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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Lamborghini_diablo on October 02, 2009, 02:09:03 PM

Title: A new curse
Post by: Lamborghini_diablo on October 02, 2009, 02:09:03 PM
This card was a combination of several ideas. I wanted to make a card that was VERY powerful, but had some major drawbacks to the player who uses it. Also yes, its a multicolor curse. I thought about putting numbers on it, but the curses currently released are  0/6, 1/5, or 2/4... this would be an evil FBTN staple then.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi189.photobucket.com%2Falbums%2Fz18%2FLambo_Diablo_Svtt%2FCripplingSin.jpg&hash=7f325e22e0c3ec3a92bc9b8c08c251f9770a3fb2)

Thoughts?
Title: Re: A new curse
Post by: adamfincher on October 02, 2009, 02:23:34 PM
Interesting idea... i woulnt use it though... too much risk...
Title: Re: A new curse
Post by: TheKarazyvicePresidentRR on October 02, 2009, 02:29:33 PM
What risk?
Title: Re: A new curse
Post by: Cameron the Conqueror on October 02, 2009, 02:33:44 PM
The problem is, if you activate Lampstand too, this card basically loses it's cost.  Then, everyone can't play most good or evil doms.
Title: Re: A new curse
Post by: Lamborghini_diablo on October 02, 2009, 02:35:13 PM
arg, i forgot lampstand. RR and I had talked about making it so the holder cannot have any other arts up except this. I'll change it.

*EDIT*

Actually, i may leave it as is. If you want to use up 3 cards, and both of your major artifact slots to stop all doms but SoG, go for it.  :)
Title: Re: A new curse
Post by: TimMierz on October 02, 2009, 03:06:37 PM
It has almost no utility when played as an enhancement. It should at least have some numbers.
Title: Re: A new curse
Post by: Prof Underwood on October 04, 2009, 09:40:16 AM
What risk?
If I'm reading it right, it nullifies New Jerusalem.  Forcing someone to play SoG solo to get rid of it.
Title: Re: A new curse
Post by: Lamborghini_diablo on October 04, 2009, 09:44:03 AM
Exactly Prof.  :)

However, I feel there is also enough anti-art/curse stuff in the game to make it so you shouldn't always have to waste NJ to get rid of it.
Title: Re: A new curse
Post by: BubbleBoy on October 04, 2009, 09:52:20 AM
It has almost no utility when played as an enhancement. It should at least have some numbers.
I agree. Right now this is probably a little UP. I would make it a 6/0 perhaps? Mutual destruction for the sinner and the sin - makes a little sense. FbtN isn't even that powerful anyway.
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