The Church of the Living GodAny card that has Matthew 16:18 as its reference must include the SA: Regardless of protection, discard Gates of Hell. Cannot be negated.
Reference: Matthew 16:18- And I tell you that you are Peter and on this Rock I will build My church.
Fort- Protect hero's and lost souls in territories from opponent's cards.I am not crazy about the Protection SA here. The same Peter referenced in Matthew 16:18 later wrote to the Church, "Dear friends, do not be surprised at the fiery ordeal that has come on you to test you, as though something strange were happening to you." (1 Peter 4:12) Being a member of the church means facing persecution not avoiding it. Given this a cool SA might be...
... you may convert this fortress to a hero and add it to battle, after battle convert it back to a fort. ...I really like this ability. Very thematic.
My first instinct, looking at the amount of space for abilities on cities, is that the fort's ability will be too long. It'll have no room left for the hero. I could try and do a mockup in a bit, see if I'm wrong, but I think that it would need to be shorter.
As another note, I would make this a clay specific thing, or a clay/purple thing. Having it be any brigade opens it up to be an O.T. support card, which I don't think is the intent. This seems like something that should be an N.T. deck's cool new toy.
Given that the church is the body of believers, would this not simply fit as a territory class Hero and not a Fortress/Hero?
The Church of the Living GodAny card that has Matthew 16:18 as its reference must include the SA: Regardless of protection, discard Gates of Hell. Cannot be negated.
Reference: Matthew 16:18- And I tell you that you are Peter and on this Rock I will build My church.
Fort-discard the gates of hell in set aside. protect heroes in territory and lost souls from evil cards. May conver to a hero to add to battleIs the add to battle intended as battle extension? Cause if so, it needs an at any time clause.
Purple/clay */12 Hero-negate an evil card. draw 1 for each hero in battle. Search reserve for a good convert. May band to a nt human
Whole card-cbn if The Holy Spirit is in play
*=human heroes in battle. Enters play as fort, chose church when hero enters battle, genderless, symbolic