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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Spenstar on February 14, 2020, 12:53:16 AM

Title: Card idea “Tithing” dominant
Post by: Spenstar on February 14, 2020, 12:53:16 AM
Good dominant “Tithing”

SA: Each player must discard a card from territory.
Holder may look at the top 3 cards of their deck, keep 1, and return the other two to anywhere in the deck.

Malachi 3:10

(Thoughts and opinions?)
Title: Re: Card idea “Tithing” dominant
Post by: 777Godspeed on February 14, 2020, 01:45:19 AM
I like the concept of the card. I think with current Redemptionese the SA would probably read more like this -
SA - Each player must discard a card from territory. Holder may look at the top 3 cards of deck and take 1. Topdeck, Underdeck or shuffle the rest.

Just my thoughts...


Godspeed,
Mike
Title: Re: Card idea “Tithing” dominant
Post by: Spenstar on February 21, 2020, 02:04:21 PM
Would the card be better or too overpowering if it was changed to look at 6 cards then top deck or bottom deck in any order?
Title: Re: Card idea “Tithing” dominant
Post by: Ironica on February 22, 2020, 12:22:19 AM
Well...since a tithe literally means a tenth, maybe look at the top tenth of your deck ;)
Title: Re: Card idea “Tithing” dominant
Post by: sepjazzwarrior on February 22, 2020, 08:32:56 AM
I think this would make a better enhancement than dom, doms are usually reserved for things only God and satan can do, while tithing is something more earthly, plus its just not powerful enough to warrant a dom slot
Title: Re: Card idea “Tithing” dominant
Post by: Spenstar on February 22, 2020, 03:03:29 PM
I think this would make a better enhancement than dom, doms are usually reserved for things only God and satan can do, while tithing is something more earthly, plus its just not powerful enough to warrant a dom slot

Well there is already a “Tithe” card enhancement but it does nothing like this does.
Title: Re: Card idea “Tithing” dominant
Post by: sepjazzwarrior on February 22, 2020, 03:05:22 PM
Yes the old card is basically useless, this would be a good ability for the reprint
Title: Re: Card idea “Tithing” dominant
Post by: Spenstar on February 23, 2020, 03:06:43 PM
Well...since a tithe literally means a tenth, maybe look at the top tenth of your deck ;)

Hey, if you play with a deck of at least 100 then that’s not such a bad idea. Maybe the it should also add in parentheses “or 10 if you started with 100 cards or more”. Although that may be too much words to put on a card. 😅 😂
Title: Re: Card idea “Tithing” dominant
Post by: Mr.Hiatus on February 23, 2020, 10:05:12 PM
Tithe Teal/Green/Clay
* Reveal top 10 cards of deck. Reserve this card to take one, (potential ability after the comma, it could be just this) place the rest beneath deck.
SA TC: Interrupt the battle. Regardless of protection, set aside all cards in battle. Start a new rescue attempt.

The star ability is very strong so you offset that a tiny bit by revealing the top ten to opponent. To further offset the strength of the card you would have to put everything revealed on the bottom. I wanted to say discard a card from hand but I didn't want to infer that Tithing discards anything theologically. I am weary about how easy it is to reserve Tithe after use and immediately topdeck it and do it again next turn, but hey, have you seen the new set?

I love set aside side battle cards. These are fun to play but also go along with the idea of tithing as setting something aside for the greater good. You set aside everything and then make a new rescue attempt, kind of 'tithey' if you ask me. I love the idea of a Tithe reprint, and I think there needs to be one. You might not need to make this green, but definitely clay, and I also like teal. I added green due to the original card but also because I wanted to give it three colors. I am primarily a T2 player so I would love this to be clay/teal only...

Anyway, you get to ItB, set everything aside, then make a new rescue attempt which a lot of people don't play with these kinds of cards, and I understand why, but with this star ability and the interrupt the battle people can see the strategic advantage to these cards as well as how fun they are. You get to activate more special abilities and if you can bait the opponent's best evil character into battle, or someone you can't get around, even if they are protected, and then make a new rescue attempt. This is not a battle winner but the star ability provides a very large advantage to see the top ten, a huge chunk of a deck in T1, heck even in T2 it can be more than a tenth of the deck in the opening hand. In T1 with a 50 card deck Tithe in the opening hand will look at well over 20% of your deck and allow you to take a card. Maybe add, put lost souls into play, I don't know.