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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Professoralstad on September 15, 2011, 02:24:01 AM

Title: Expansion Submissions Discussion
Post by: Professoralstad on September 15, 2011, 02:24:01 AM
I was thinking it might be nice to have a separate thread from the submissions thread for discussion of the submissions, which would keep the other thread devoted to just submissions. If Pol or any of the people more involved with the project want to modify/delete this thread, they are more than welcome to. I was just thinking it wouldn't be helpful to have a bunch of comments on certain cards interspersed with the submission ideas.
Title: Re: Expansion Submissions Discussion
Post by: Minister Polarius on September 15, 2011, 02:34:12 AM
I was going to make one of these myself, thanks for saving me the trouble!
Title: Re: Expansion Submissions Discussion
Post by: theselfevident on September 15, 2011, 02:13:47 PM
One thing I would like to see (and I truely believe would be beneficial to the game and Cactus Game Design) is cards that make cards from the older sets viable in todays game.

1. Because it will cause diversity in decks
2. Will cause increased interest in older cards and drive up sales for them as well as the new set.


Let me put it further this way. I have Red Dragon from the original set. I bought it from TLG back when it was a hoss of a card at $5 or $10. That card is now worthless. Lets say the next expansion focuses on enhancing old cards like Red Dragon. A new card ability could be  "(Teritory class) Place on evil character with no special ability. Character ignores heros with banding abilities." (or something along those lines) all the sudden old cards become viable. Purchases of old cards already sitting on shelves would possibly get sold and decks could be built on diversified concepts.
Title: Re: Expansion Submissions Discussion
Post by: megamanlan on September 15, 2011, 04:00:36 PM
I'd love to see that, and I'd like to see some nice stuff for Revleation, specifically reprinting the Seals and Trumps.
Title: Re: Expansion Submissions Discussion
Post by: JSB23 on September 15, 2011, 04:49:55 PM
The cards in the last few sets have been too useful, we need to go back to having 90% of the set be cruft.  ::)
Title: Re: Expansion Submissions Discussion
Post by: theselfevident on September 15, 2011, 04:52:53 PM
The cards in the last few sets have been too useful, we need to go back to having 90% of the set be cruft.  ::)

not at all what I said. What I'm saying is, lets help out the old cards with the new set and make them game viable as well. Afterall they are part of the game too.  :)
Title: Re: Expansion Submissions Discussion
Post by: megamanlan on September 15, 2011, 05:05:56 PM
I agree, I'd like to see some old cards come back.
Like whats happening w/ Gideon
Title: Re: Expansion Submissions Discussion
Post by: Gabe on September 15, 2011, 10:53:42 PM
I agree, I'd like to see some old cards come back.
Like whats happening w/ Gideon

I totally agree that new cards should encourage the use of old ones.

Sampson, and David (red and green), and King Saul (as well as some other 1st Samuel Heroes) are all seeing play now. Apparently Storehouse and Pharaoh's Prison are too. I've actually used Angel of His Presence in a non-test deck for the first time ever this month. If Canaanites get played things like Sisera, Bera King of Sodom (and Sodom), Prince of Tyrus (Wa), Lot's Wife and Lot's Daughters should all see some use. King Omri is being used in competitive tournament decks.

Those are all cards that I hadn't seen in competitive tournament decks prior to the new set.  I know there is still room for improvement, but hopefully the elder team has done a decent job making some of peoples old cards useful again, or maybe even for the first time.

The cards in the last few sets have been too useful, we need to go back to having 90% of the set be cruft.  ::)

You got it. We'll print up some starter decks full of no SA characters for you next year! :)
Title: Re: Expansion Submissions Discussion
Post by: Minister Polarius on September 15, 2011, 11:20:17 PM
Some no-SA cards I'd love to see:

1/1 Judge
Generic Canaanite
Evil King Saul
Artifact (for t2h lulz)
Mark again
Title: Re: Expansion Submissions Discussion
Post by: Gabe on September 15, 2011, 11:29:46 PM
Some no-SA cards I'd love to see:

Mark again

You'll have to win a thumb wresting match with ProfUnderwood before he'd ever allow that to happen. :)
Title: Re: Expansion Submissions Discussion
Post by: megamanlan on September 15, 2011, 11:49:54 PM
I made a card that makes 'useless' no-effect Enhancements quite useful:

Removing Peace
1/1 Crimson/Orange Evil Territory Class Enhancement
Rev. 6:4, Involves Judgement 
Discard all Enhancements in Territory to place this Card in your Territory. While there all Enhancements that do not have an effect or make a Hero retreat or Returned to a players hand to 'Discard a Character.' Instead.
Title: Re: Expansion Submissions Discussion
Post by: BubbleBoy on September 16, 2011, 07:30:49 AM
Some no-SA cards I'd love to see:

Evil King Saul
Um, wouldn't that make Samuel even more powerful?
Title: Re: Expansion Submissions Discussion
Post by: soul seeker on September 16, 2011, 12:49:27 PM
Should I save all my submissions for at once consideration?
OR
allow them to trickle in?

