Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: thestrongangel on December 01, 2008, 05:33:40 PM
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Spirits
Evil Dominant
"Interrupt all fortresses and Band all Evil Characters in play that are the same card as your blocking Evil Character into battle. Remove this cardf from the game."
Or maybe instead of saying "remove this card from the game, it could say, "after battle discard all Evil Characters that fought in that battle."
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Not that useful considering most of the EC would be discarded because you can't have more that one of the same EC in battle
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Except with this dom.
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That's a game rule, no card messes with game rules
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then you need to say that on the card, like "ignore uniquness." Also, nothing can recur doms... so the "remove from game clause" is useless.
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That's a game rule, no card messes with game rules
That's not true. Hopper?
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NO MORE DOMINANTS SHOULD BE MADE! THE END!
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PLEASE MORE DOMINANTS! NO END!
I couldnt agree more
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did you even read my post?
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I uphold my previous statement that no more dominants should be made; people should be urged to use more characters and enhancements in their decks.
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I uphold my previous statement that no more dominants should be made; people should be urged to use more characters and enhancements in their decks.
I disagree. I think more dominants should be made, but not OVERPOWERED dominants. I hate it when a dominant is a deck staple, dominants like Doubt though own 8). It offers a new level of deck building... it would urge players to raise the number of cards in their deck, make a smaller offense/defense, or remove other power cards such as sites and artifacts. This creates a much more interesting game.
All in all, more Doubt... less Son of God
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doubt=fail
Doms like GoTL are wyn
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I think more dominants should be made, but not OVERPOWERED dominants. I hate it when a dominant is a deck staple, dominants like Doubt though own 8). It offers a new level of deck building... it would urge players to raise the number of cards in their deck, make a smaller offense/defense, or remove other power cards such as sites and artifacts. This creates a much more interesting game.
Any new card you make could make people want to reduce the number of any/every other kind of card in their decks. (I apologize if that didn't make sense.) That's why I say fewer "power cards" should be made, so that decks can be based more on characters and enhancements, which I think they should be.
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PLEASE MORE DOMINANTS! NO END!
I couldnt agree more
Couldn't agree less. How many people use DOUBT? It is a good dom if you use orange, so an orange deck might use it, or a CTB one but not many others. (Breaking the game with infinite doubt abuse).
Glory doesn't help any non temple'd deck.
I agree I don't want any more oh noes WYN doms made, but I like having people go, DOUBT and me going O_o; for a moment(Yes I like to be thrown off by out of use cards. Thats why I use them.)
I want more cards that require a lil out of the box thinking to make them powerful, be them arts, forts, characters etc.
Immunity is your friend.
That's a game rule, no card messes with game rules
Only every card with a s.a.
You can only make one r.a. per turn
*Long day*
Only one hero can start a battle
*banding*
etc.
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PLEASE MORE DOMINANTS! NO END!
I couldnt agree more
Couldn't agree less.
Wait, are you disagreeing with my real statement or with the one he misquoted? Because if you disagree with this false statement, that means you agree with me.