a redeemed soul was permanent until someone thought to reverse that action.  In the future, we may look back and say we all thought remove from play was a permanent option until someone thought to reverse the ability.   :)

Quote
...in Florida...
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They might in [sic] Florida.

Agreed.  Floridians are sometimes too distracted by the simple process of voting.   ;D
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Offline Drrek

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #21 on: July 29, 2011, 06:29:33 PM »
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I agree that remove from the game should never be reversible, if you can return something removed from the game with something in the game, it seems to me it was never really removed from the game in the first place.  In my opinion if something is removed from the game, cards in the game should not be able to do anything with them.
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Offline YourMathTeacher

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #22 on: July 29, 2011, 06:50:56 PM »
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You're missing the point.

I know your point, but I still contend that there needs to be something that is permanent. Discard was permanent, until cards were made to bring them back. I would gather that's what caused "remove from the game" to be created in the first place. If "remove from the game" gets reversible, then we would need to create a new way to make permanent effects. Ripping cards is pretty permanent, so I guess that's the next step:

If a Babylonian is in play, rip your opponent's hero card in half.
You may rip apart any Lost Soul in play.
If used by an Egyptian, tear the top card of your opponent's deck into thirds.

Floridians are sometimes too distracted by the simple process of voting.   ;D

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Offline Arch Angel

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #23 on: July 29, 2011, 07:08:27 PM »
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Ripping cards is pretty permanent...
Haman's Gallows says otherwise.

Offline Bobbert

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #24 on: July 29, 2011, 07:48:55 PM »
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You're missing the point.

 Ripping cards is pretty permanent, so I guess that's the next step


No it's not. There's a wonderful invention called tape  ;)
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Offline Arch Angel

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #25 on: July 29, 2011, 08:32:30 PM »
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Taped cards aren't tournament legal.

Offline Bobbert

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #26 on: July 29, 2011, 08:36:56 PM »
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Taped cards aren't tournament legal.

I know. But if ripping ever gets to that point, well, I don't have enough cards to check in that many decks, or enough money to buy all sorts of new cards. Can you imagine paying top dollar for, say, a KoT, only to have it ripped up in it's first game? If a rule is ever made that any card can be ripped, half the people will leave the game. The other half will leave when their deck gets literally decimated.
« Last Edit: July 29, 2011, 09:19:24 PM by Thomas Hunter »
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Offline YourMathTeacher

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #27 on: July 29, 2011, 09:12:07 PM »
+2
Ripping cards is pretty permanent...
Haman's Gallows says otherwise.

Actually it says "instead."   ;)
 
Ripping cards is indeed permanent. So much so, in fact, that it cannot be interrupted.  :o
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Offline Red

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #28 on: July 29, 2011, 09:26:02 PM »
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Taped cards aren't tournament legal.

I know. But if ripping ever gets to that point, well, I don't have enough cards to check in that many decks, or enough money to buy all sorts of new cards. Can you imagine paying top dollar for, say, a KoT, only to have it ripped up in it's first game? If a rule is ever made that any card can be ripped, half the people will leave the game. The other half will leave when their deck gets literally decimated.
Only five cards would be ripped then bud. Assuming 50 card deck.
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Offline Minister Polarius

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #29 on: July 29, 2011, 09:40:09 PM »
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That would be awesome, to have a deck-rending strategy. A group of people could show up to a tournament packing decks that would ensure only the Renders have enough legal decks to make it through the first five rounds. Sound awesome to me.
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Offline Bobbert

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #30 on: July 29, 2011, 09:46:32 PM »
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If it were a 50 card deck, it would become an illegal deck for next round after the first tear. But yes, I know, that's why I said "literally decimated".  The problem is, what happens at a tournament, where you have to play five, six games in a row? After the first couple games, you're deck will become illegal - for the same reason you need a 51 card deck if you're going to play with Plot.
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Offline YourMathTeacher

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #31 on: July 29, 2011, 10:10:39 PM »
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Think positive, guys!  ;D

1. People would make bigger decks.
2. Common cards would be used more often, especially at local tournaments.
3. Decks would likely be more diverse.
4. Many cards would have an increase in value as the ripping ripples across the country.
5. We would never need to ban cards, just target them more for ripping.
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Offline SomeKittens

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #32 on: July 29, 2011, 10:56:09 PM »
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What if returning from RFG was part of a strategy?
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Offline Arch Angel

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #33 on: July 29, 2011, 11:17:53 PM »
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Offline Captain Kirk

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #34 on: July 29, 2011, 11:27:03 PM »
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Taped cards aren't tournament legal.

Say that to my Judas Iscariot in my 4th place T1 2p deck at Nationals 2008.  8)

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #35 on: July 29, 2011, 11:41:50 PM »
+2
I would, but I try not to speak to evil characters.

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #36 on: July 30, 2011, 05:26:35 AM »
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Well, Cannot Be Negated is permanent, so I say we can make removal from the game un-permanent.  ;D  There only has to be one permanent, non-reversible ability.  I vote CBN.

Taped cards aren't tournament legal.

I know. But if ripping ever gets to that point, well, I don't have enough cards to check in that many decks, or enough money to buy all sorts of new cards.

If we have to go that far, then I'll let you in on my stock of counterfeits...  but ONLY if we actually get to that point.

Carry On,

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Offline STAMP

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #37 on: July 30, 2011, 03:03:15 PM »
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I like the idea of ripping.  It could help sell more cards, e.g.  "Rip three Unlimited cards to discard a human in set-aside."

Floridians are sometimes too distracted by the simple process of voting.   ;D

Be careful. If I hurt you, then I will ask for my trial to be held in Florida.

Imagine the horror on the faces of the 12 people who were handed ballots with perforated chads that read, "Is Casey guilty or not guilty?"   ::)
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Offline SomeKittens

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #38 on: July 30, 2011, 09:28:00 PM »
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Finally, a use for Unlimited cards other than bookmarks!


Imagine the horror on the faces of the 12 people who were handed ballots with perforated chads that read, "Is Casey guilty or not guilty?"   ::)
Well, that explains that.
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Offline COUNTER_SNIPER

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #39 on: July 31, 2011, 03:46:14 PM »
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I like the idea of ripping.  It could help sell more cards, e.g.  "Rip three Unlimited cards to discard a human in set-aside."

Floridians are sometimes too distracted by the simple process of voting.   ;D

Be careful. If I hurt you, then I will ask for my trial to be held in Florida.

Imagine the horror on the faces of the 12 people who were handed ballots with perforated chads that read, "Is Casey guilty or not guilty (CBN)?"   ::)

Defense: Objection!  *Plays Doubt* 
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Offline Prof Underwood

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Re: Forget Mayhem! These two special abilities need to be in the game.
« Reply #40 on: August 01, 2011, 09:44:48 AM »
+1
I still contend that there needs to be something that is permanent. Discard was permanent, until cards were made to bring them back. I would gather that's what caused "remove from the game" to be created in the first place. If "remove from the game" gets reversible, then we would need to create a new way to make permanent effects.
+1  The game needs something that takes cards out permanently, and I don't want to make everyone rip cards.  Neither do I want to do away with a special ability that does this ("remove") just to create a new special ability that does the same thing.  I would expect that "remove" will therefore always be permanent.

 


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