Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: wyatt_marcum on June 04, 2012, 02:47:13 PM
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sorry bout my mistake. stupidity strikes again!!!!
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post tour own ideas too.
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Baal is Caananite.
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what am i thinkin of then. there is a card.. whait. merodach worship is the one im thinkin of. sorry bout that. ill fix it really fast.
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k. fixed it.
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I'm not sure Merodach Worship would see a lot of play... But the Limit goes in the effect not the Identifier. I'm not sure the other card would do anything with AoTL, and Raiders already does what that Fort does, also a Capture Ability on a Fort without a real limitation is OP.
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the fort only captures OT heros, and if opponent play Angel of the Lord, its discarded. its really a protect to help Babs and a raiders camp for babs. and thanks.
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First for Fiery Furnace (spelling), you need to reword it, or it won't do what you intend. What you want is:
"When played, if Nebuchadnezzar is in play capture 3 OT human heroes and place in this fortress. When your opponent makes a successful rescue, you may instead release one character held here to owner's territory of opponent's choice. Protect Babylonians in your territory from capture and conversion. If an opponent plays Angel of the Lord, discard this fortress."
Now, this is way too wordy, too much is going on, and it's also too powerful. You can capture your own heroes, and there is very little beyond AoTL (in your scenario) that can return them to territory, allowing you three free blocks. Three blocks is too much, note that Raider's Camp releases all heroes held there, that is for very good reason. While there may be a restriction on it having this capture by needing a character in play, that's still not enough to balance the card.
My suggestion for this card, to condense it (only slightly, I'm afraid) and balance it out a bit:
"Protect Babylonians in your territory from conversion. During your discard phase, if Nebuchadnezzar is in play, you may remove your Babylonian from the game to capture 3 OT human heroes here unless an opponent reveals a good dominant. When opponent makes a successful rescue, instead of surrendering a Lost Soul, release all Heroes from here to owner."
This ability takes into account that the men who threw the three into the fire died, it protected from conversion (since no one wanted to defy the false gods), and also allows your opponent to stop your capture while still forcing you to pay the cost (which actually hurts), doesn't allow you to use this ability anytime except discard phase (if you can pull off playing it during battle phase with an SA), allows you to use it as a block but not as an OP 3-time block.
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that does make more sence Redoubter. thank you. ill update it. anything for Meradoch worship?
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anything for Meradoch worship?
Right...I did start my post with "First for..." didn't I...knew I was forgetting something.
Concur that limits on X need to be in the SA, not the identifier. Also...not sure how I feel about it. There are only 4 Babylonian Kings, only 2 are in every Bab deck and I never see one of them played. Thus, it would be hard to max out the X.
Still, discarding cards from deck is very powerful, and on TC enhancements it is effectively CBN. I bring up this card for reference:
Beheaded (Di)
Type: Evil Enh. • Brigade: Gold • Ability: 2 / 2 • Class: Territory • Special Ability: Discard a male human Hero, or a captured Hero, or the top card of opponent's deck.
Note that it forces you to choose what to do, doesn't let you do both, and only discards 1 from opponent's deck. Your condition on the toughness makes it more restrictive, but it's still a bit too powerful. My suggestion:
Merodach Worship • Ability: X / X • Class: Territory • Special Ability: Discard a captured human hero with toughness */5 or greater to discard the top card from opponent's deck. If played in battle, discard the top X instead. Put Lost Souls discarded by this card in play instead. • Identifier: X = Number of your Babylonians Kings in play
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i was thinkin of somethin more like Rash Oath.
Type: Evil Enh. • Brigade: Gold • Ability: 1 / 2 • Class: Territory • Special Ability: Discard a captured hero to discard the top card of each opponent's deck(or top 2 if used by a Herod) Put lost souls in play instead.
i was thinkin somethin more along these lines.
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