One of my favorites is in the series of 7 Detestable sins--->it really hurts Doms (your opponent's anyway).  However, I would like to complete the full set.

EDIT: Another question:  Do we have to use the King James Version of the verse (a.k.a. keep the long-standing standard for Redemption Cards) when naming the card?
Title: Re: Expansion Submissions Discussion
Post by: drb1200 on September 16, 2011, 01:06:57 PM
Is this expansion going to be released all at the same time or as the cards are approved and created?
Title: Re: Expansion Submissions Discussion
Post by: Lamborghini_diablo on September 16, 2011, 02:03:22 PM
Some no-SA cards I'd love to see:

Mark again

You'll have to win a thumb wresting match with ProfUnderwood before he'd ever allow that to happen. :)

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi189.photobucket.com%2Falbums%2Fz18%2FLambo_Diablo_Svtt%2FMark.jpg&hash=6eb0edf6565aeed46728e4e18c8769109d5959b7)
Title: Re: Expansion Submissions Discussion
Post by: theselfevident on September 16, 2011, 02:07:20 PM
Some no-SA cards I'd love to see:

Mark again

You'll have to win a thumb wresting match with ProfUnderwood before he'd ever allow that to happen. :)

Cuz you look like Jesus...

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi189.photobucket.com%2Falbums%2Fz18%2FLambo_Diablo_Svtt%2FMark.jpg&hash=6eb0edf6565aeed46728e4e18c8769109d5959b7)
Title: Re: Expansion Submissions Discussion
Post by: megamanlan on September 16, 2011, 03:15:20 PM
...I can see 100 years from now he is the only Character not reprinted w/ an effect.
Title: Re: Expansion Submissions Discussion
Post by: Gabe on September 16, 2011, 04:26:25 PM
We'll start printing cards with no SA but give them really awesome identifiers.  ::)
Title: Re: Expansion Submissions Discussion
Post by: browarod on September 16, 2011, 05:08:31 PM
Some Dude
1/1 Rainbow Hero
-Generic, Protected from everything-
No special ability
~Some Verse
Title: Re: Expansion Submissions Discussion
Post by: Minister Polarius on September 16, 2011, 05:18:01 PM
Should I save all my submissions for at once consideration?
OR
allow them to trickle in?

One of my favorites is in the series of 7 Detestable sins--->it really hurts Doms (your opponent's anyway).  However, I would like to complete the full set.

EDIT: Another question:  Do we have to use the King James Version of the verse (a.k.a. keep the long-standing standard for Redemption Cards) when naming the card?
You can keep a running submission, just try to keep it all on one post with edits.

You are free to name all of your cards George Foreman if you like. Few submissions will be created piecemeal, so if you name a card "Persian Princes" instead of "Persian Presidents," its final title will be in convention.
Title: Re: Expansion Submissions Discussion
Post by: theselfevident on September 16, 2011, 05:47:00 PM
I'd love to see that, and I'd like to see some nice stuff for Revleation, specifically reprinting the Seals and Trumps.

I think the seals could be Doms (especially with the proposed Dom limits)

The 6th seal: Discard all sites and Fortresses in play.
"and there was a great earthquake; and the sun became black as sackcloth made of hair, and the whole moon became like blood; and the stars of the sky fell to the earth, The sky was split apart, every mountain and island were moved out of their places."
Title: Re: Expansion Submissions Discussion
Post by: JSB23 on September 16, 2011, 05:56:05 PM
I'm going to say this right now,
I'm against anything that makes silver a stand alone.

1. Most of the cards now only target humans, making angels incredibly powerful
2. Chamber of Angels an insanely infuriating card to play against
last (and most important)
3. It doesn't make any biblical sense. The main job of angels is to intervene on behalf of humans, there's no biblical case where angels act on their own.

Oh and Megaman your Lost souls are all really OP.
Title: Re: Expansion Submissions Discussion
Post by: theselfevident on September 16, 2011, 05:58:13 PM
I'm going to say this right now,
I'm against anything that makes silver a stand alone.

1. Most of the cards now only target humans, making angels incredibly powerful
2. Chamber of Angels an insanely infuriating card to play against
last (and most important)
3. It doesn't make any biblical sense. The main job of angels is to intervene on behalf of humans, there's no biblical case where angels act on their own.


I somewhat agree with your arguement on silver.... Plus this is why I thought the seals could be Doms (non lost soul rescueing ones) due to the new proposed limits on Doms in a deck.
Title: Re: Expansion Submissions Discussion
Post by: Lamborghini_diablo on September 16, 2011, 05:59:32 PM
The only silver theme that should be able to stand on its own is Revelation.
Title: Re: Expansion Submissions Discussion
Post by: BubbleBoy on September 16, 2011, 06:04:46 PM
there's no biblical case where angels act on their own.
I think the angel who slaughtered all those Assyrians did so by himself.
Title: Re: Expansion Submissions Discussion
Post by: Korunks on September 16, 2011, 06:08:46 PM
I'm going to say this right now,
I'm against anything that makes silver a stand alone.

