Cactus Game Design Message Boards

Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: ag4hosea on August 07, 2016, 12:57:26 PM

Title: Amos + Basket of Ripe Fruit Enhancement Take #2
Post by: ag4hosea on August 07, 2016, 12:57:26 PM
Okay, here is the most recent, more balanced version of my ideas for Amos and Basket of Ripe Fruit. I hope you enjoy them, and hopefully they are much better than my first attempts at making these cards (aka, not OP, not broken, not crazy stupid and not unplayable).

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi66.tinypic.com%2F9a1pxv.jpg&hash=a9d3c11918c1d6f19f13c33e97e37df835fec9fc)

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi65.tinypic.com%2F2z9lf0h.jpg&hash=4ec91cf00396a8cdd9f5b6034860b457d51c4f60)

Please tell me what you think. Thanks guys! 8)

Title: Re: Amos + Basket of Ripe Fruit Enhancement Take #2
Post by: Minister Polarius on August 10, 2016, 06:00:59 AM
Adding another CBI link in the David chain may not be in vogue when like 6 of the top cut was just Throne.

More territory-class territory destruction is also not a good move forward, let alone one that lets you draw more than 4 Drachma Coin with no requirement and no downside, let alone make all your heroes invincible with caves.
Title: Re: Amos + Basket of Ripe Fruit Enhancement Take #2
Post by: ag4hosea on August 10, 2016, 06:10:52 AM
Adding another CBI link in the David chain may not be in vogue when like 6 of the top cut was just Throne.

More territory-class territory destruction is also not a good move forward, let alone one that lets you draw more than 4 Drachma Coin with no requirement and no downside, let alone make all your heroes invincible with caves.

Okay, so it seems there is a lot more going on in the prophets theme than I thought. I think I'll give this idea a rest for now.
Title: Re: Amos + Basket of Ripe Fruit Enhancement Take #2
Post by: Minister Polarius on August 10, 2016, 10:58:34 PM
I love where you're going with it, you're just loading way too much power onto each card. Draw+battle-winner is a fully-powered card, and TC character destruction is a fully-powered card, so putting both on one card puts it at AutO-level utility. A CBI wide-spectrum band on a Hero is a fully-powered card, a dual-brigade Prophet with no anti-Hidden Treasures mechanic is nearly fully-powered, and a CBI prevent first enhancement is fully-powered, and all 3 makes for a huge power.
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