Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: cookie monster on April 21, 2011, 08:06:05 PM
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0/0 multi colored evil territory class enchancment
Fall of babylon
interupt the speciel ability of any fortress in play and move it to holders teretory for remander of game, that fortress may hold as many demons as holder chooses, protect demons from discard by a good card exept silver discard abilities.
Revelations 18:2, And he called out in a mighty voice,"Fallen, Fallen is
Babylon the great! She has become a dwelling place for demons, a haunt for every unclean spirit, a haunt for every unclean bird, a haunt for every unclean and detestable beast.
follow for pictur:http://www.apocalyptic-theories.com/gallery/babylon/dore.jpg
0/0 silver territory class enhancment
A thousand years
set all demons aside untell all decks run out of cards.
Revelations 20:2
And he siezed the dragon, that ancient serpent, who is the devil and satan, and bound him for a thousand years.
follow for picture: http://www.renderdreams.com/Media/revelation.jpg
0/0 silver territory class enhancment
defeat of satan
if played after "A thousand years" remove all demons in all set aside areas, all discard piles, all decks, all teretories, and in the battle, from the game.
Revelations 20:9
And they up over the broad plain of the earth and surrounded th camp of the saints and the beloved city, but fire came down from heaven and consumed them.
follow for picture:http://www.renderdreams.com/Media/revelation.jpg
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Not bad, but they do need to be reworded like this:
Fall of Babylon
0/0 Multi Evil Enhancement
Rev. 18:2, Involves Judgement
Inturrupt a Set-Aside Fortress and place it in Owners Territory. The Effect of that Fortress becomes 'Holds any Amount of Demons. Protect Holders Demons from Discard Abilities except by a Silver Brigade Hero.'
Because the Fortress' effect was changed they can't be re-Set aside, except for one, which is The Gates of Hell, but if the effect is changed then so when they are re-set aside their effects don't change.
For A Thousand Years, Drop the Territory Class. And reword it so it sounds right and change it to eather Battle or Territory.
For Defeat of Satan, once again, Drop the Territory Class, make it that you Remove A Thousand Years to activate it. And don't have it remove from players Decks, that's too OP'd like that.