Author Topic: Bringing Down the Proud  (Read 6648 times)

Offline stefferweffer

  • Trade Count: (+17)
  • Hero Member
  • *****
  • Posts: 1775
Bringing Down the Proud
« on: August 04, 2010, 08:55:51 AM »
+3
Orange/Gray 6/0 Curse:

Search opponent's Territory, Hand and Draw Pile for one non-Dominant card (except Paul) whose ability is not able to be negated or interrupted, and remove it from the game.  Once none of those remain, discard this card.  May be used twice.


"The arrogance of your heart has deceived you, you who live in the clefts of the rock, in the loftiness of your dwelling place, who say in your heart, 'Who will bring me down to the earth?' "  Obadiah 1:3
« Last Edit: August 05, 2010, 09:26:18 AM by stefferweffer »

Offline The Warrior

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 2407
  • Resident of The Internet.
    • -
    • Midwest Region
Re: Bringing Down the Proud
« Reply #1 on: August 04, 2010, 08:57:29 AM »
-1
Gray 6/0 Curse:

Discard this card to search opponent's Territory, Hand and Draw Pile for one card that says "Cannot be negated" and remove it from the game.  Cannot be negated.


"The arrogance of your heart has deceived you, you who live in the clefts of the rock, in the loftiness of your dwelling place, who say in your heart, 'Who will bring me down to the earth?' "  Obadiah 1:3
interesting concept, but could u add a little more spice? its a bit bland
Wanderer of the Web.

Offline stefferweffer

  • Trade Count: (+17)
  • Hero Member
  • *****
  • Posts: 1775
Re: Bringing Down the Proud
« Reply #2 on: August 04, 2010, 09:06:11 AM »
+1
Modified to allow it to be used twice, like Captured Ark.

Offline The M

  • Trade Count: (+15)
  • Hero Member
  • *****
  • Posts: 2216
  • FALCON PUNCH!
    • -
    • North Central Region
Re: Bringing Down the Proud
« Reply #3 on: August 04, 2010, 10:18:24 AM »
0
Hoho!
Goodbye Babylonians! ;D ;D ;D
Retired?

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Bringing Down the Proud
« Reply #4 on: August 04, 2010, 11:15:31 AM »
0
I would havee it say Cannot be Negated or Cannot be Interrupted. Other than that, I like it a lot.

Oh, and also, I would make it Cannot be Negated. ;)
Use the Mad Bomber to rescue his Province.

Offline hi123

  • Trade Count: (+31)
  • Hero Member
  • *****
  • Posts: 1673
  • Looking for VA playgroup.
    • -
    • East Central Region
Re: Bringing Down the Proud
« Reply #5 on: August 04, 2010, 12:46:05 PM »
0
Gray 6/0 Curse:

Search opponent's Territory, Hand and Draw Pile for one card (except Saul/Paul or another copy of this card) that says "Cannot be negated" or "Cannot be Interrupted" and remove it from the game.  May be used twice.


"The arrogance of your heart has deceived you, you who live in the clefts of the rock, in the loftiness of your dwelling place, who say in your heart, 'Who will bring me down to the earth?' "  Obadiah 1:3
Well....By By AOCP!
Looking for VA Playgroup

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Bringing Down the Proud
« Reply #6 on: August 04, 2010, 12:56:14 PM »
0
I LOVE THIS CARD. but it kills heroless decks.  :-\

Offline stefferweffer

  • Trade Count: (+17)
  • Hero Member
  • *****
  • Posts: 1775
Re: Bringing Down the Proud
« Reply #7 on: August 04, 2010, 01:01:21 PM »
0
I LOVE THIS CARD. but it kills heroless decks.  :-\
It shouldn't.  I put "except Saul/Paul" in the ability.  Not just because heroless needs to remain viable (and TxP just hurt it bad already), but it is also biblical.  With Paul's "thorn in the flesh" God made sure that Paul would not succumb to pride.

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Bringing Down the Proud
« Reply #8 on: August 04, 2010, 01:05:09 PM »
0
I LOVE THIS CARD. but it kills heroless decks.  :-\
It shouldn't.  I put "except Saul/Paul" in the ability.  Not just because heroless needs to remain viable (and TxP just hurt it bad already), but it is also biblical.  With Paul's "thorn in the flesh" God made sure that Paul would not succumb to pride.
get rid of AoCP and a heroless deck is powerless. or Zeal, for that matter.

Rawrlolsauce!

  • Guest
  • Trade Count: (0)
Re: Bringing Down the Proud
« Reply #9 on: August 04, 2010, 01:11:25 PM »
0
I LOVE THIS CARD. but it kills heroless decks.  :-\
It shouldn't.  I put "except Saul/Paul" in the ability.  Not just because heroless needs to remain viable (and TxP just hurt it bad already), but it is also biblical.  With Paul's "thorn in the flesh" God made sure that Paul would not succumb to pride.
get rid of AoCP and a heroless deck is powerless. or Zeal, for that matter.
Zeal doesn't cay Cannot be negated. Now that I think of it, does AOCP say cannot be negated or this ability may not be negated? Also remember: anything Paul plays cannot be negated.