1. Most of the cards now only target humans, making angels incredibly powerful
2. Chamber of Angels an insanely infuriating card to play against
last (and most important)
3. It doesn't make any biblical sense. The main job of angels is to intervene on behalf of humans, there's no biblical case where angels act on their own.

I never understood the beef some of you all have against angels as a Stand Alone. 

1. Stand Alone angels would not be that strong against Demons or even a Demon splash.and Teching for both would be difficult.

2. No argument there, but adding counters for it would not be that difficult.

3.  There are several accounts in the Bible of GOD sending angels to intervene without interacting with a human(Basically the Angels fought on there own).  Angels have directly acted independently(of humans that is) several times in the old testament and to ignore that completely in the game doesn't seem right.  Should they be a predominate theme? No.  Should they at least be playable standalone?  IMHO yes.
Title: Re: Expansion Submissions Discussion
Post by: JSB23 on September 16, 2011, 06:34:35 PM
there's no biblical case where angels act on their own.
I think the angel who slaughtered all those Assyrians did so by himself.
He was intervening on behalf of Hezekiah  :P

3.  There are several accounts in the Bible of GOD sending angels to intervene without interacting with a human(Basically the Angels fought on there own).  Angels have directly acted independently(of humans that is) several times in the old testament and to ignore that completely in the game doesn't seem right. 
*Citation needed
Title: Re: Expansion Submissions Discussion
Post by: Lamborghini_diablo on September 16, 2011, 06:41:41 PM
3.  There are several accounts in the Bible of GOD sending angels to intervene without interacting with a human(Basically the Angels fought on there own).  Angels have directly acted independently(of humans that is) several times in the old testament and to ignore that completely in the game doesn't seem right. 
*Citation needed

http://www.blueletterbible.org/Bible.cfm?b=Rev&c=1&v=1&t=KJV (http://www.blueletterbible.org/Bible.cfm?b=Rev&c=1&v=1&t=KJV)
Title: Re: Expansion Submissions Discussion
Post by: theselfevident on September 16, 2011, 06:42:13 PM
Any thoughts on these as Doms:

The First Seal. Revelations 6:2 “Search Deck for any dominant”
The Second Seal. Revelations 6:4 “Holder may initiate 2 battles this turn. Only one lost soul maybe rescued this turn.”
The Third Seal. Revelations 6:5 “You may shuffle lost souls from your territory or place lost souls from opponent’s deck in to that opponent’s land of bondage so that each player has an equal # of lost souls in play”
The Fourth Seal. Revelations 6:7-8 “Discard all characters in each players’ territory including yours”
The Fifth Seal. Revelations 6:9 “Return all NT heros from each players discard to play”
The Sixth Seal. Revelations 6:12-14 “Discard all sites and fortresses in play”
The Seventh Seal. Revelations 8:1 “Negate a Dominant card played by your opponent this turn except Son of God.”

edited
Title: Re: Expansion Submissions Discussion
Post by: JSB23 on September 16, 2011, 07:06:14 PM
Third, Fourth, and Sixth are OP.

The rest are underpowered and would never get played.  :P
Title: Re: Expansion Submissions Discussion
Post by: Minister Polarius on September 16, 2011, 07:22:21 PM
The main problem with making angels good on their own is I don't see a way to do it without making them OP. The only reason they're not broken right now is that it's hard to use them without other strats mixed in. Think about it, they have 2 FbtN Heroes that are bigger than all the others, a CBN Angel who can hold a play-first weapon, an ITB+win enhancement, 3 multiple band enhancements (one of which brings in all of the opponent's EC's), an Hero that searches for an Enhancement at no cost, a Hero that takes the opponent's evil doms out of the picture, a perpetual recursion fortress that is difficult to target (and the main card that does target it is in a theme that Angels slaughter), Protection of Jerusalem, a CBN band to anyone with a 3 turn cost, and they're difficult to target.
Title: Re: Expansion Submissions Discussion
Post by: Korunks on September 16, 2011, 10:30:40 PM
there's no biblical case where angels act on their own.
I think the angel who slaughtered all those Assyrians did so by himself.
He was intervening on behalf of Hezekiah  :P

That doesn't mean that he didn't enter combat alone?  I think you and I are using different definitions of "Acting on their own".  I am referring to any time the angels did something directly to effect the enemies of GOD, as opposed to them simply encouraging humans to do a task.

3.  There are several accounts in the Bible of GOD sending angels to intervene without interacting with a human(Basically the Angels fought on there own).  Angels have directly acted independently(of humans that is) several times in the old testament and to ignore that completely in the game doesn't seem right. 
*Citation needed

Let's see:

Daniel 10:13
2 Kings 19:35(already mentioned)
The Story of Balaam (quite a few verses)

The point is GOD sent these angels to do a task, and they did it.  How is that not them taking action?
The main problem with making angels good on their own is I don't see a way to do it without making them OP. The only reason they're not broken right now is that it's hard to use them without other strats mixed in. Think about it, they have 2 FbtN Heroes that are bigger than all the others, a CBN Angel who can hold a play-first weapon, an ITB+win enhancement, 3 multiple band enhancements (one of which brings in all of the opponent's EC's), an Hero that searches for an Enhancement at no cost, a Hero that takes the opponent's evil doms out of the picture, a perpetual recursion fortress that is difficult to target (and the main card that does target it is in a theme that Angels slaughter), Protection of Jerusalem, a CBN band to anyone with a 3 turn cost, and they're difficult to target.


