Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: thestrongangel on November 29, 2008, 10:01:54 AM
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Lost Soul
"When drawn, search opponent's deck for a Lost Soul and put it in their territory. If there are no more Lost Souls in their deck, interrupt all artifacts and discard this card."
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being able to discard a lost soul is too powerful of an ability and just helps decks/deck types that try to lock opponent's out. Yes there are ways to pull lost souls out of discard piles, but not enough good one's to balance out this straight up effect.
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+1 100%
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But only if Opponent has no Lost Souls in their deck.
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I really like it just with the first sentence. :)
Lost Soul
When drawn, search opponent's deck for a Lost Soul and put it in their territory.
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It should have more of a Harvest Time clause, like, "When drawn, you may search the draw pile of each opponent with no lost soul in play and choose one lost soul to put in their territory."
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No, I dont like that at all.
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I think it's OP myself; it needs some kind of limitation. The Hopper and the Revealer are already enough for this kind of thing.
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"Search each deck for one lost soul with the same refrence. If none can be found, search your deck for two lost souls and put them in play."
using obscure lost souls would help vs this.
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Same reference as what?
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As the lost soul you searched for.
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That's interesting...but I would never, ever use it unless it had a Jeremiah reference.