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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: stefferweffer on March 17, 2009, 06:09:17 PM

Title: Anti GOYS and Anti Falling Away Lost souls?
Post by: stefferweffer on March 17, 2009, 06:09:17 PM
I just thought this would be neat, since there is already a Lost Soul that prevents the "redeemer" of it from Burying lost souls in his territory.

Lost Soul, Special Ability:  All Lost Souls in redeemer's Land of Redemption are vulnerable to the "Falling Away" card.  Negates that player's "Guardian of Your Souls".

Lost Soul, Special Ability:  All Lost Souls in redeemer's Land of Redemption are immune to the "Falling Away" card, AND when this lost soul is rescued any other lost souls rescued by redeemer that have "fallen away" and are still in play are immediately returned to the original redeemer's land of redemption.  This ability cannot be prevented, negated, or interrupted.

I can see both of these being especially powerful in multi-player, perhaps too powerful.  The second one, while powerful, is one that you intend to rescue with your own Son of God, so its power is diluted by the huge risk you take that your opponent will get it first.

Anyway, I'm still new to this, so be gentle with your feedback please :)
Title: Re: Anti GOYS and Anti Falling Away Lost souls?
Post by: Cameron the Conqueror on March 17, 2009, 06:20:26 PM
I like them:)

just an fyi, cannot be negated includes prevent and interrupt, so just saying CBN can be shorter.

The 1st one especially is great.  It makes Lampstand a better alternative.  The 2nd is OP'D for multi.  If I had that LS in one of my multiplayer games, I would win like 9-3-3-3.
Title: Re: Anti GOYS and Anti Falling Away Lost souls?
Post by: Lamborghini_diablo on March 17, 2009, 07:37:48 PM
so the Anti-FA card is basicly designed for you to SoG it yourself? I see no other reason to include it in a deck. The first one is great though.
Title: Re: Anti GOYS and Anti Falling Away Lost souls?
Post by: Cameron the Conqueror on March 17, 2009, 07:44:12 PM
Quote
The second one, while powerful, is one that you intend to rescue with your own Son of God, so its power is diluted by the huge risk you take that your opponent will get it first.
Title: Re: Anti GOYS and Anti Falling Away Lost souls?
Post by: stefferweffer on March 17, 2009, 07:44:51 PM
Agree.  I was just trying to make something to counter Falling Away.  Maybe instead something like what Guardian of Your Souls does:

While this card is in your territory, no lost souls in your land of redemption can "fall away".
Title: Re: Anti GOYS and Anti Falling Away Lost souls?
Post by: Cameron the Conqueror on March 17, 2009, 07:46:43 PM
I can just image what fun this would cause with the exchanger =D *evil laugh*
Title: Re: Anti GOYS and Anti Falling Away Lost souls?
Post by: Lamborghini_diablo on March 17, 2009, 07:50:46 PM
Agree.  I was just trying to make something to counter Falling Away.  Maybe instead something like what Guardian of Your Souls does:

While this card is in your territory, no lost souls in your land of redemption can "fall away".

This is much better.
Title: Re: Anti GOYS and Anti Falling Away Lost souls?
Post by: stefferweffer on March 17, 2009, 08:42:28 PM
Furthermore, you (I) could tone down the power of the first one to specifically affect only that particular lost soul.

"THIS lost soul is vulnerable to the Falling Away card and is not prevented by Guardian of Your Souls."
Title: Re: Anti GOYS and Anti Falling Away Lost souls?
Post by: BubbleBoy on March 17, 2009, 08:52:22 PM
I think I like that idea a lot. Even if your opponent has Guardian, you can give him this and still fall it away.
Title: Re: Anti GOYS and Anti Falling Away Lost souls?
Post by: Minister Polarius on March 31, 2009, 06:08:31 PM
Lost Souls tend to have "evil" SA's. The first one is good.
Title: Re: Anti GOYS and Anti Falling Away Lost souls?
Post by: Spud on April 13, 2009, 11:19:56 AM
They're both brilliant!  I especially like the risk that would be introduced by beneficial lost soul abilities. It would put a new spin on the Fem, NT, and */4 lost souls...
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