Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: browarod on February 24, 2014, 05:54:38 PM
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Jealous Sadducees
Black EC | 5/6 | Generic, X=# of Heroes in battle
"If blocking alone, you may play up to X (max 3) N.T. black Enhancements and they cannot be prevented. Regardless of battle outcome, remove this character from the game after battle instead. Cannot be interrupted."
~Acts 5:17
Distracted
Rainbow EE | 1/5 | X=# of characters set aside by this card
"Set aside all cards in battle regardless of protection. Opponent may begin a battle challenge; resume the original battle afterwards. If they decline or lose the battle challenge, paralyze for X turns the Hero(es) that were set aside. Cannot be interrupted."
~Psalms 55:2
Not sure if the wording is entirely correct. Basically, I want to pause the rescue and make a battle challenge that, if the Heroes lose, costs them access to Lost Souls for a period of time.
Spiritual Influence
Good/Evil Dominant | Retains both alignments when played
"Regardless of protection, return all characters on one side of battle to owners' territory. Opponent may select a different character of the same alignment from a territory and present it on that side of battle."
~Job 2:6-7
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I thought about making it a Sadducee instead, but I found a Pharisee verse first, lol.
But Sadducees need the EC more than Pharisees do ;)
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Not a fan of the pharisee, as that is an insane ability. I understand the idea to stop big bands (many of the larger ones negating it anyway, making the point moot), but when used as part of your own band (say, through Gomer to use brown enhancements as well to destroy and end the battle), this is downright terrifying in the implications.
On your enhancement, make it paralyze them. It is so much better than inviting rulings issues about what happens when those heroes are in battle with non-affected heroes, and whether the LS is protected. It also makes it easier to track, and fits more with the title of the card. I like it, but put a max X on there (especially since you could play it on a big band yourself and not actually punish offensive banding at all).
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Both abilities updates per suggestions.
Pharisee is now a Sadducee.
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You could make the EC:May be used once per game?
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Yeah, than cards like covenant of eden and city of refuge wouldn't use him to make hi recurable.
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That would defeat the purpose of him being generic and single-brigade, lol.
If we're worried about power I could make it dual-brigade and have it be Pharisee AND Sadducee but once per game seems too much of a limit to me.
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You know, if you keep the idea you have for the EC, you can make it CBI and actually limit the character. Play is CBI regardless, so it would only make the removal CBI as well (which is a limiting factor). Limiting it to NT Black EE is certainly much better, though there is plenty of nastiness (especially in T2) with High Priest's Plot, Tenants Kill the Son, Pride (to recur them), and then Just a Hireling to stop them from gaining initiative while they still lose the battle. Wrath is still on the table, as are other awesome NT Black EE. Still not a fan of this card, but it could still work if done right.
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The EC has been updated once again.
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Update bump! Added a new card, this one is a multi-alignment dominant idea I wanted to try out.
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Nice dominant. And then if there is no character of same alignment, then free win!
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Dominant is kind of a trumped up Strife, but I like it more. I think it would see more use.
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Thanks for the comments! I wasn't sure whether or not the Dominant would end up being overpowered.
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Regardless of battle outcome, remove from the game this character after battle instead.
The wording on Jealous Sadds is awesome.
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Regardless of battle outcome, remove from the game this character after battle instead.
The wording on Jealous Sadds is awesome.
Haha, well "remove from the game" being a combined phrase is from the new starters. I will admit that the grammar does seem interesting. :P
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Bump! Still looking for thoughts on the dominant. Given that it's basically Goliath+CtB, I wasn't sure if it was too powerful.
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Thanks for the comments! I wasn't sure whether or not the Dominant would end up being overpowered.
This would be a combo-lovers dream, I would guess. And it is sick with Herod Agrippa II. Personally, I'd try and pull off this in T2:
Opponent attacks. I play SI, return their heroes, add my Joseph to battle. Block with Philly Horses, play Babel, band to opponent's defense, add another character with horses, play JiP. CBN removal of their defense :)
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This would be a combo-lovers dream, I would guess. And it is sick with Herod Agrippa II.
Not with the current wording, as "return to territory" is not the same ability as "withdraw". HAII would not trigger with the card as written.
Bump! Still looking for thoughts on the dominant. Given that it's basically Goliath+CtB, I wasn't sure if it was too powerful.
IMO it is far too powerful, sadly. A dominant where you have absolutely no counters, and where you can choose their character for them goes beyond what a dominant should be able to do (which is a lot already).
All other dominants have counters of some kind (bands overcome CM, Asahel overcomes Grapes and you get to choose your own hero there still, there are some cards still to stop dominant rescues, bands overcome AotL, Falling Away vs Guardian and Lampstand, etc.), but this cannot be stopped in any way (even by staple anti-doms like Wheel).
Add in a CT- from any territory, and this is devastatingly powerful.
Just my opinion though :)
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Asahel overcomes Grapes
Asahel does not overcome Grapes. It was ruled a while ago that shuffle is not considered return so Asahel gets shuffled just like anyone else.
On the note of the dominant, way too powerful. CTB is already a powerful ability, and you are giving a CBN choose the blocker here.
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Reworded the special ability of the Dominant to accomplish the following:
1. Changed it to allow the opponent to select the new character, rather than holder.
2. I thought about removing the regardless but if I do then it just becomes a better version of Strife and that Dominant would see even less play.
Also changed the Sadducee in the following way:
1. Changed "If blocking" to "If blocking alone".
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Asahel does not overcome Grapes. It was ruled a while ago that shuffle is not considered return so Asahel gets shuffled just like anyone else.
Right, I was working on counters in my head and he came up just in the list of things since he had worked previously. WWW was the one I was meaning to use only there.
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Asahel does not overcome Grapes. It was ruled a while ago that shuffle is not considered return so Asahel gets shuffled just like anyone else.
Right, I was working on counters in my head and he came up just in the list of things since he had worked previously. WWW was the one I was meaning to use only there.
Speaking of this, is there a hierarchy somewhere of what abilities are linked or fall under other ability classes (such as search inherently including shuffle, withdraw being a subset of return, etc.)? I personally would find it very helpful to have a breakdown of that (would help with rulings and new card ideas). I know it probably says this in each individual REG entry but I'm thinking like a summary or tree of abilities with relations to other abilities.
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Speaking of this, is there a hierarchy somewhere of what abilities are linked or fall under other ability classes (such as search inherently including shuffle, withdraw being a subset of return, etc.)? I personally would find it very helpful to have a breakdown of that (would help with rulings and new card ideas). I know it probably says this in each individual REG entry but I'm thinking like a summary or tree of abilities with relations to other abilities.
There isn't, and in almost every case, similar abilities, or abilities that invoke other abilities, are not the same at all for gameplay.
For example, Withdraw, Return, and Shuffle are all specific abilities that, while they may do the same things at times, are not the same for the purposes of cards that specify a particular ability or protect from it.
So while you may end up shuffling after Searching, that is not the same as a Shuffle ability.
Similarly, Protect, Immune, and Immunity due to Ignore are all different. If you have something that negates Immunity, it does not negate the immunity offered by Ignore. And even though they do the exact same thing, Protect and Immune are different, so "Regardless of Protection" does not get around Immunity.
The only 'inclusive' ability I can think of off the top of my head is exchange, which implies a search unless it goes to a card in play.
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The only 'inclusive' ability I can think of off the top of my head is exchange, which implies a search unless it goes to a card in play.
Well there's that, there's also "add to battle" being a "band" if it adds a character when there is already one, search and look at I thought were related (I forget which is under the other) but maybe not because Naz doesn't stop Susie.
Maybe I'm thinking there are more than there actually are.