I agree it would be trick, but I never said it would be easy :)  Just that I don't think its wrong.

The seven Seals as Dominants:

The First Seal. Revelations 6:2 “Search Deck for Son of God or New Jerusalem”
The Second Seal. Revelations 6:4 “Holder may initiate 2 battles this turn. Only one lost soul maybe rescued this turn.”
The Third Seal. Revelations 6:5 “You may shuffle lost souls from your territory or place lost souls from opponent’s deck in to that opponent’s land of bondage so that each player has an equal # of lost souls in play”
The Fourth Seal. Revelations 6:7-8 “Shuffle all characters in each players’ territory including yours”
The Fifth Seal. Revelations 6:9 “Return all NT heros from each players discard to play”
The Sixth Seal. Revelations 6:12-14 “Discard all sites or fortresses in play”
The Seventh Seal. Revelations 8:1 “Negate a Dominant card played by your opponent this turn except Son of God.”

My main beef with this is the first one.  I have always been taught that the first rider of Revelation was the Antichrist not Jesus.  Plus a CBN search for arguably the strongest 2 cards in the game I also don't like.
Title: Re: Expansion Submissions Discussion
Post by: Minister Polarius on September 16, 2011, 10:36:56 PM
There's also Michael fighting Satan, Michael fighting the Princes of Greece and Persia, and Michael probably fighting Hitler.
Title: Re: Expansion Submissions Discussion
Post by: theselfevident on September 16, 2011, 11:11:53 PM
The seven Seals as Dominants:

The First Seal. Revelations 6:2 “Search Deck for any Dominant
The Second Seal. Revelations 6:4 “Holder may initiate 2 battles this turn. Only one lost soul maybe rescued this turn.”
The Third Seal. Revelations 6:5 “You may shuffle lost souls from your territory or place lost souls from opponent’s deck in to that opponent’s land of bondage so that each player has an equal # of lost souls in play”
The Fourth Seal. Revelations 6:7-8 “Shuffle all characters in each players’ territory including yours”
The Fifth Seal. Revelations 6:9 “Return all NT heros from each players discard to play”
The Sixth Seal. Revelations 6:12-14 “Discard all sites or fortresses in play”
The Seventh Seal. Revelations 8:1 “Negate a Dominant card played by your opponent this turn except Son of God.”

My main beef with this is the first one.  I have always been taught that the first rider of Revelation was the Antichrist not Jesus.  Plus a CBN search for arguably the strongest 2 cards in the game I also don't like.
[/quote]

Fixed, as I was not necessarily trying to interpret the book of Revelations as I am no expert.  :)
Title: Re: Expansion Submissions Discussion
Post by: megamanlan on September 17, 2011, 03:01:15 AM
The Seals cannot be taken as Doms, it's a misinterpretation of the game.

As for my LS, looking at the LS from RoA/FooF and Di how can u say they are OP?

Also Angels DO preach the gospel in Revelation! Rev 14:6:
Then I saw another angel flying in the midst of heaven, having the everlasting gospel to preach to those who dwell on the earth to every nation, tribe, tongue, and people— (Revelation 14:6 NKJV)
Now tell me that there is another Everlasting Gospel and what it is?
Title: Re: Expansion Submissions Discussion
Post by: JSB23 on September 17, 2011, 06:47:43 PM
I can say they're OP because they are. :P

Lost Soul (Rejoicer)
Rev. 11:10
If a Hero is Discarded this turn, Protect this Lost Soul from Rescue.
Almost impossible to rescue in T2

Lost Soul (Fearer)
Rev. 6:16
Each time an Evil Dominant is played, search Discard Pile for a Site. If this Lost Soul is in a Site and an Good Dominant is played, Shuffle up to 3 Lost Souls in sites into Deck.
Makes Far Country obsolete, gives Samaria reduction an unneeded boost, Techs well with heretics.
No.

Lost Soul (Torture)
Rev. 9:6
While this Lost Soul is in play, Humans cannot be Discarded. Protect this Lost Soul from rescue by a Hero with reduced Abilities.
This + Uzzah/Creeping Deceiver/ Sabbath breaker... the list goes on and on.
Also boosts Samaria reduction.

Lost Soul (Worshipper)
Rev. 13:4
While a Demon or an Idol is in play, Protect this card from Rescue by a Dominant. Holder may Discard a Orange Card in hand after Battle to Protect this Card from Rescue this turn.
Impossible to rescue in T2, almost impossible in T1.

Lost Soul (Unrepentant)
Rev. 9:20
If a Lost Soul is rescued or a Character is converted to a Hero, (except by an Artifact) Protect this Lost Soul and all Lost Souls not in Sites from rescue this turn.
Destroys Luke, makes SoG a guaranteed block.

