Author Topic: dermo is back wit new cards!  (Read 3530 times)

Offline Xonathan

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Re: dermo is back wit new cards!
« Reply #25 on: October 19, 2016, 12:50:52 PM »
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My bad. Didn't read that.
Look to the Lord and his strength; seek his face always.
1 Chronicles 16:11

Offline dermo4christ

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Re: dermo is back wit new cards!
« Reply #26 on: October 19, 2016, 01:11:21 PM »
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Offline dermo4christ

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Re: dermo is back wit new cards!
« Reply #27 on: October 24, 2016, 12:28:40 PM »
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Here are the next 5 ideas:

Amos Green Hero 5/2
SA: Negate Evil Kings. Discard King Jeroboam II. Cannot be negated.
Verse: Amos 7:11

Manoah Gold Hero 5/5
ID: Danite
SA: You may exchange Manoah with an O.T. angel or Samson in deck or discard pile. Your Judges cannot be ignored.
Verse: Judges 13:8

Bound Demon 12\12 MC Evil Character
ID: Unique
SA: If a Disciple is in play, this demon may only block every other turn. First Strike. If block is successful, capture a Disciple.
Verse: Revelation 20:2

Scarlet Line Artifact
ID: May be activated on Rahab
SA: Upon activation, you may place a Hero from your hand face down in a site.  When a Lost Soul would be rescued from that site you may shuffle a face down Hero into your deck instead. Limit twice per game.
Verse: Joshua 2:18

7 Day March Teal/Gold TC Good Enhancement
ID: X=number of opponent's Evil fortresses
SA: Place this in your territory for 7 turns. While in play negate opponent's evil fortresses. Any characters in those fortresses return to territories and are decreased by X. When this card leaves play after 7 turns discard opponent's evil fortresses. Cannot be negated if used by a teal priest or Joshua.
Verse: Joshua 6:15,20

Hey guys,
I would like to create these cards within the next couple of days. I am curious as to what comments are out there for them... ;D Please make your comments so I can fix/create them accordingly.  Thanks for your support in my card making process....lol!

Offline Red Wing

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Re: dermo is back wit new cards!
« Reply #28 on: October 24, 2016, 12:34:39 PM »
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I think a gold hero who can exchange for AUTO, Secret Name, Captain, Michael ect. with no cost is too good.
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Offline The Guardian

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Re: dermo is back wit new cards!
« Reply #29 on: October 24, 2016, 12:50:22 PM »
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Here are the next 5 ideas:

Amos Green Hero 5/2
SA: Negate Evil Kings. Discard King Jeroboam II. Cannot be negated.
Verse: Amos 7:11

Green already has several Heroes that negate ECs so I think Amos is a little underwhelming. I think he could have a bit more creative of an ability.

Manoah Gold Hero 5/5
ID: Danite
SA: You may exchange Manoah with an O.T. angel or Samson in deck or discard pile. Your Judges cannot be ignored.
Verse: Judges 13:8

There isn't really a need to make the Judges set up faster. Perhaps he could be something like "Search deck or discard for a card with Samson in the title." There aren't a ton of evil ignore abilities so that second ability isn't going to do much.

Bound Demon 12\12 MC Evil Character
ID: Unique
SA: If a Disciple is in play, this demon may only block every other turn. First Strike. If block is successful, capture a Disciple.
Verse: Revelation 20:2

I like the concept but the "every other turn" could be difficult to track and could cause confusion if the EC is sent to hand/deck and resets. Perhaps it could be "If a Disciple is in play, set this demon aside after battle for two turns."

Scarlet Line Artifact
ID: May be activated on Rahab
SA: Upon activation, you may place a Hero from your hand face down in a site.  When a Lost Soul would be rescued from that site you may shuffle a face down Hero into your deck instead. Limit twice per game.
Verse: Joshua 2:18

I'm not a fan of a "Hero" artifact that stops Lost Souls from being rescued.

7 Day March Teal/Gold TC Good Enhancement
ID: X=number of opponent's Evil fortresses
SA: Place this in your territory for 7 turns. While in play negate opponent's evil fortresses. Any characters in those fortresses return to territories and are decreased by X. When this card leaves play after 7 turns discard opponent's evil fortresses. Cannot be negated if used by a teal priest or Joshua.
Verse: Joshua 6:15,20

I like this one, but Teal already has multiple ways to get rid of Fortresses--it's tempting to make it something like Witnesses to Creation (7 turn set aside with great benefit) but I'm not sure.

Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline dermo4christ

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Re: dermo is back wit new cards!
« Reply #30 on: October 25, 2016, 12:53:02 PM »
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Those abilities are fixed per your suggestions. Thanks Guardian!!! The card creations are on the way!
« Last Edit: October 26, 2016, 09:01:46 AM by dermo4christ »

Offline dermo4christ

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Re: dermo is back wit new cards!
« Reply #31 on: October 26, 2016, 01:14:31 PM »
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Here are the created cards for the prior card ideas:







On a couple of the cards I shortened the ability and the verse to fit.  Also, the artist is unknown for the last card and the card before it....the same.  I forgot to take off "Mah Designs" on Scarlet Line and forgot to put in Artist Unknown for the last one.  Also changed the brigade from multi color to Orange on Bound Demon since he is a demon.  Not sure why I had MC before. Sorry. But every thing else should be good. Thanks for all the comments! The next several are on the way!

Offline dermo4christ

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Re: dermo is back wit new cards!
« Reply #32 on: November 01, 2016, 08:21:39 AM »
+1
Here are the next few card ideas for commenting:

Donkey 0/1 White Hero TC
ID: Animal
SA: Once per game you may search deck for a good dominant and place it on this character. While that dominant is in play, negate all evil cards in play. If Donkey is discarded shuffle that dominant back into deck. No rescue attempt may be made with this character. Cannot be negated.
Verse: John 12:13-14

"Walk Before Me" Blue/Green Covenant 0/3
SA: If your Genesis Hero is blocked you may play the first enhancement. Limit twice per game.
Verse: Genesis 17:1

Guarding the Faithful 3/3 Gold/Green Good Enhancement
SA: Interrupt the battle and set aside all Evil Characters in battle. Cannot be negated if more than one Evil Character is in battle.
Verse: 1 Samuel 2:9

Miriam 4/4 Green/White Hero
ID: Prophet, Musician
SA: Play with the top card of deck face up. If it involves music you may take it to hand or you may discard it to ignore Gold Evil Characters. May band to an Exodus Hero. Cannot be negated.
Verse: Exodus 15:21

Rebekah 4/3 Blue Hero
ID: X=number of Genesis Heroes in play
SA: If blocked you may exchange a card in hand with a good Genesis enhancement in discard pile or you may reveal your hand to draw X (Limit 3). Cannot be interrupted.
Verse: Genesis 24:60

I know animals can't be heros, however, Donkey brought our Saviour to Jerusalem to bring the Word. This is why I made the donkey a hero. It also reads that "No rescue attempt may be made by this character."

 


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