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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Minister Polarius on January 13, 2012, 04:20:42 PM

Title: Alternative Dominants
Post by: Minister Polarius on January 13, 2012, 04:20:42 PM
Here are some Dominants that wouldn't increase the total number of doms in a deck, but could provide some variety among niche decks.

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Title: Re: Alternative Dominants
Post by: Gabe on January 13, 2012, 04:27:13 PM
Printing new versions of existing Dominants is a really cool idea! Thanks for sharing, Pol! :)
Title: Re: Alternative Dominants
Post by: Alex_Olijar on January 13, 2012, 04:28:48 PM
I think that Burial might be even better for speed decks now though.
Title: Re: Alternative Dominants
Post by: Chronic Apathy on January 13, 2012, 04:29:38 PM
I don't know about the Son of God and New Jerusalem, but I love the Burial, and I love the idea as a whole. It's hard to believe I haven't seen this mentioned before.
Title: Re: Alternative Dominants
Post by: SomeKittens on January 13, 2012, 04:31:25 PM
I don't know about the Son of God and New Jerusalem, but I love the Burial, and I love the idea as a whole. It's hard to believe I haven't seen this mentioned before.
A while ago, there was some discussion about this sort of thing, I don't remember who came up with it.
Title: Re: Alternative Dominants
Post by: Smokey on January 16, 2012, 12:25:37 PM
Dat Burial.
Title: Re: Alternative Dominants
Post by: Ryupeco11 on January 16, 2012, 02:42:20 PM
i like the ideas of the cards but i'm curious about the new jerusalem one. don't most forts  hold cards based on their identifiers? if so having them lose those identifiers would mead they couldn't hold any cards right? also would the "special ability becomes..." part of it mean the fort loses its original ability?
Title: Re: Alternative Dominants
Post by: Minister Polarius on January 16, 2012, 05:26:35 PM
For NJ, the Fortress looses its old ability. There is no precedent for cards losing Identifiers, but the way I imagined it is that if a card looses a "holds" identifier, the cards it was holding go back to their default locations. One of the side-benefits I envisioned was being able to get back all your cards from Storehouse at once at the cost of losing further use of it and not being able to negate your opponents' Fortresses.
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