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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Minister Polarius on January 07, 2010, 01:35:56 AM

Title: Demonic Realm
Post by: Minister Polarius on January 07, 2010, 01:35:56 AM
I like the idea of Orange being combo-centric and otherworldly. I don't like that it's easier than mess to destroy the combos. Bear in mind the pending card that will mess up a set-aside evil Fortress when judging whether these cards are OP.

Tartaros
Evil Fortress
-Plays to set-aside, holds any number of Demons-
"When your Demon would be Discarded, instead place it here. When your Demon wins a battle or places a card on a Hero, return a Demon from here to bottom of deck."

Demonic Realm
Evil Fortress
-Plays to set-aside, holds one Orange Curse-
"When your Demon is Discarded from battle, you may Discard the curse here to add your Demon to battle. Protect your Demons from Capture and Shuffle."

The Pit
Evil Fortress
-Plays to set-aside, holds one Orange Demon of */7 or greater-
"While Fortress is occupied, your Demons cannot be Ignored. Protect the bottom card of your deck from shuffle."

The Abyss
Evil Fortress
-Plays to set-aside, holds one Beast or The Leviathan-
"Your Evil set-aside Enhancements take one fewer turn to complete (minimum 1). Any with an unspecified time count the first prep phase twice. When your Demon is defeated in battle, you may Discard this card to add its contents to battle."

Shinar
Silver Site
"When this Site becomes occupied, you may place your Demon from hand or territory on this Site. While Demon remains, Protect your other Demons from all Special Abilities on Enhancements and Heroes when no Evil Character is in battle."
Title: Re: Demonic Realm
Post by: Master KChief on January 07, 2010, 01:48:34 AM
as always, pretty solid cards. me likey!
Title: Re: Demonic Realm
Post by: BubbleBoy on January 07, 2010, 09:26:09 AM
I like all of these except for perhaps Demonic Realm.
Evil Fortress
-Plays to set-aside, holds one Orange Curse-
"When a card would target your Demon for Discard, you may instead Discard the Curse here. Protect your Demons from Capture and Shuffle."
This fort is kind of a do-all for orange. I don't really like this "instead." If Tartaros is made, demons are already being retargeted for discard. Also, they already have TGoH and Madness (and now The Abyss) to put new guys in battle. I like the holding a curse part, but really you could put that on any one of your other fortresses. The protect clause is bland.

Basically, if only one fortress was made, I would have it be this one, but if all but one was made, I would get rid of this one.
Title: Re: Demonic Realm
Post by: Minister Polarius on January 07, 2010, 09:48:33 AM
That was partly my reasoning in making the card. If Orange were to get these cards, it would entirely reshape offenses and nullify Speed (for real this time). It's hard to put your trust in a Zeal/AoC/TGT deck when TGT doesn't work and even CBN battle-winners have to be played in bulk to win a battle. Successful offenses will require more staying power and the ability to win battles without relying on CBN Discard.

But, if only one of these were to be made, Demonic Realm just about sums it up.
Title: Re: Demonic Realm
Post by: BubbleBoy on January 07, 2010, 09:55:10 AM
It's hard to put your trust in a Zeal/AoC/TGT deck when...even CBN battle-winners have to be played in bulk to win a battle.
I agree totally on this point, but I just think Orange already has a great theme of adding characters into battle after the previous character was disposed of, and I think we should focus more on that rather than adding "discard this card instead" abilities, you know?
Title: Re: Demonic Realm
Post by: TheKarazyvicePresidentRR on January 07, 2010, 12:06:57 PM
Maybe discard this curse to band in a demon from hand, terr, or deck?
Title: Re: Demonic Realm
Post by: Minister Polarius on January 07, 2010, 02:13:33 PM
Good idea! Changed.
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