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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Josh on October 13, 2010, 12:31:38 PM

Title: Den of Robbers
Post by: Josh on October 13, 2010, 12:31:38 PM
Inspired by the "Paintings of Abominations" card posted recently.  Let me know if either version sounds good.

Den of Robbers - 0/0 Gold evil EE (Brown?  Multi so only one per deck?)
Territory Class
Same verse

VERSION 1:
"Place this card on a good fortress in play or set-aside: Negate the special ability on that fortress.  If this card is removed from the fortress, you may search discard pile for a generic human evil character and put it in play."

VERSION 2:
"Place this card on a good fortress in play or set-aside to search discard pile for a generic human evil character: Negate the special ability on that fortress.  Discard this card if Son of God is played."
Title: Re: Den of Robbers
Post by: Minister Polarius on October 13, 2010, 12:32:43 PM
Doesn't make sense based on the verse, and all this hatin' on Fishing Boat (not OP) and Dust and Ashes (not OP) is really unwarranted.
Title: Re: Den of Robbers
Post by: Josh on October 13, 2010, 12:38:10 PM
Doesn't make sense based on the verse, and all this hatin' on Fishing Boat (not OP) and Dust and Ashes (not OP) is really unwarranted.
Well it wouldn't do anything to D&A, since its CBN.  I was just thinking about the time Jesus drove the merchants out of the temple or synagogue or whatever and said that they made it a "den of robbers" when it was really supposed to be for something else - something good.  Hence, negate a good fortress.
Title: Re: Den of Robbers
Post by: Minister Polarius on October 13, 2010, 12:45:41 PM
Yeah, but that's part of why it makes no sense. No Temples are set aside, so why is it going over there?

I think you can come up with a much cooler, much more original ability for this card.
Title: Re: Den of Robbers
Post by: Ironica on October 13, 2010, 01:38:16 PM
Wouldn't be interesting if when you place it on the fortress, any cards on it will become yours (since they are thiefs :) )
Title: Re: Den of Robbers
Post by: TheKarazyvicePresidentRR on October 15, 2010, 12:27:34 PM
Hm, I has an idea.
Gold/Grey TC
"Place this card in opponent's territory. At your upkeep discard one card from opponent's deck. Lost souls go to play instead. At any time opponent may give X cards from hand to owner of this card to remove it from the game."
X = Number of Thieves or Pharisees in play
Title: Re: Den of Robbers
Post by: Ironica on October 16, 2010, 11:23:13 AM
That would be too OP in T2.  You could have more pharasses out than a usual hand would be.
Title: Re: Den of Robbers
Post by: Minister Polarius on October 16, 2010, 09:03:35 PM
Not OP, you'd just have to get rid of it in some fashion other than giving cards.
Title: Re: Den of Robbers
Post by: Warrior_Monk on October 19, 2010, 04:41:08 PM
Den of Robbers should be a fortress.
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