Lost Soul (Blasphemer)
Rev. 16:9
If an Enhancement that Involves Judgement or Plague is in play, Protect this Lost Soul from Rescue.
Judgement or Plagues? What the heck does that mean?
Does Protection of Jerusalem count because it's God casting judgement on the Assyrians?
Aside from those questions there's the potential that it can become unrescuable.

Lost Soul (Boaster)
Rev. 3:17
When this Card is Drawn, Place a Hero Opponent Controls under Deck to Draw 1. Drawing and Place Abilities Cannot be Negated.
No, no, no, NO.
This is the exact opposite of what we want to do with the set.

Note:
Spell out "you", we aren't texting, it's not going to cost you money to type two extra characters.
~~~~~~~~~~~~~~~~~~~~

Anyone going to the Arden Hills game night want to help me test these?
Title: Re: Expansion Submissions Discussion
Post by: theselfevident on September 17, 2011, 07:00:20 PM
The Seals cannot be taken as Doms, it's a misinterpretation of the game.


I didn't know the game could be misinterpreted... Does anyone else feel like I'm misinterpreting the game?
Title: Re: Expansion Submissions Discussion
Post by: megamanlan on September 17, 2011, 07:59:42 PM
Discarder - it should be able to be rescued, why is it impossible?

Fearer - Explain what you mean. I run Sitelock (the only kind of Deck that uses Far Country that I know of) and I would use Far Country over this one myself.

Torture - remember that this stops Bab's Banquet, Failed Objective, Bearing Bad News, etc. Any Card that requires u to Discard a Character(s) as a Cost would be useless. I think I might change it to say:
'All Character Effects that Discard the Character after battle become Effect may be used once.' so people don't build decks around Discard Characters. Also this does stop Bab Soilders, Arioch and other very useful cards as well.

Worshipper - I can change it to Revelation Demon and add 'Except by an Angel' to the Card. Also I'll Change that Orange Card to Orange Enhancement.

Unrepentant - Isn't that the point to get rid of sets like that? Anyway, Unless you use Site Lock this isn't that great. Not to mention the number of Enhancements that kick LS's out of Sites.

Blasphemer - No it doesn't. Only Cards specifically noting Judgement, like the Seals, only cards that are initiating Judgement like the Plagues of Egypt, the Seals, the Trumps, and cards that are specifically apart of God's Judgement of a person or people. PoJ depicts Angels protecting Israel by fighting the Assyrians. Okay?

Boaster - I'd like it! Let's bring back the LS dropper Cards! Not to mention Set-Aside and Punisher aren't that bad. But maybe I should change it to 'Draw and Place Abilities cannot be Prevented' instead.

Don't forget that FbtN LS stops all of this and so does all of the 'Negate LS' Abilities out there, so I don't see the problem here since none of them are CBN or even CBP. So after the changes and Browarod's suggested LS and other card Ideas that I have, they counteract these cards anyway, not to mention their are already cards out there to stop them, so I think there okay.
Title: Re: Expansion Submissions Discussion
Post by: JSB23 on September 17, 2011, 10:48:14 PM
Discarder - there are about a bajillion (give or take a few jillion) cards that discard heroes, Stone of Thebez comes readily to mind.

Fearer - Far country activates once, this can potentially activate ten times.

Torturer - I'd trade Death of Unrighteous to make my Nero/Garrison/Sabbath Breaker/Heretics unkillable

Worshipper - Revelation demon? The heck? Anyway, adding the except for an angel part does almost nothing and making it an enhancement is still OP in type 2.  EDIT: Just noticed these are all part of your revelation set. ಠ_ಠ

Unrepentent - No, the point of it is to counter popular Metas and nerf overpowered ones, last time I check Luke heroes were neither.

Blasphemer - Says you, I can make a pretty good case for PoJ, which is my point; judgment too vague a category. That and I'm against LS that auto-protect themselves.

Boaster - Not sure if trolling or just ignorant.... Pol said that the point of this set is to counter drawing decks, this makes them exponentially more powerful because Confusion of Mind, Covenant With Death and Golden Calf can't stop drawing if this card is up.
Title: Re: Expansion Submissions Discussion
Post by: Warriorclass on September 18, 2011, 04:07:10 PM
Off Topic: what are these submissions for, will they actually be cards (maybe)?
Title: Re: Expansion Submissions Discussion
Post by: Eric the Wolfe on September 18, 2011, 04:14:32 PM
Off Topic: what are these submissions for, will they actually be cards (maybe)?

These submissions are for a (unofficial) player created expansion. They will most likely not be printed and are just for fun.
Title: Re: Expansion Submissions Discussion
Post by: megamanlan on September 18, 2011, 09:10:30 PM
The Seals cannot be taken as Doms, it's a misinterpretation of the game.


I didn't know the game could be misinterpreted... Does anyone else feel like I'm misinterpreting the game?

Just look at the current Doms, SoG, NJ, Burial, Doubt, GoW, Mayhem, GotL, AotL, Guardian and Falling Away. These cards cannot be properly represented by any other card type, The Seals are linked to Angels and ur interpretation of the verses and game are wrong. These Cards can be interpreted by Silver Enhancements because they are linked to Angels. Domiants are for cards that cannot be properly represented by another card type. Understand?

