Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Asahel24601 on May 19, 2012, 12:06:57 AM
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I like how you worded the ability. It really seems to fit the verse. It's also rare to have a covenant or curse that actually can be useful as either an art OR an enhancement, but this one definitely could.
I think it may be too powerful though. Cards that can be active outside battle and end a battle/extend a battle are very powerful, but if this card was an artifact, I don't think I'd have a problem with it. My concern is that it gives Brown an additional CBN battlewinner.
Now, I recognize that Gomer/Uzzah/Amelekite's Slave cannot use it, so it doesn't help the meta defense. But I fear that it may create a new meta defense, since this card is kind of like a hybrid between Unholy Writ and Haman's Plot (in terms of functionality).
I applaud your effort to make the card match the verse. I think it just needs a little toning down (not sure how that would be done) in order to be balanced enough.
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As much as I would like to give defense a boost, this is overpowered. A card that is activated outside of the battle and CBN wins the battle is not good.
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What if it said
If a warrior class evil character holding a weapon is in battle, you may remove this card from the game to DC all cards in battle. Cannot be negated. If opponent has rescued 2 or less souls they may begin a new battle.
I know this is a long ability, but I think it makes it a potential battle winner that has a cost
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Quick note: You don't have to put Curse in the identifier of a Curse. That was stopped after Priests.
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It's literally not possible to have an OP Defensive card right now unless it can be splashed into a Meta-Defense. Make it so that a character has to be holding a weapon, but keep everything else the same.
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I Agree with minister
I'd love to see defense become more viable in T-1
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Fixed
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its still overpowered, especially in type II. A very significant portion of type II decks use warrior class characters and weapons, they do not need a CBN played outside of battle battle-winner.
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There's also a lot of art destruction in T-2, as well as already having the potential for 3x Writ and 3x GiC which are also CBN for all intents and purposes. T2 offenses are very band-happy as a result, and this would just give another option that would hit a few things that the existent out-of-battle winners can't while missing a few things the others would hit (such as Jacob) and also costing you an EC and a horse.