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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Minister Polarius on March 29, 2011, 08:48:28 PM

Title: Assorted Ideas
Post by: Minister Polarius on March 29, 2011, 08:48:28 PM
Blacksmith
Evil Fortress
"Once during each of your upkeep phases, you may exchange an Evil Enhancement in hand with a Weapon of matching brigade in your Discard pile. If you have David, you may do this with good cards."
~I Samuel 13:9

Dance of Death
2/4 Gold Evil Enhancement, TC
"If used by an N.T. Female, Capture an N.T. Male Human Hero regardless of Protection. If Herod Antipas is in play, you may then Remove that card from the Game."
~Same

Blasphemy
Evil Dominant
"Remove an Evil Character in your territory from the game to activate his special ability. Abilities that add characters to battle only activate during battle phase."
Title: Re: Assorted Ideas
Post by: Josh on March 29, 2011, 08:54:46 PM
Blacksmith
Evil Fortress
"Once during each of your upkeep phases, you may exchange an Evil Enhancement in hand with a Weapon of matching brigade in your Discard pile. If you have David, you may do this with good cards."
~I Samuel 13:9
I love it, but is there a reason it is evil and the default is evil EEs for evil weapons?  I'd like it to be like Herod's Temple and usable by any.  Evil weapons are much stronger than good weapons anyways, so it's not like it makes it OP.

Dance of Death
2/4 Gold Evil Enhancement, TC
"If used by an N.T. Female, Capture an N.T. Male Human Hero regardless of Protection. If Herod Antipas is in play, you may then Remove that card from the Game."
~Same
Beautiful.  Takes care of Thad, fits the Herod theme, plus it just seems to fit the verse perfectly.  Now to make a Bernice so there are more characters that can use it  :)
Title: Re: Assorted Ideas
Post by: Minister Polarius on March 29, 2011, 10:12:45 PM
The verse on Blacksmith will make the reasoning clear.
Title: Re: Assorted Ideas
Post by: Isildur on March 29, 2011, 10:56:25 PM
The first one is kinda meh seems fun but not my cup of Horchata. 2nd one is good I would like to see that printed. 3rd one seems really wonky but could be very good... So I dunno.
Title: Re: Assorted Ideas
Post by: JSB23 on March 29, 2011, 11:23:07 PM
I have to say blasphemy could have some really awesome uses
Title: Re: Assorted Ideas
Post by: crustpope on March 29, 2011, 11:33:14 PM
I have to say blasphemy could have some really awesome uses

Yeah, I was trying to think about some of them.  Maybe use it on WoS to clear out a territory before you make a RA.  you could use Uzzah even against Fbtn...the more I think about it this would be a really great dominant.  THe problem is woudl it be better than some of hte other evil doms?  Right now, most Type 1 decks have about 10 doms and there is getting to be a high amount of dominant hand clog.
Title: Re: Assorted Ideas
Post by: Isildur on March 29, 2011, 11:36:03 PM
Quote
THe problem is woudl it be better than some of hte other evil doms?  Right now, most Type 1 decks have about 10 doms and there is getting to be a high amount of dominant hand clog.
imo thats the counter to this many doms I try to use no more then 4 doms in my decks now so I never have this problem.
Title: Re: Assorted Ideas
Post by: Alex_Olijar on March 30, 2011, 12:01:58 AM
I have to say blasphemy could have some really awesome uses

Yeah, I was trying to think about some of them.  Maybe use it on WoS to clear out a territory before you make a RA.  you could use Uzzah even against Fbtn...the more I think about it this would be a really great dominant.  THe problem is woudl it be better than some of hte other evil doms?  Right now, most Type 1 decks have about 10 doms and there is getting to be a high amount of dominant hand clog.

How about SWS?
Title: Re: Assorted Ideas
Post by: Minister Polarius on March 30, 2011, 12:29:58 AM
A thing to keep in mind about Blasphemy is that it doesn't work on "if blocking" characters, so no WaS. I agree with the trepidation about it becoming stapley, but at the same time you lose an EC, LotS stops it, and there's nothing too terribly broken that it can do unless I'm missing an EC.
Title: Re: Assorted Ideas
Post by: TheHobbit13 on April 06, 2011, 04:31:34 PM
How about you change the ability to remove after the special activates? Nice combo with Que eh?
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