Also, read the verses before you make ideas on the cards, most of the players that I have met don't want cards that have some effect that is vaguely or not anywhere close to what the verses say, and what I read of ur Doms that is an issue.
Title: Re: Expansion Submissions Discussion
Post by: Minister Polarius on September 18, 2011, 10:38:08 PM
Off Topic: what are these submissions for, will they actually be cards (maybe)?
They are submissions for an unofficial online expansion. They will be playable as an optional game type on RTS.
Title: Re: Expansion Submissions Discussion
Post by: Josh on September 18, 2011, 10:39:20 PM
The Seals cannot be taken as Doms, it's a misinterpretation of the game.


I didn't know the game could be misinterpreted... Does anyone else feel like I'm misinterpreting the game?

Just look at the current Doms, SoG, NJ, Burial, Doubt, GoW, Mayhem, GotL, AotL, Guardian and Falling Away. These cards cannot be properly represented by any other card type, The Seals are linked to Angels and ur interpretation of the verses and game are wrong. These Cards can be interpreted by Silver Enhancements because they are linked to Angels. Domiants are for cards that cannot be properly represented by another card type. Understand?

Also, read the verses before you make ideas on the cards, most of the players that I have met don't want cards that have some effect that is vaguely or not anywhere close to what the verses say, and what I read of ur Doms that is an issue.

Angel of the Lord can't be represented by a silver hero?  Christian Martyr couldn't be represented by an enhancement?

Also, Grapes of Wrath is from Revelations...
Title: Re: Expansion Submissions Discussion
Post by: megamanlan on September 18, 2011, 11:34:42 PM
AotL is a representation of the pre-incarnate Jesus from Exodus. In Luke, the angel mentioned could not be represented by a Silver Hero because of the part, 'And the Glory of the Lord shone around them' How could that be a Silver Hero?
Although I will mention that I do use the following verses for support for Angels to rescue LS's.

CM would be an Enhancement? How? And what Brigade what that be? CM is an Evil Dominant because it can't be a Multi Evil Enhancement w/o it being OP.

GoW, So? What does that have to do w/ this? CM is from Revelation too.

There is no way to make the Seals Doms because it would be impossible to be biblically accurate w/o them being OP. Plus all Doms are there because the best next option for them is to be OP Cards on other types. Doms are to be cards that would only work as cards that cannot work otherwise w/o being OP w/o really easy ways for Opponents to stop them.
Title: Re: Expansion Submissions Discussion
Post by: lightningninja on September 18, 2011, 11:41:54 PM
CM would be an Enhancement? How? And what Brigade what that be? CM is an Evil Dominant because it can't be a Multi Evil Enhancement w/o it being OP.
Do you realize what you said? Just read it again. We made it a card that can be played at ANY time in any deck instead of an enhancement.  ;D
Title: Re: Expansion Submissions Discussion
Post by: megamanlan on September 19, 2011, 01:13:52 AM
U can't tell me that making an Enhancement that Discards a Hero and is CBN and is a staple is not OP?
Title: Re: Expansion Submissions Discussion
Post by: Alex_Olijar on September 19, 2011, 01:33:09 AM
U can't tell me that making an Enhancement that Discards a Hero and is CBN and is a staple is not OP?

Are you trying to insinuate that fact that it is a dominant balances it? Because it doesn't.
Title: Re: Expansion Submissions Discussion
Post by: megamanlan on September 19, 2011, 02:22:07 PM
Then why do we have Dominants?
Title: Re: Expansion Submissions Discussion
Post by: BubbleBoy on September 19, 2011, 03:24:31 PM
As a fun game mechanic. What more does it need to be?
Title: Re: Expansion Submissions Discussion
Post by: megamanlan on September 19, 2011, 05:59:49 PM
Because everything in the game has more meaning than a 'game mechanic'.
Title: Re: Expansion Submissions Discussion
Post by: lightningninja on September 19, 2011, 06:34:28 PM
Because everything in the game has more meaning than a 'game mechanic'.
Wait now I'm just curious. Yes or no: you believe making CM a multi-enhancement, instead of a dominant, would be less broken?
Title: Re: Expansion Submissions Discussion
Post by: Korunks on September 20, 2011, 05:32:47 PM
Especially since several of the cards submitted by those on the committee haven't been mentioned either.  Pol has the most submitted and almost zero talk about them.
Title: Re: Expansion Submissions Discussion
Post by: Josh on September 20, 2011, 09:50:29 PM
So far, the discussion on new cards, in 60+ cards, has been limited to:

1.  A handful of REPs expressing the desire that Silver not be a viable standalone offense.  This is very reasonable, since (as Pol said) it's going to be extremely difficult to make Silver viable standalone without making it OP
2.  Some discussions on some (mostly) OP lost souls

...and that's been about it.  I'm just brainstorming ideas to move this along.  Here's my idea:

