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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Alpho on January 10, 2010, 09:51:12 PM

Title: Badly needed new card
Post by: Alpho on January 10, 2010, 09:51:12 PM
I cannot believe that a Leviathan card has been around for so long with out a Behemoth card. :o The Behemoth would be an awesome beast! 

I am not sure what color it should be (since I do not get why Leviathan is crimson) but I think its defense should be higher than its offense. Maybe something like 10/12 or 9/12 (that's assuming 12 is the highest defense allowed) ;D.  It would definitely have a "cannot be captured" special ability but it would need something else as well. It would be difficult making him an evil character because he is so peaceful but he would never make it as a good character (sigh). Please help me with ideas! Read Job 40 for a reference.
Title: Re: Badly needed new card
Post by: Isildur on January 10, 2010, 10:55:10 PM
Isnt that the same verse used for Leviathan? We also dont need any more animal cards that one is flustering enough already  :-\
Title: Re: Badly needed new card
Post by: Shofarblower on January 10, 2010, 11:35:30 PM
Behemoth

Lamb Dominant

Place in your Land of Bondage. Protect your lost souls and occupied sites from Opponents Cards. While this card is in your Land of Bondage, you may only make a rescue attempt every other turn, unless Job is in your territory.

Job 40:19a  He is the chief of the ways of God

I think the reason there has never been a Behemoth card is that it is extremely difficult to match any ability to both the beast mentioned and the gameplay for Redemption. I don't think my Idea is all that good either. The entire passage regarding Behemoth is regarding the strength of the beast and the land it lives on. This particular verse (in my reference) makes it obvious to me that he couldn't be evil. The only way I could see this being a very useful card is when you trade out your opponents Lost soul with wanderer and then play your behemoth to protect your lost souls from swapping. It would also protect against evil enhancements discarding your sites and such so it might be a little op'd.  In the critique, it has been said that this needed balance in it's updated form, I hope it now has it.
Title: Re: Badly needed new card
Post by: Isildur on January 11, 2010, 12:08:12 AM
I actualy like that idea of making a dominant like that alot its just the ability does almost nothing.
Title: Re: Badly needed new card
Post by: Professoralstad on January 11, 2010, 11:28:19 AM

Behemoth

Lamb Dominant

Place in your Land of Bondage. Prevent all cards in Land of Bondage from effect of opponents Evil Cards.

Job 40:19a  He is the chief of the ways of God

I think the reason there has never been a Behemoth card is that it is extremely difficult to match any ability to both the beast mentioned and the gameplay for Redemption. I don't think my Idea is all that good either. The entire passage regarding Behemoth is regarding the strength of the beast and the land it lives on. This particular verse (in my reference) makes it obvious to me that he couldn't be evil. The only way I could see this being a very useful card is when you trade out your opponents Lost soul with wanderer and then play your behemoth to protect your lost souls from swapping. It would also protect against evil enhancements discarding your sites and such so it might be a little op'd.

As written, it wouldn't do anything against swapping souls with the wanderer, since the wanderer isn't evil. Also, it should be protect. It's an interesting concept, but as Isildur said, no one would use it in its current form. If it was: "Place in your Land of Bondage. Protect your Lost Souls and occupied sites from opponent's cards." It could be very useful in Site decks. But it would also need some sort of balance, in order to not be OP'd, I just can't think of anything right now.
Title: Re: Badly needed new card
Post by: 3-Liner And Bags Of Chips on January 11, 2010, 12:22:51 PM
it would protect burial. That is the only one it would protect...just play lampsatnd or som'n...lol
Title: Re: Badly needed new card
Post by: Professoralstad on January 11, 2010, 12:31:35 PM
it would protect burial. That is the only one it would protect...just play lampsatnd or som'n...lol

Well, most players don't use Burial to discard their LS's, so it wouldn't even help then really.
Title: Re: Badly needed new card
Post by: Crashfach2002 on January 11, 2010, 12:39:08 PM
it would protect burial. That is the only one it would protect...just play lampsatnd or som'n...lol

Well, most players don't use Burial to discard their LS's, so it wouldn't even help then really.

