Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: browarod on November 22, 2011, 12:39:14 PM
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I was reminded how cool the art is on the old Evil card from Original, and Daniel posted the original art piece so I just had to make a card. It's actually a different card as opposed to an Evil reprint.
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi44.tinypic.com%2Flksn7.png&hash=2cffe5b4ef4d05a1414894e1a0e84ba27d429e7b)
Place in territory for 6 turns: Protect evil cards from conversion. Each upkeep, you may discard your Evil Character to convert a human Hero to an Evil Character while this card remains in play.
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like it, but I'd make it PG/crimson.
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Maybe make it Multi-Colored. That way all Evil Brigades and Decieve heroes
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I think this should be Pale Green/Orange.
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Love the card, but I'd make it Grey (the brigade of falsehood, lies and deception).
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For those that suggest pale green, I originally had it that way but then realized what an insane combo this + Protection of Jerusalem in an Assyrian defense could be.
I like the idea of orange, I like the idea of gray, I don't mind the crimson it has now. Of those 3 brigades, assuming I gave it 2, which 2 should it get?
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Gray/Orange. It doesn't fit w/ Crimson and would cause chaos w/ Babs.
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Given that it's an NT card, I was more thinking heretics than Babs, lol.
When I get home I'll change it to gray or gray/orange, not sure which yet.
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UPDATED. Made it just plain gray.
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Imagine a T2 deck with 4 of these, 2 Doctrine Like Leaven, and 9001 generic Phars/Sadds.
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Imagine a T2 deck with 4 of these, 2 Doctrine Like Leaven, and 9001 generic Phars/Sadds.
Since it's limited to one per territory, you're only going to get a maximum of 6 converted heroes at a time, and even then they all return to heroes the next turn when Deceived receives its 6th counter.
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Imagine a T2 deck with 4 of these, 2 Doctrine Like Leaven, and 9001 generic Phars/Sadds.
Since it's limited to one per territory, you're only going to get a maximum of 6 converted heroes at a time, and even then they all return to heroes the next turn when Deceived receives its 6th counter.
Didn't see the "limit one per territory" identifier. That makes much more sense.