Some people have submitted many many cards.  Perhaps they could highlight a few of their favorites and why they fit into Pol's outline of what cards are desired (hurts speed, hurts Dominants, etc).  Then the reviewers/REPs could give constructive feedback on how the card could be modified to be more playable/less OP/etc, and then the person could "perfect" their favorite cards to give them a better chance of making the cut.

I will offer my card, Swift, up for criticism.  I was going for a Silver hero that:
1.  Is useful in both T1 and T2
2.  Is good for initiative (5/2, negates play abilities)
3.  In-brigade banding.  I made it CBN by evil cards, since most brigades have CBN banding in-brigade, and Swift is only 5/2, and most Silver cards are negatable (unless Michael is in battle).  Maybe CBN is OP though.  Criticism welcome.

Also, I think it would be cool for future cards to not merely "stop" the overpowered things like drawing and Dominants, because they usually only work if they get set up in advance.  We could make cards that severely punish players that use them.  Such as:

Human EC
Some abilities
"If opponent has drawn cards this turn from a good card, you may remove a good card in play or opponent's hand from the game.  Blah blah something else to make this card theme-related so it might get played.  Cannot be negated."

Site
Some color
X = the number of cards drawn by special ability on heroes this turn
"At any time, if opponent's hero is making a rescue attempt or battle challenge, you may place X cards in your land of bondage on the top or bottom of owner's deck."
Title: Re: Expansion Submissions Discussion
Post by: megamanlan on September 20, 2011, 10:18:56 PM
Because everything in the game has more meaning than a 'game mechanic'.
Wait now I'm just curious. Yes or no: you believe making CM a multi-enhancement, instead of a dominant, would be less broken?

No, it would be worse, a Multicolor Discard Hero Enhancement that's CBN + u can have another copy for every 50 cards in a deck is OP in my book!
Title: Re: Expansion Submissions Discussion
Post by: JSB23 on September 20, 2011, 10:30:37 PM
You can only have 1 multicolor per deck :P
Title: Re: Expansion Submissions Discussion
Post by: megamanlan on September 20, 2011, 10:32:51 PM
Also, this new set makes it really easy to stop Silver stand alone. Considering that Silver only has 2 Heroes that are CBN that anyone would ever use.

Besides most of the new Prophets, and Characters in general are making Angels less and less OP, and don't forget that Angels cannot recur any Battle-enders, (Vs Prophets, Disciples, Priests, and many other sets).

Plus the only Really good Silver Heroes are the FBTN and the searchers, and all of their effects can be stopped as well.

As for CM, Still, I see it as an Enhancement is worse then it being a Dom.
Title: Re: Expansion Submissions Discussion
Post by: JSB23 on September 20, 2011, 11:44:31 PM
I'm pretty sure Pol knows a little bit more about game balance then you  ::)

As for CM, Still, I see it as an Enhancement is worse then it being a Dom.
You sir are poor and Irish.
Title: Re: Expansion Submissions Discussion
Post by: megamanlan on September 21, 2011, 12:39:00 AM
I'm making an argument for Stand-alone Angels, considering that I play them so I do know them better than most others (who are not currently running them).
Angels have hardly any CB-anything  cards that are good and only 1 playable CBN card.

As for CM, I am Irish (partly) but do we have to just go down to name-calling?
Title: Re: Expansion Submissions Discussion
Post by: EmJayBee83 on September 21, 2011, 01:08:07 AM
I don't think has anything to do with your nationality or name-calling.  I believe it was a reference to Gentle Manne of Leisure and was meant as a joking put-down*.'

*In my day we would have probably gone with, "Your mother is an hamster and your father smells of elderberries!"
Title: Re: Expansion Submissions Discussion
Post by: Minister Polarius on September 21, 2011, 10:14:13 AM
Megaman, you were warned about double-posting. Triple-posting is not any more acceptable.
Title: Re: Expansion Submissions Discussion
Post by: megamanlan on September 21, 2011, 02:47:55 PM
Sorry, I posted that late and it slipped my mind.

Anyway, I do play stand-alone Angels and they have only 1 useful CBN enhancement and a handful of useful Characters that are CBN. Plus Angels have NO good drawing, no recurring of good Enhancements, no Site/Fortress Discarders, no Artifact anything, no Hand/Deck Protection while in play.

Angels don't have anything that could make them crazy and they can't stand up to any real Negate all Cards.

Also, as to Wrath of the Lord, the section suggests that it should be a curse or at least Silver. It makes no sense as Teal Brigade.
Title: Re: Expansion Submissions Discussion
Post by: drb1200 on September 26, 2011, 09:56:43 PM
Just wanted to test-drive my new template.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm7.static.flickr.com%2F6160%2F6187569288_1cce2b35a6_z.jpg&hash=f33bc4c4a4228c4a7a5b4e1cdae45ae5bea9641b)

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm7.static.flickr.com%2F6173%2F6187569590_8115281b5c_z.jpg&hash=b4e18e1a6499d239ae80e5f8dd23afcf2afc30f8)