EDIT: lol. This card can't discard AOCP. AOCP says "May not be interrupted, negated, or prevented". Even if you could, just use the non promo beings it is CBN on Paul.
« Last Edit: August 04, 2010, 01:13:41 PM by Rawrlolsauce! »

Offline TheJaylor

  • Trade Count: (+18)
  • Hero Member
  • *****
  • Posts: 3116
  • Fortress Alstad
    • -
    • North Central Region
    • Redemption with Jayden
Re: Bringing Down the Proud
« Reply #10 on: August 04, 2010, 01:12:49 PM »
0
Zeal CBN if used by Phineas, son of Eleazer

Rawrlolsauce!

  • Guest
  • Trade Count: (0)
Re: Bringing Down the Proud
« Reply #11 on: August 04, 2010, 01:14:21 PM »
0
Zeal CBN if used by Phineas, son of Eleazer
Yeah. You're right. It can't discard AOC or AOCP though.

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Bringing Down the Proud
« Reply #12 on: August 04, 2010, 01:19:40 PM »
0
I actually like the idea behind this card.  However, I don't think top decks would add a curse to their deck that could only take out 2 cards maximum (assuming the art didn't get DoN'd, and assuming that there opp even had cards that specifically had the words "Cannot be negated" in their deck).

If there were no limit on this curse, so that they do it once every turn, then maybe top decks would include it.  There would still be some games where it would be useless, but in other games, it would be powerful enough to make up for that risk.

However, that would OP in T2 where you could have 3 of these.  Therefore, I would make it multi-colored.

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Bringing Down the Proud
« Reply #13 on: August 04, 2010, 01:22:29 PM »
0
I actually like the idea behind this card.  However, I don't think top decks would add a curse to their deck that could only take out 2 cards maximum (assuming the art didn't get DoN'd, and assuming that there opp even had cards that specifically had the words "Cannot be negated" in their deck).

If there were no limit on this curse, so that they do it once every turn, then maybe top decks would include it.  There would still be some games where it would be useless, but in other games, it would be powerful enough to make up for that risk.

However, that would OP in T2 where you could have 3 of these.  Therefore, I would make it multi-colored.
or, say Twice per Game.

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Bringing Down the Proud
« Reply #14 on: August 04, 2010, 01:38:41 PM »
0
However, that would OP in T2 where you could have 3 of these.
By T2, do you mean that type where you can have 5x AoCP in the same deck?
Use the Mad Bomber to rescue his Province.

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Bringing Down the Proud
« Reply #15 on: August 04, 2010, 01:46:20 PM »
0
However, that would OP in T2 where you could have 3 of these.
By T2, do you mean that type where you can have 5x AoCP in the same deck?
You wouldn't have any left if I had 3 of these curses and could use it every turn to kill one.  I'm trying to balance the card for T1 and T2.  For T1 it would need to be every turn (no limit of 2 per game) to actually see play.  But for T2 it would need to be multi-colored to keep people from having 3 copies and wiping out people's decks with them.

Offline stefferweffer

  • Trade Count: (+17)
  • Hero Member
  • *****
  • Posts: 1775
Re: Bringing Down the Proud
« Reply #16 on: August 04, 2010, 02:10:34 PM »
0
I have listended to these ideas and revised again.  1)  I made it two colors so that it limits Type 2 abuse., 2)  I removed the "May be used twice" condition, and 3)  I've tried to change the wording so that it DOES affect AOCP, which I DO want this card to effect (I did not know until recently that it said "May not" instead of "Cannot")

Just so everyone understands the purpose of this card, I wrote an article today in "Strategies and combos" asking for no more CBN and CBI cards.  I list the reasons there that I feel all the CBN cards are hurting the game.

I linked this to God's curse in multiple passages of "the proud", because proud heroes and ECs alike believed themselves to be unstoppable (hence the CBN cards they pride themselves in).  God usually brings them down in drastic fashion.

In Redemption, there have been so many moments (and I have done this too) where someone plays a CBN card and can't wait to smirk and say something like "and it cannot be negated too".  Since obviously we can never negate a CBN card, I thought of this card to at least make players pause before putting such powerful cards in their decks.  The ability removes them from the game so that they cannot be retrieved later with another card.

« Last Edit: August 04, 2010, 02:46:42 PM by stefferweffer »

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Bringing Down the Proud
« Reply #17 on: August 04, 2010, 02:24:35 PM »
0
Search opponent's Territory, Hand and Draw Pile for one card (except Saul/Paul or another copy of this card) that says "May not be" OR "Cannot be", followed by "interrupted" OR "negated", and remove it from the game.
I love the ability, but I don't like the wording. You could just say "Search for a card with an ability that cannot be negated or cannot be interrupted," couldn't you? I don't think that would be misinterpreted in any way, although it would probably affect dominants, which this version does not.
Use the Mad Bomber to rescue his Province.

