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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Arrthoa on November 18, 2011, 02:47:54 PM

Title: Canaanites and Some Random Cards
Post by: Arrthoa on November 18, 2011, 02:47:54 PM
King Og of Bashan
Black 10/7
Identifiers: Warrior Class, Giant, Canaanite
Ability: Band to a Giant to search deck or discard for a evil enhancement with "giant" in ability and play it. If Block is successful take a opponent's unoccupied site.
Reference: Numbers 21:33

Anak
Black 10/10
Identifiers: Warrior Class, Giant, Canaanite
Ability: Band to a Son of Anak. Once per battle, Holder may discard a Evil Card from hand to return Hero in to Owners Territory.
Reference: Numbers 13:28

Talmai
Black 7/7
Identifiers: Warrior Class, Giant, Canaanite, Son of Anak
Ability: If another Canaanite Giant is in Battle, decrease all Heroes 3/3. Cannot be Prevented.
Reference: Numbers 13:22

Sheshai
Black 9/9
Indentifiers: Warrior Class, Giant, Canaanite, Son of Anak (X= # of Canaanite Giants in play)
Ability: If a Canaanite Site is in play, draw X (Limit 3) from bottom of deck. Lost Souls go to Land of Bondage and place Evil Cards in hand. Set the rest aside for 1  turns: then shuffle them back into draw pile.
Reference: Numbers 13:22

Ahiman
Black 8/8
Indentifiers: Warrior Class, Giant, Canaanite, Son of Anak
Ability: Capture a O.T. Hero of */6 or less if Canaan is in Play. Cannot be Prevented.
Reference: Numbers 13:22

Sisera's Army
Black 11/11
Identifier: Warrior Class, Canaanite, Army
Ability: Band to Sisera. Immune to O.T. Red Heroes. If this Evil Character is about to be discarded, discard a evil card from hand to heal character and decrease 3/3 each time.

The Last Temptation
Multi Good 2/2
Ability: If used by a N.T. Hero, negate all decrease and convert abilities on opponent's evil cards or remove an demon from the game.
Reference: Matthew 4:9-10

Deliah
Black 6/6
Identifiers: Philistine
Ability: If a Warrior Class Philistine is in battle, Capture a O.T. Male Hero. Cannot be negated if Hero is a Judge.
Reference: Same.

Bathsheba
Purple 5/5
Ability: Band to David.
Reference: Same

Hebron
Evil Fortress
Identifiers: Holds 1 Giant
Ability: Protect content from harm. While all your Evil Characters are Giants, Negate all Convert and Immune abilities on opponent's neutral and good cards. Giants in territory are protected from discard abilities on enhancements.
Reference: Numbers 13: ?
Title: Re: Canaanites and Some Random Cards
Post by: Nameless on November 18, 2011, 02:53:27 PM
son of Anak should be listed an identifier.
Title: Re: Canaanites and Some Random Cards
Post by: Red Wing on November 18, 2011, 02:58:36 PM
King Og of Bashan
Black 10/7
Identifiers: Warrior Class, Giant, Canaanite
Ability: Band to a Giant to search deck or discard for a evil enhancement with "giant" in ability and play it. Remove Evil Enhancement after battle.
Reference: Numbers 21:33
This seems pretty useless

Anak
Black 10/10
Identifiers: Warrior Class, Giant, Canaanite
Ability: Band to a Son of Anak. Once per battle, Holder may discard a Evil Card from hand to return Hero in to Owners Territory.
Reference: Numbers 13:28
Like this one

Talmai, Son of Anak
Black 7/7
Identifiers: Warrior Class, Giant, Canaanite
Ability: If another Canaanite Giant is in Battle, decrease all Heroes 3/3. Cannot be Prevented.
Reference: Numbers 13:22
Ok, but I'd try make it a little more useful

Sheshai, Son of Anak
Black 9/9
Indentifiers: Warrior Class, Giant, Canaanite (X= # of Canaanite Giants in play)
Ability: If a Canaanite Site is in play, draw X (Limit 3) from bottom of deck. Lost Souls go to Land of Bondage and place Evil Cards in hand. Discard the rest.
Reference: Numbers 13:22
This could really hurt you. I'd phrase it like this: "If a Canaanite Site is in play, draw X (Limit 3) from bottom of deck. Lost Souls go to Land of Bondage and place Evil Cards in hand. Set the rest aside for 1  turns: then shuffle them back into draw pile.

Ahiman, Son of Anak
Black 8/8
Indentifiers: Warrior Class, Giant, Canaanite
Ability: Capture a Hero of */6 or less if Canaan is in Play. Cannot be Prevented.
Reference: Numbers 13:22
Might be a little OP. Maybe say "May be used twice per game." or something

Sisera's Army
Black 11/11
Identifier: Warrior Class, Canaanite, Army
Ability: Band to Sisera. Immune to O.T. Red Heroes. If this Evil Character is about to be discarded, discard a evil card from hand to heal character and decrease 3/3 each time.
Like this A lot

The Last Temptation
Multi Good 2/2
Ability: If used by a N.T. Hero, negate all decrease and convert abilities on opponent's evil cards.
Reference: Matthew 4:9-10
UP

Deliah
Black 6/6
Identifiers: Philistine
Ability: If a Warrior Class Philistine is in play, Capture a O.T. Male Hero. Cannot be negated if Hero is a Judge.
Reference: Same.
This would be a powerful auto-block.

Bathsheba
Purple 5/5
Ability: Band to David. (Couldn't think of anything else)
Reference: Same

Hebron
Evil Fortress
Identifiers: Holds 1 Giant
Ability: While all your Evil Characters are Giants, Negate all Convert and Immune abilities on opponent's neutral and good cards.
Reference: Numbers 13: ?
Good, but I'd make it protect the Evil Giant too.
Title: Re: Canaanites and Some Random Cards
Post by: Arrthoa on November 18, 2011, 03:15:44 PM
Fixed a majority of them
Title: Re: Canaanites and Some Random Cards
Post by: Arrthoa on November 18, 2011, 03:53:48 PM
Anybody have any suggestions on how to improve Bathsheba
Title: Re: Canaanites and Some Random Cards
Post by: Arrthoa on November 18, 2011, 06:15:14 PM
There's a shot at Bathsheba.
Title: Re: Canaanites and Some Random Cards
Post by: Josh on November 23, 2011, 12:26:41 PM
Anybody have any suggestions on how to improve Bathsheba

Don't make her become an evil character.  I've seen no Biblical evidence that would support that.
Title: Re: Canaanites and Some Random Cards
Post by: Arrthoa on November 23, 2011, 12:37:00 PM
Then what is a good ability for her?
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