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm7.static.flickr.com%2F6157%2F6187569864_f49450c448_z.jpg&hash=0ddbc0fe5432bd3e0033805f00147d18f9d93772)

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Here is my photo stream: http://www.flickr.com/photos/onefortheocracy/ (http://www.flickr.com/photos/onefortheocracy/)
Title: Re: Expansion Submissions Discussion
Post by: Korunks on September 27, 2011, 08:48:19 AM
Template looks pretty good.  The cards are also ok.  I think Cornelius should have the same numbers as the other centurions. (7/6)  Maybe allow him to band to all Centurions?  That would give centurions a nice little punch.  I have been thinking about a Jezebel card with that verse, but I thought it would be neat for her to mess with NT heros to match with the verse better.  I like False Vision.
Title: Re: Expansion Submissions Discussion
Post by: megamanlan on September 27, 2011, 02:23:13 PM
I agree. Jezabel should be a bit more like the Entrapping Pharisees.
Title: Re: Expansion Submissions Discussion
Post by: Red Wing on September 27, 2011, 04:20:35 PM
I like the cards a lot, but I agree with Korunks and Megamanian.
Title: Re: Expansion Submissions Discussion
Post by: Warriorclass on September 27, 2011, 10:37:00 PM
  I think Cornelius should have the same numbers as the other centurions. (7/6)  Maybe allow him to band to all Centurions?  That would give centurions a nice little punch.

Yeah, if it said all centurions it would make peeps use the old 7/6 centurion (x3)
Title: Re: Expansion Submissions Discussion
Post by: drb1200 on September 28, 2011, 03:12:44 PM
Updated.
Title: Re: Expansion Submissions Discussion
Post by: megamanlan on September 28, 2011, 04:01:01 PM
What updates?
Title: Re: Expansion Submissions Discussion
Post by: Red Wing on September 28, 2011, 04:02:03 PM
What updates?

Edomite cards.
Title: Re: Expansion Submissions Discussion
Post by: JSB23 on September 28, 2011, 05:20:44 PM
Doeg is a little messed up,

 it should read "You may shuffle an inactive artifact into your deck to search deck for an evil enhancement."
The way you have it worded the evil enhancement would go into the artifact pile  ::)
Title: Re: Expansion Submissions Discussion
Post by: Asahel24601 on September 28, 2011, 07:50:32 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi1211.photobucket.com%2Falbums%2Fcc431%2FAsahel24601%2Fmessenger.jpg&hash=dfae919eaff3c01c48be1b50925b638519a4e387)
Title: Re: Expansion Submissions Discussion
Post by: Drrek on September 28, 2011, 08:53:32 PM
Doeg is a little messed up,

 it should read "You may shuffle an inactive artifact into your deck to search deck for an evil enhancement."
The way you have it worded the evil enhancement would go into the artifact pile  ::)

Actually it wouldn't put it in the artifact pile, it would go to its default location.  I don't know if that's to the field of battle or to hand in this situation though, but a card can never go to an illegal location.

so any other situation where a card exchanges for another card into a non-legal place will go where?

The default location for that card. This lines up with other examples you might already be familiar with:

I band to your Philistine Armorbearer. I use his ability to search my deck for a Philistine. Your cards are never put into my deck so the Armorbearer is shuffled into your deck.

If I have your Great Faith because of Gleaning the Fields or Taking Egypt's Wealth, and I play it in battle, it does not go into my deck, it goes to yours.

There was a time when people tried to say that Ithamar, son of Aaron could activate any Artifact into the Tabernacle. Rob accurately ruled that The Tabernacle can only hold a Tabernacle Artifact based on it's identifier.
Title: Re: Expansion Submissions Discussion
Post by: soul seeker on September 29, 2011, 01:03:30 PM
Short Shameless Plug:
   Finished my 7 Detestable Sins and "Xodia"-like Demon on the other (Expansion Submissions) thread (pg. 2) a little bit ago.  I'm curious about some of your thoughts.  Personally and biasly, I think they are great.   8)


* Sorry for the lack of pictures...I do not have any kind of editing/paint program.  :-[
Title: Re: Expansion Submissions Discussion
Post by: drb1200 on November 21, 2011, 07:58:46 PM
Bump
Title: Re: Expansion Submissions Discussion
Post by: Minister Polarius on November 21, 2011, 08:29:10 PM
This is going to be a lot easier to do with the new card maker. Expect a first round of testing by the end of December.
Title: Re: Expansion Submissions Discussion
Post by: BubbleBoy on November 22, 2011, 07:44:38 AM
What new card maker would that be?
Title: Re: Expansion Submissions Discussion
Post by: Red Wing on November 22, 2011, 08:44:07 AM
The Redemption Connect! card maker.
Title: Re: Expansion Submissions Discussion
Post by: Red Wing on November 22, 2011, 03:12:43 PM
This is going to be a lot easier to do with the new card maker. Expect a first round of testing by the end of December.

How will the cards that were submitted be selected for testing? Or will all cards be tested?

sorry about the double post, but I wanted to bump this thread up.
Title: Re: Expansion Submissions Discussion
Post by: Minister Polarius on November 22, 2011, 03:23:11 PM
The committee will decide on a draft for the first round of playtesting.
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