WHAT?!?!?  I must play this game wrong!  The only reason I would understand using burial on someone else is to get rid of their 2or3-liners.
Title: Re: Badly needed new card
Post by: TimMierz on January 11, 2010, 12:50:18 PM
I think Mr. Ralstad misspoke; most people don't use Burial to discard their opponent's LSs, which is what this card would protect against.
Title: Re: Badly needed new card
Post by: Cameron the Conqueror on January 11, 2010, 12:51:49 PM
it would protect burial. That is the only one it would protect...just play lampsatnd or som'n...lol

Well, most players don't use Burial to discard their LS's, so it wouldn't even help then really.

WHAT?!?!?  I must play this game wrong!  The only reason I would understand using burial on someone else is to get rid of their 2or3-liners.
There are a couple of other reasons, but 95% of the time, players play Burial on their own LS.
Title: Re: Badly needed new card
Post by: Professoralstad on January 11, 2010, 01:20:55 PM
I think Mr. Ralstad misspoke; most people don't use Burial to discard their opponent's LSs, which is what this card would protect against.

Indeed. Sorry for the Confusion.
Title: Re: Badly needed new card
Post by: STAMP on January 11, 2010, 02:04:06 PM
it would protect burial. That is the only one it would protect...just play lampsatnd or som'n...lol

Well, most players don't use Burial to discard their LS's, so it wouldn't even help then really.

WHAT?!?!?  I must play this game wrong!  The only reason I would understand using burial on someone else is to get rid of their 2or3-liners.
There are a couple of other reasons, but 95% of the time, players play Burial on their own LS.

The other 5% occurs in multi-player games.   ;)
Title: Re: Badly needed new card
Post by: Minister Polarius on January 11, 2010, 03:08:50 PM
The problem with the Behemoth is that it is clearly not Evil, can't be a Hero (not a Human or an Angel), isn't an Artifact, isn't a Fortress, and seems ill-fit to be an Enhancement.
Title: Re: Badly needed new card
Post by: TheKarazyvicePresidentRR on January 11, 2010, 04:14:59 PM
The problem with the Behemoth is that it is clearly not Evil, can't be a Hero (not a Human or an Angel), isn't an Artifact, isn't a Fortress, and seems ill-fit to be an Enhancement.
Levi isn't clearly evil either, but look at him.
Title: Re: Badly needed new card
Post by: Minister Polarius on January 11, 2010, 04:25:20 PM
There's a difference between not clearly being Evil, and clearly being not Evil.
Title: Re: Badly needed new card
Post by: Alpho on January 11, 2010, 04:30:14 PM
I agree with Minister Polarius. The difficulty would definitely be with what category to put the Behemoth in. What if he was a territory card?
Title: Re: Badly needed new card
Post by: STAMP on January 11, 2010, 04:35:22 PM
There's a difference between not clearly being Evil, and clearly being not Evil.

Excellent!  So Behemoth is not clearly being good, thus a hero:

Behemoth (12/12) red hero: "If Job is in play, place any red brigade WC hero on Behemoth.  On hero's next rescue attempt, both heroes ride into battle together."

 ;)
Title: Re: Badly needed new card
Post by: Crashfach2002 on January 11, 2010, 05:04:48 PM
On hero's next rescue attempt, both heroes ride into battle together."


LOVE IT!!!
Title: Re: Badly needed new card
Post by: Shofarblower on January 12, 2010, 07:29:13 AM
Excellent!  So Behemoth is not clearly being good, thus a hero:

Behemoth (12/12) red hero: "If Job is in play, place any red brigade WC hero on Behemoth.  On hero's next rescue attempt, both heroes ride into battle together."
 ;)

Too old school in the wording. You have to get Behemoth in battle before this sa would take effect.

Maybe they could make it a set aside enhancement. This works with the biblical account. Job was taken aside by God (figuratively speaking) and given some perspective on things. This would give clarity for him to be more resolute in his walk. 

Behemoth

Lamb Dominant

Place in your Land of Bondage. Prevent all cards in Land of Bondage from effect of opponents Evil Cards.

Job 40:19a  He is the chief of the ways of God

As written, it wouldn't do anything against swapping souls with the wanderer, since the wanderer isn't evil.  "Place in your Land of Bondage. Protect your Lost Souls and occupied sites from opponent's cards." It could be very useful in Site decks. But it would also need some sort of balance, in order to not be OP'd, I just can't think of anything right now.
I agree and have made some modifications to my original post.
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