Offline stefferweffer

  • Trade Count: (+17)
  • Hero Member
  • *****
  • Posts: 1775
Re: Bringing Down the Proud
« Reply #18 on: August 04, 2010, 02:30:22 PM »
0
Search opponent's Territory, Hand and Draw Pile for one card (except Saul/Paul or another copy of this card) that says "May not be" OR "Cannot be", followed by "interrupted" OR "negated", and remove it from the game.
I love the ability, but I don't like the wording. You could just say "Search for a card with an ability that cannot be negated or cannot be interrupted," couldn't you? I don't think that would be misinterpreted in any way, although it would probably affect dominants, which this version does not.
Agree.  Hated that wording.  How does it look now?  Also, I did not want this card to be an infinite look at opponent's hand card, so I added that once none of those remain you have to discard the Curse.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Bringing Down the Proud
« Reply #19 on: August 04, 2010, 03:11:17 PM »
0
You can just say "except Paul" because in deck or hand, the card is Saul, who has no SA.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline JSB23

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 3197
  • Fun while it lasted.
    • -
    • East Central Region
Re: Bringing Down the Proud
« Reply #20 on: August 04, 2010, 04:29:42 PM »
0
I LOVE THIS CARD. but it kills heroless decks.  :-\
It shouldn't.  I put "except Saul/Paul" in the ability.  Not just because heroless needs to remain viable (and TxP just hurt it bad already), but it is also biblical.  With Paul's "thorn in the flesh" God made sure that Paul would not succumb to pride.
Heroless is dead, Prof. Alstad proved that at NC regionals
An unanswered question is infinitely better than an unquestioned answer.

Offline Josh

  • Trade Count: (+46)
  • Hero Member
  • *****
  • Posts: 3187
    • -
    • East Central Region
Re: Bringing Down the Proud
« Reply #21 on: August 05, 2010, 08:13:47 AM »
0
Orange/Gray 6/0 Curse:

Search opponent's Territory, Hand and Draw Pile for one non-Dominant card (except Paul) whose ability is not able to be negated or interrupted, and remove it from the game.  Once none of those remain, discard this card.

As this is written, it's my opinion that it is OP.  I would include this in every deck I make.  The only way it isn't useful is if my opponent doesn't use CBN cards, which means their deck is going to be easier to beat (theoretically).  Even if it was limited to 2 uses per game, I would use it.  Take up one slot in my deck to eliminate 2 of the best cards in opponent's deck?  Yes please.  I include Confusion of Mind in almost every deck I make, even though I know my opponent is going to dump Harvest Time to discard it.  At the very least, it would be in every turtle deck ever made.

It's basically Confusion with fewer targets, but it can be used more often and it doesn't require initiative in battle to use it.  I think this would encourage speed even more, as people would try to get to their CBN enhancements quicker before their opponent could draw this card. 
If creation sings Your praises so will I
If You gave Your life to love them so will I

Offline stefferweffer

  • Trade Count: (+17)
  • Hero Member
  • *****
  • Posts: 1775
Re: Bringing Down the Proud
« Reply #22 on: August 05, 2010, 09:25:25 AM »
0
Thanks.  The original version was a "discard this card to...", and people said it was not powerful enough.  Then I added twice per game, and people said the same thing.  I personally think it should be a twice per game ability, and I will likely change it back to that.

Offline Josh

  • Trade Count: (+46)
  • Hero Member
  • *****
  • Posts: 3187
    • -
    • East Central Region
Re: Bringing Down the Proud
« Reply #23 on: August 05, 2010, 12:24:31 PM »
0
Thanks.  The original version was a "discard this card to...", and people said it was not powerful enough.  Then I added twice per game, and people said the same thing.  I personally think it should be a twice per game ability, and I will likely change it back to that.
I realize my post sounded very negative.  I would like to say that I LOVE the idea for this card.  I think it would be awesome to have cards that negatively affect CBN cards.  Great card idea  :)  I have one of my own...  I may have to post it  ;)
If creation sings Your praises so will I
If You gave Your life to love them so will I

Offline TheKarazyvicePresidentRR

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 15781
  • Currently undead
    • -
    • Southeast Region
Re: Bringing Down the Proud
« Reply #24 on: August 06, 2010, 01:23:53 AM »
0
I LOVE THIS CARD. but it kills heroless decks.  :-\
It shouldn't.  I put "except Saul/Paul" in the ability.  Not just because heroless needs to remain viable (and TxP just hurt it bad already), but it is also biblical.  With Paul's "thorn in the flesh" God made sure that Paul would not succumb to pride.
Heroless is dead, Prof. Alstad proved that at NC regionals
How so?
Not quite a ghost...but not quite not.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal