Author Topic: The TLG Redemption Cube!  (Read 13190 times)

Offline uthminister [BR]

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The TLG Redemption Cube!
« on: July 08, 2014, 11:53:10 PM »
+1
CUBE SPECS NOW UPDATED!

If you are not familiar with cube drafting, it involves using a set number of specific cards to make random packs with and then draft with them. The idea is to draft with a maximum of 12 players so if you are making 4, 15 card packs per player then you would need a maximum of 720 cards. That would give each player a 60 card pool plus up to 7 no special ability lost souls to build a minimum of 50 card deck. Also to make this a bit more interesting there are only one of each print of each card used in the cube.

So here are the specifics of the cube. The only additional rule will be that each player can only play 2 sites in their final deck.

16 good characters (includes split color) from each of the 9 good Brigades (144)
16 good enhancements (includes split color and/or covenants) from each of the 9 good Brigades (144)
21 evil enhancements (includes split color) from each of the 7 evil Brigades (147)
21 evil enhancements (includes split color and/or curses) from each of the 7 evil Brigades (147)
16 Fortresses
22 Sites
36 Artifacts
36 Lost Souls
8 Dual Alignment Cards
20 Multi Color Cards (7 evil / 13 good)

If you have suggestions of cards that you would like included, please also give me an idea of what card would be taken out to make space for it. Thanks!

BALANCED (GOOD/EVIL): YES
BALANCED (OT/NT): NO (56%/43%...1%OTHER)
POWER or PLAYABLE: PLAYABLE
DOMINANTS: NO

OTHER NOTES: I tried to only use cards that would work with the largest variety of other cards. In other words; when I had a choice between a card that could only be used by a specific card type and one that could be used by multiple card types, I chose the later. This is also why many of the specifically targeted Artifacts and Fortresses are not included and why generic and lesser used Artifacts and Fortresses are included instead. I erred on the side of playability rather than power for this cube. I also used more cards from each evil Brigade than good Brigade to try to even out the fact that there are more good Brigades. Ultimately I decided to not include any dominants.
« Last Edit: April 21, 2015, 09:38:32 PM by uthminister [BR] »

Offline uthminister [BR]

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« Reply #1 on: July 08, 2014, 11:53:38 PM »
0
SECTION UPDATED

Clay Characters 16
Aquila
Priscilla
Ananias of Damascus
Paul's Disciples
Titus
Lydia
Messengers of Joppa
Widows of Joppa
Simon the Tanner
Cornelius (Clay/Red)
Timothy
Mark
Peter
Stephen
Rhoda
Barnabas (Clay/Green)

Clay Enhancements 16
Unity in Christ
Generous Giving
Trapped in Cleverness
Power of the Cross
Stand Firm
Bravery of Priscilla
Commitment of Paul
Elymas Struck Blind
Preaching in the Synagogue
Burning of Magic Books
Miracle at the Gate
Deception Exposed
Peter's Sermon
Speak with Power
Narrow Escape
Peace (Clay/Blue)

Blue Characters 16
Jacob
Ira
Tribal Elder
Job
Benjamin
Rachel
Reuben
Simeon
Zebulun
Levi
Eve
Servant Girl
Claudia
Ehud
Ahimaz
Joseph (Blue/Green)

Blue Enhancements 16
Baptism
Obedience of Noah
Book of Jashar
Ehud's Dagger
Jubilee
Sign of the Rainbow
Forgiveness of Joseph
Reuben's Torn Clothes
Abraham's Descendant
Job's Faith
Cup of Wrath
Book of Hozai
Abraham's Servant to Ur
Job Overcomes
Eve's Descendant
Covenant of Noah (Covenant)

Gold Characters 16
Israelite Archer
Shamhuth
Jair
The Thankful Leper
The Woman at the Well
Joshua
King Solomon
Nicanor
Samson
Samuel (Gold/Green)
Gideon
Elon
Zaccheus
Moses
Jephthah
The Generous Widow

Gold Enhancements 16
Ambush the City
Sword against Sword
Deborah's Directive
Convincing Miracle
Ehud's Dagger
Samuel's Edict
Kindness
Capturing Canaan (Gold/Red)
Highway
Furnace of God's Wrath
Bow and Arrow
Battle Prayer
Fishers of Men
Plague of Hail
Samson's Strength
Gideon's Call

White Characters 16
Elhanan
Mary the Mother of James
Salome
Susanna
Joanna
Mary Magdalene
Jairus' Daughter
Shadrach (Hannaniah)
Zerubbabel
Daniel (Green/White)
Meshach (Mishael)
Abednego (Azariah)
War Officer
Enoch
Lydia
Titus

White Enhancements 16
Love at First Sight
Moses and Elders
Words of Encouragement
Undefiled
Cymbals of the Levites
"He is Risen"
Magnificat
A Child is Born
Spirit as a Dove
Gloria in Excelsis Deo (White/Silver)
Fellowship
Blessings
Joseph before Pharaoh
Battle Neutralized
Lion Dwelling With the Calf
Burning Bush

Teal Characters 16
Eliashib the High Priest
Joshua the High Priest
Phinehas son of Eleazar
Zadok
Joiada, Son of Eliashib
Joiakim, Son of Joshua
Temple Priests
Priests of Christ
Melchizedek
Zecharias, Father of John
Zechariah
Ezekiel
Jeremiah
Ahimaaz
Abiathar
Aaron (Green/Teal)

Teal Enhancements 16
Holy unto the Lord
Scapegoat
Trumpet Blast
Zeal for the Lord
Filling Zerubbabel's Temple
Pentecost (Teal/Purple)
Phinehas' Spear
Perpetual Priesthood
Melchizedek's Blessing
Jordan Interrupted
jehoiada's Strength
Grain Offering
Burning Incense
His Name is John
Ezra's Journey
Zadok Anoints Solomon

Silver Characters 16
Angel at Shur
Angel with the Secret Name
Captain of the Host
Cheribum
Gabriel
Liberating Angel
Angel of Deliverance
Michael
The Strong Angel
Guardian Angel
Angel of God
The Angel Under the Oak
Angel of Warning
Attending Angel
Angel of the Harvest
Strengthening Angel

Silver Enhancements 16
Flaming Sword
Angelic Advice
Angel's Sword
Bound
Innumerable
Michael's Sword
Primary Objective
Spiritual Beings
Army of the Lord
Striking Herod
Everlasting Beings
Protection of Angels
Swift Beings
Overwhelming Presence
Glad Tidings
Spiritual Warfare (Green/Silver)

Red Characters 16
Jael
David
Spy
Army of Simeonites
Caleb
Haldai
Men of Judah
Naharai
Isamaiah the Gibeonite
Uriah the Hittite
Asahel
The Centurion at Calvary
Joab
Simon the Zealot (Red/Purple)
Jepthah
Recruiting Officer

Red Enhancements 16
Jael's Nail
Mustering for War
Valor of Warriors
Book of Gad the Seer
Freedom!
Holy Ground
Sing and Praise
David's Mighty Men
Bravery of David
Warrior's Spear
A Soldier's Prayer
Centurion's Proclamation
David's Triumph
Walking on Water
Battle Cry
Counsel of Abigail (Red/Purple)

Purple Characters 16
King Saul
Abigail
King Solomon
Bartholomew
James, son of Alphaeus
Matthew
Philip
Thaddeus
Thomas
Andrew
Peter
John
James
King Hiram
Ethiopian Treasurer
Faithful Servant (Purple/White/Green)

Purple Enhancements 16
Faithfulness (Purple/Clay)
Authority of Christ (P)
Five Smooth Stones
Glittering Sword
Testing Solomon's Wisdom
Valley of Salt
My Lord and My God
Sent Two by Two
Faith as a Mustard Seed (Purple/Gold)
Passover Hymn (Purple/White)
The New Covenant (Covenant)
Trust
Unified Kingdom
Reach of Desperation
Wonderment
Fishers of Men
« Last Edit: April 21, 2015, 09:39:25 PM by uthminister [BR] »

Offline uthminister [BR]

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The TLG Redemption Cube!
« Reply #2 on: July 08, 2014, 11:54:26 PM »
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SECTION UPDATED

Green Characters 16
David
Benaiah
Isaiah
Micah
Nathan
Anna
John the Baptist
Simeon
Caleb
Rhoda
Saint Patrick
Hur
Hosea
Midwives
King Hezekiah
Armorbearer

Green Enhancements 16
Search
A New Beginning
Jethro's Wisdom
Plague of Frogs
David's Music
Visions
Two Bears
Baptism of Jesus
Split Altar
Live Coal (Green/Silver)
Wheel Within a Wheel (Green/Silver)
Sword of the Lord
Provisions
Benaiah Snatches a Spear
Trust in the Lord
Swords into Plowshares

Black Characters 21
Goliath
Lots' Wife
Sisera
Philistine Armor Bearer
The Twelve-Fingered Giant
Philistine Garrison
Disbelieving Sadducee
Obsidian Minion
Panic Demon
Sadducees
High Priest Annas
High Priest Caiaphas
Fallen Warrior
Saph
Delilah
The Sanhedrin (Gray/Black)
Demetrius the Silversmith
Gibeonite Delegates
Malchus
The Priest of Zeus
Angry Mob

Black Enhancements 21
Devourer
Wrath of Satan
Joseph in Prison
Intent to Kill
High Priest's Plot
Bringing Fear
Jealous Rage
Stone of Thebez
Land Dispute
Overwhelmed by Philistines
Philistine Chariot and Horses
Seized by Rioters
Lahmi's Spear
Net
Hunger
Babel
Pride of Simon
Denying Blame
Ishbibenob's Sword
Abandonment (Gold/Black)
Worldly Wisdom

Gold Characters 21
Potiphar's Wife
King of Tyrus
Egyptian Wise Men
Egyptian Archer
Egyptian Warden
Huge Egyptian
Pharaoh's Baker
Pharaoh's Cupbearer
The Dreaming Pharaoh
Salome
Archelaus
Herod Philip II
Herod the Great
Herod Agrippa II
Queen Tahpenes
Panic Demon
Obsidian Minion
Obsidian Minion
Obsidian Minion
Herod Agrippa I
Herod’s Sentries (Gray/Gold)

Gold Enhancements 21
Temptation
Swift Horses
The gods of Egypt
Artifacts Destroyed
Outnumbered
Spreading Mildew
Wonders Forgotten
Egyptian Spear
Egyptian Horses
Rash Oath
Beheaded
Imprisoned
Unknown Nation (Curse)
Besieging the City
Moses Kills Egyptian
Failed Objective
Ruthless
Massacre of Innocents
Joseph's Brothers' Scheme
Apprehended
Herod’s Sword

Pale Green Characters 21
Women as Snares
Death & Hades
Prince of this World
King Tiglath-Pileser III
Assyrian Archer
Assyrian Siege Army
Assyrian Survivor
The Rabsaris
Enchanter
User of Curious Arts
Balaam
Astrologers (Pale Green/Crimson)
King Manasseh (Pale Green/Brown)
Egyptian Magicians (Pale Green/Gold)
Damsel with Spirit of Divination (Pale Green/Orange)
Messenger of Satan
Panic Demon
The Tartan
King Asnappar
Simon the Magician (Pale Green/Crimson)
Elymas the Sorcerer

Pale Green Enhancements 21
Death of Unrighteous
Tower
Two Thousand Horses
Word of Discouragement
Forgotten History
Sin in the Camp
The Rabsaris Attacks
Divination
Rage
Confusion of Mind (Curse)
Invoking Terror (Pale Green/Crimson)
Scattered (Pale Green/Brown/Crimson/Gray)
Covenant with Death (Pale Green/Brown Curse)
Stocks
Confusion
Disobedience
Achan's Sin
Misuse of Talents
Captured by Assyria
Pride of Simon
Darkness

Orange Characters 21
King of Tyrus
Prince of this World
Deceiving Spirit
Mary's Seven Demons
Seven Wicked Spirits
Spirit of Temptation
Wandering Spirit
Panic Demon
The Terrifying Beast (Orange/Gray)
The Winged Lion (Orange/Crimson)
Spirit of Fear
Messenger of Satan
The Winged Leopard (Orange/Black)
The Bear (Orange/Brown)
Seizing Spirit
Fallen Angel
Unclean Spirit
Foul Spirit
Strong Demon
The False Prophet (Oragne/Crimson)
The god of this World

Orange Enhancements 21
Corrupted
Deafening Spirit
Pride before Calamity
Two Possessed by Demons
Worshipping Demons
Suicidal Swine Stampede
Madness (Curse)
Hypocrite's Proselyte (Orange/Gray)
Satan Enters Judas (Orange/Crimson)
Destructive Sin
Worse than the First
Evil Strength
Persistent Pestering
Twice Afflicted
Evil Armor
Pride in the Past
Sinning Hand
Pride in Position
Following Demons
Evil Sacrifices
Fearfulness

Gray Characters 21
Job's Wife
Emperor Nero
Syrian Archer
Lying Spirit
Emperor Vitellius
Proud Pharisee
The Entrapping Pharisee
Shobach
Scribe (Black/Gray)
Sabbath Breaker
Panic Demon
Obsidian Minion
Mocking Soldiers
Emperor Tiberius
Pontius Pilate
Hard-Hearted Religious Leaders
Naaman
Emperor Galba
Emperor Otho
Angry Mob
The Roman Jailer

Gray Enhancements 21
False Peace
Balaam's Disobedience
Heavy Taxes
Namaan's Chariot and Horses
Gold Shield
Rain Becomes Dust (Curse)
Syrian Victory
Israel Pays Tribute
Bearing Bad News
Begging for Grain
Men as Gods
Deadly Snare
Deluge of Rain
Sorrow of Mary
Casting Lots
Coliseum Lions
Crucify Him!
Night Raid
Healing of Naaman
Arrest in Philippi
Stoning of Stephen (Gray/Black)
« Last Edit: April 21, 2015, 11:59:41 AM by uthminister [BR] »

Offline uthminister [BR]

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The TLG Redemption Cube!
« Reply #3 on: July 08, 2014, 11:54:48 PM »
0
SECTION UPDATED

Crimson Characters 21
Archers of Kedar
King Zimri
Judas Iscariot
King Merodach-baladan
Babylonian Soldiers
King Belshazzar
Nebushasban
Nergalsharezer
Nebuchadnezzar
Creeping Deceiver
False Teacher
Chaldeans (Crimson/Pale Green)
Fallen Angel
Gomer
King Rehoboam
Red Dragon
Sapphira
Panic Demon
Philetus (Black/Crimson)
Judaizers
Impostors

Crimson Enhancements 21
Great Image
Treachery of Jezebel
Coliseum Lions
Table of Demons (Orange/Crimson)
Habitation of Demons
Set Fire
Belshazzar's Banquet
Head of Gold
Swift Horses
Nebuchadnezzar's Pride
Captured Ark (Curse)
Go Into Captivity (Curse)
Deceit of Sapphira
Disagreement over Mark
Midianite Attack
Dream
Christian Suing Another
Carried into Exile
Imitating Evil
Hypocrisy
Dissension in Antioch

Brown Characters 21
King Zedekiah
Foul Spirit
Unclean Spirit
Morgan
Uzzah
King Ahab
Persian Presidents
Gomer
Haman
King Rehoboam
Abimelech (Black/Brown)
Complainers
Jezebel (Black/Brown)
The Jeering Youths
The Amelekites' Slave (Brown/Gold)
Athaliah
Esau
Panic Demon
Selfish Kinsman
Angry Mob
King Ahaz

Brown Enhancements 21
Haman's Plot
Siege
Breaking Jerusalem's Wall
Sin in the Camp
Achan's Sin
Dungeon of Malciah
Plagued with Diseases (Curse)
Disturbing Samuel's Spirit (Brown/Pale Green)
Shimei's Malicious Curse
Korah's Rebellion
Gibeonite Trickery
Crucify Him
Wickedness Abounds
Preemptive Strike
Bad Dealings
Wickedness of the Tenants
Image of Jealousy
Broken Cisterns
Stiff-Necked
Paul’s Girdle
Cage

Fortresses 16
Kingdoms of the World
Tartaros
Wall of Protection
Storehouse
Raider's Camp
Chamber of Angels
Zerubbabel’s Temple
The Gates of Hell
Herod's Temple
The Trap of the Devil
Potter's Field
Kerith Ravine
Jerusalem Tower
Missionary Ship
The Name of the Lord
Stronghold in the Desert

Sites 22
Mildewed House
Kidron Valley
Ashdod
Ceasarea Philippi
Hormah
Roman Prison
Canaan
Marketplace
Herod's Dungeon
Golgotha
Nazareth
Banks of the Nile
Kir
Chorazin
Fortress of Antonia
Prison
Dragon Raid
New Jerusalem
Promised Land
The Ends of the Earth
Damascus
Lycaonia

Artifacts 36
Chariot of Fire
Crown of Thorns
Holy Grail
Holy of Holies
Burial Shroud
Household Idols
Thirty Pieces of Silver
Three Nails
Unholy Writ
Ark of the Covenant
Asherah Pole
David's Harp
Every Man's Sword
Hezekiah's Signet Ring
Altar of Incense
Gifts of the Magi
Priestly Crown
Temple Veil
Book of the Law
Ram's Horn
The Bronze Laver
Hidden Treasures
Golden Cherubim
Darius' Decree
Samaritan Water Jar
Four Drachma Coin
Pot of Manna
Stalks of Flax
Denarius
Wash Basin
Golden Calf
Altar of Dagon
Blue Tassels
Wool Fleece
Elijah's Mantle
Miraculous Handkerchief

Lost Souls 36
N.T. Only
Same Testament
Anti-Withdraw
Anti-Human
Fool
Shuffler
Wanderer
Deck Discard
Hand Discard
*/4 Only
Hopper
Thorns
Demon Discard
Can't be Prevented
Color Guard
Punisher
Shame
Female Only
Far Country
Pigs
Rejoice
Beggar
FBTN
Speed Bump
First Round
Evicter
Different Books
Anti-Ignore
2-Line
Site Doubler
Discarder
Resurrection
Anti-Angel
Site Guard
Revealer
Avenger (TEC LS)

Dual Alignment Cards 8
Drawn Sword
Forest Fire
Seven Years of Plenty
Siegeworks
Razor
Foreign Sword
Gamaliel’s Speech
Saul/Paul

Multi Color Cards 20
Pillar of a Cloud
Shoes of Peace
Loaves and Fishes
Lay Down Your Life
Resurrection
Raising Lazarus
Sing and Praise
Love
Preaching the Truth
Faith of Our High Priest
The Sabbath
Breastplate of Righteousness
Coat of Many Colors
Hating The Light
Lurking
Torment
Lying Unto God
Love of Money
Foreign Spearman
Foreign Wives
« Last Edit: April 21, 2015, 11:59:52 AM by uthminister [BR] »

Offline uthminister [BR]

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The TLG Redemption Cube!
« Reply #4 on: July 08, 2014, 11:55:10 PM »
0
Reserved for future Cube updates...

*Cube Created in the Summer of 2014 (660 cards)


*First Cube Update in the Spring of 2015 (rise to 720 cards)

-Adding 16 characters and 16 enhancements for the Clay Brigade:
Spoiler (hover to show)

-Added 2 characters and 2 enhancements to each evil brigade to balance adding Clay:
Spoiler (hover to show)

Dual alignment cards added:
Spoiler (hover to show)

Sites added to maintain two per color:
Spoiler (hover to show)

Several cards removed:
Spoiler (hover to show)

Some cards were replaced by others because they are better options for this cube:
Sites:
Spoiler (hover to show)
Orange:
Spoiler (hover to show)
Crimson:
Spoiler (hover to show)
Black:
Spoiler (hover to show)
Purple:
Spoiler (hover to show)
Silver:
Spoiler (hover to show)
Multi:
Spoiler (hover to show)
Artifacts:
Spoiler (hover to show)
Lost Souls:
Spoiler (hover to show)
« Last Edit: April 21, 2015, 09:40:19 PM by uthminister [BR] »

Offline uthminister [BR]

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« Reply #5 on: July 08, 2014, 11:55:33 PM »
0
Reserved for Cube notes and ideas...

Doing the first cube update was a really fun time. Last year when I created the cube I was unsure how much fun it would be to play in correlation with how much work it was to put together. However, after taking the cube to Nationals and having to turn people away from playing it because we simply could not accommodate that many, I knew we were on to something. With the addition of a new good brigade in The Early Church set, it was the perfect opportunity to make the cube draftable by more people (was for up to 10 and now can handle 12 at a time). With the rise to 720, the ideal situation for the cube will be for 12 people to draft the cube in two pods of 6. After drafting occurs then players would be paired up for 6 2-player games per round for a total of 4 rounds to determine a winner. I am looking forward to bringing the cube to Knoxville for the 2015 Nationals and am hoping to be able to offer it as an after hours option for one or more of the days.
« Last Edit: April 21, 2015, 12:00:17 PM by uthminister [BR] »

Offline happyjosiah

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Re: Want your input on building Gem City Games Redemption Cube!
« Reply #6 on: July 09, 2014, 08:53:40 AM »
0
Found your thread! Those numbers seem high to me. It seems tough to get that many useful heroes/ECs in each color. I think it would help to fill in some of the "obvious staples" in each color to get people started. Wrath of Satan, Authority of Christ, Emperor Claudius, Emperor Nero, King of Tyrus, Prince of this World, Red Dragon, Captain of the Host, Balaam's Disobedience, Dungeon of Malchaiah, Coat of Many Colors, Angel of the Lord, Christian Martyr, Falling Away, etc. etc. I don't see any of those (and lots more) even being debatable. Leave the other slots for group discussion.

Offline pilgrim14

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Re: Want your input on building Gem City Games Redemption Cube!
« Reply #7 on: July 09, 2014, 11:14:25 AM »
0
For doms don't use SoG or NJ, they would just make the game so unbalanced. I would recommend for doms Mayhem, VP, Grapes, AoTL, CM, Doubt (just because), DoN, Harvest Time
"Faith is taking the first step even when you don't see the whole staircase" Martin Luther King, Jr.

Offline Prof Underwood

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Re: Want your input on building Gem City Games Redemption Cube!
« Reply #8 on: July 09, 2014, 11:40:07 AM »
0
Are you going to have any restrictions on cards (ie. "common only" or "less than a dollar")?

Offline uthminister [BR]

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« Reply #9 on: July 09, 2014, 04:42:30 PM »
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No restrictions like that Mark. This will be a full fledged and all inclusive cube (minus SoG and NJ). I may see if one of our resident graphic designers would be willing to make alternative proxys for the cube itself.
« Last Edit: April 21, 2015, 12:00:31 PM by uthminister [BR] »

Offline Prof Underwood

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Re: Want your input on building Gem City Games Redemption Cube!
« Reply #10 on: July 10, 2014, 08:53:37 AM »
0
No restrictions like that Mark. This will be a full fledged and all inclusive cube (minus SoG and NJ). I may see if one of our resident graphic designers would be willing to make alternative proxys for the cube itself.
That's too bad.  This has marketing potential all over it.  Think of all those worthless cards that you and Ken have lying around that no one wants to buy because they're not playable at top levels.  Now think about creating a cube that is fun to play with and utilizes those cards, giving people a chance to see card combos that they don't normally.  You could easily create a large number of these cubes, and due to the cheapness of the cards contained, you could sell them for relatively cheap prices.  Playgroup leaders all over the country would buy those.  It would create a whole new event across the country, that would be standardized almost immediately.  And it would get rid of a lot of your (and Ken's) stock that you don't want sitting around.  Think about the possibilities...

Offline happyjosiah

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Re: Want your input on building Gem City Games Redemption Cube!
« Reply #11 on: July 10, 2014, 09:42:50 AM »
0
I think part of the fun of making a cube is that you actually get to "make" it. Simply copying a list doesn't have quite the same appeal. Comparing and debating each others inclusions is part of the fun. I'd love to see your $0.25 cube. No reason there has to be one specific list everyone uses.

Offline whiteandgold7

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Re: Want your input on building Gem City Games Redemption Cube!
« Reply #12 on: July 10, 2014, 11:21:38 AM »
0
Travis,

Why 16 characters and 11 enhancements per color?  I don't understand.  And possibly I don't understand the whole concept.  Can you be a little more clear for those of us who have only played redemption.  Thanks

Steven

Offline uthminister [BR]

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« Reply #13 on: July 10, 2014, 12:28:21 PM »
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The idea is to make a collection of cards that are from every brigade and with the most variety possible in order to make random packs that you would draft with. The reason I am using the number of cards I am is because I have a target number of cards (510) to make a certain number of packs (34, 15 card packs in order to have two extra so we are not using all of the cards every time) to do a draft for 8 people. I am trying to make the selection of cards balanced and powerful. Every time you draft you would randomize the cards again and make new packs (I use small manila envelopes to hold the packs before drafting them). Once you have drafted you would play three rounds of 2-player matches to determine a winner.

@Mark: If we put a cube out that was made up of cards people already have bunches of, they would just make one of their own. I agree with josiah that part of the fun is people having different cubes and discussing what should and should not be included.
« Last Edit: April 21, 2015, 12:00:40 PM by uthminister [BR] »

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Re: Want your input on building Gem City Games Redemption Cube!
« Reply #14 on: July 10, 2014, 03:16:07 PM »
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I may see if one of our resident graphic designers would be willing to make alternative proxys for the cube itself.
You called?  :)

Offline whiteandgold7

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Re: Want your input on building Gem City Games Redemption Cube!
« Reply #15 on: July 10, 2014, 03:37:22 PM »
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how would you price out the packs for the cube or what would the cost per person for the draft run?

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« Reply #16 on: July 10, 2014, 04:27:01 PM »
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@ White/Gold: It would be free or maybe minimal cost because you don't actually keep the cards afterwards. They are put back into the cube for the next time you draft with it.

@ Daniel: PM sent with my thoughts.
« Last Edit: April 21, 2015, 12:01:07 PM by uthminister [BR] »

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Re: Want your input on building Gem City Games Redemption Cube!
« Reply #17 on: July 11, 2014, 08:39:35 AM »
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You have to include Jepthah in Red Heroes. His drawback is negligible in this format.

Lost Souls is weak.

Hur is a decent green hero since there are a few open slots.

I'd cut the white enhancements requiring NT Females. Really I'd cut any cards like this. Since it's being drafted, the challenge of getting your colors to match up is tough enough without throwing on additional restrictions.

Haman's Plot is a weird card to include. I think I'd skip it, in spite of it's power level. Dungeon of Malcahiah, and Achan's Sin are good ones to include.

Strife seems weak since you need dominant cuts.

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« Reply #18 on: July 11, 2014, 09:35:28 AM »
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You have to include Jepthah in Red Heroes. His drawback is negligible in this format.

I added him. Great idea!

Lost Souls is weak.

I disagree with this one and since I have no alternative to replace it I will leave it for now.

Hur is a decent green hero since there are a few open slots.

Love Hur and his ability to mix things up.

I'd cut the white enhancements requiring NT Females. Really I'd cut any cards like this. Since it's being drafted, the challenge of getting your colors to match up is tough enough without throwing on additional restrictions.

I actually think you are under estimating how Cube will work with stuff like this. I agree that you will not want to draft cards that don't line up with your heroes which is why you will not and they will be left there for the taking by those who have taken those characters. Now having them match up in the game may be a bit harder but seeing as though each color has at most two main themes it is not impossible. And honestly I would rather have a card that has an awesome ability I could use rather than a card that has a terrible ability I would rather not use.

Haman's Plot is a weird card to include. I think I'd skip it, in spite of it's power level. Dungeon of Malcahiah, and Achan's Sin are good ones to include.

I gave a bunch of Haman's Plots so if we get to ripping some it won't be a big deal, however I was going to errata HP to say instead of "rip in half"; "remove from tournament".

Strife seems weak since you need dominant cuts.

I agree. Strife taken out.

@Josiah: Thanks for all of the great ideas!

@Everyone: Keep the changes and ideas rolling in. Once We have it at the desired quantities I will sleeve up the Cube and start doing trial runs with it. The sooner that happens the better the Cube will be for Nationals.
« Last Edit: April 21, 2015, 12:01:16 PM by uthminister [BR] »

Offline uthminister [BR]

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« Reply #19 on: July 11, 2014, 09:39:05 AM »
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Doubt moved to Orange Characters. Orange needed one more and Dominants needed one less. Now both are happy!
« Last Edit: April 21, 2015, 12:01:50 PM by uthminister [BR] »

Offline pilgrim14

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Re: Want your input on building Gem City Games Redemption Cube!
« Reply #20 on: July 22, 2014, 12:46:09 PM »
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I would drop windows of narrow light, because there won't be very many no special ability heros.
"Faith is taking the first step even when you don't see the whole staircase" Martin Luther King, Jr.

Offline EmJayBee83

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Re: Want your input on building Gem City Games Redemption Cube!
« Reply #21 on: July 22, 2014, 12:56:55 PM »
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I think the easiest way to cut down the artifacts is to have a minimum requiremetns that the artifact be generally useful.  That would leave the following six to be cut...

Given that you only have three Covenants total (unless I missed one), Book of the Covenant seems like an easy cut in Artifacts.

Windows of Narrow Light should be dropped given the paucity of blank heroes
Assyria's Tribute should be dropped as it can only be used and Assyrian
Iron Pan should be dropped as it requires a Babylonian
Magic Charms should be dropped as it can only be used with a Magician.
Urim and Thummin should be dropped as it requires a high priest

Offline uthminister [BR]

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« Reply #22 on: July 22, 2014, 01:49:16 PM »
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Alright...everything in the last post is complete except for an additional fortress that is needed. Then we can move up the posts to take care of the evil stuff next.
« Last Edit: April 21, 2015, 12:02:00 PM by uthminister [BR] »

Offline TheJaylor

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Re: Want your input on building Gem City Games Redemption Cube!
« Reply #23 on: July 22, 2014, 04:44:13 PM »
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Alright...everything in the last post is complete except for an additional fortress that is needed. Then we can move up the posts to take care of the evil stuff next.
The Tabernacle.

Offline pilgrim14

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Re: Want your input on building Gem City Games Redemption Cube!
« Reply #24 on: July 22, 2014, 06:39:12 PM »
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for a fort I would put in trap of the devil.
"Faith is taking the first step even when you don't see the whole staircase" Martin Luther King, Jr.

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« Reply #25 on: July 23, 2014, 03:22:05 PM »
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Alright, I have added Trap of the Devil because there are already two Tabernacle/Temple fortresses. I would be open as to which two of the three of those type would be put into the cube. If you were to include two of the three (Solomon's Temple, Herod's Temple, and Tabernacle) which would you included/leave out and why?

Also we are on to the next color that needs some tweaking; brown brigade:
Need to add 1 Brown Enhancement
Need to add 5 Brown Characters

Your thoughts?
« Last Edit: April 21, 2015, 12:02:16 PM by uthminister [BR] »

Offline TheJaylor

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Re: Want your input on building Gem City Games Redemption Cube!
« Reply #26 on: July 23, 2014, 06:45:29 PM »
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For forts, I'd say keep the Temples (and there's actually 4, you forgot Zerubbabel's Temple) and take out The Name of the Lord. There may be 4 temples but there are also 8 people.

Brown cards:

King Rehoboam
Abimelech
Complainers
Jezebel
King Abijam
The Jeering Youths (take out Morgan)


Offline uthminister [BR]

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« Reply #27 on: August 01, 2014, 04:45:11 PM »
+1
The Cube is done...tell me what you think!!!
« Last Edit: April 21, 2015, 12:02:24 PM by uthminister [BR] »

Offline happyjosiah

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Re: The Gem City Games Redemption Cube!
« Reply #28 on: August 04, 2014, 03:26:13 PM »
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So cool. Great work. Love it! Everyone who has these cards should build this immediately.

Offline happyjosiah

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Re: The Gem City Games Redemption Cube!
« Reply #29 on: September 17, 2014, 01:51:08 PM »
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Any testing results from this from anyone?

Offline Knoxyouthpastor

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Re: The Gem City Games Redemption Cube!
« Reply #30 on: September 17, 2014, 02:39:40 PM »
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This idea sounds really interesting and I would love to participate in a tournament. A couple of question...
*I assume this plays like a booster, can you explain set up in more detail? i.e. normal booster set up; pass right, then left; picking packs
*Each player receives 4 packs of 15 randomly mixed cards correct?
*You keep all the cards in the cube, then mix them up into different pack each time you play correct?
*Would this be an option at actual tournaments to replace booster because of cost reasons?
All we have to decide is what to do with the time that is given to us- Gandalf in LOTR

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« Reply #31 on: September 20, 2014, 10:43:17 PM »
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Plays just like regular booster draft.
Cards are random and distributed as you assumed.
The cube is reusable for many fun gaming experiences.
I would be open to doing this as a side event but it would be up to cactus if they would allow it in lieu of regular booster...my guess would be no because they want us to open packs.

Thanks for the questions.
« Last Edit: April 21, 2015, 12:02:34 PM by uthminister [BR] »

Offline Crashfach2002

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Re: The Gem City Games Redemption Cube!
« Reply #32 on: September 21, 2014, 11:18:57 AM »
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Hey Travis,

This is an awesome idea, and I'm going to use this with my young playgroup to help teach them how to do booster draft, as this is my favorite category.  One question: I'm guessing that the characters like Ira, Joshua, Elhanan are the warrior class version of these cards.

Offline uthminister [BR]

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« Reply #33 on: January 19, 2015, 12:55:02 PM »
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Generally speaking the newest version of the card is the on we used.
« Last Edit: April 21, 2015, 12:02:45 PM by uthminister [BR] »

Offline uthminister [BR]

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Re: The TLG Redemption Cube!
« Reply #34 on: April 21, 2015, 01:00:53 PM »
+1
@BUMP: Cube Updated with TEC cards and has been increased in size to 720 cards. What do you think? Hope you are at Nationals this year cause we will be Cube Drafting one or more nights after the official events of the day are completed.

Offline spacy32

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« Reply #35 on: May 06, 2015, 01:28:48 AM »
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Have you ever thought of doing a draft where the player gets to pick 2 good and 2 evil doms for the deck? that way you don't have to put them in and they can use any they own as long as they follow the criteria? Just a thought.
Two wrongs don't make a right but three rights make a left. Either way, God will get you there.

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« Reply #36 on: May 06, 2015, 01:43:02 AM »
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No, I have never thought of doing that. It could be interesting.

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« Reply #37 on: May 06, 2015, 01:52:07 AM »
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I've never played cube although I'd like to try it out this year. (If I can make nat's). Personally I'd say 2 dominants total. Either 2 good, 2 Evil, or one of each.
JMM is a modern day prophet

Offline Knoxyouthpastor

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« Reply #38 on: May 06, 2015, 08:51:14 AM »
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I like the Dom add too, but just one of each. Would make things interesting for sure.
All we have to decide is what to do with the time that is given to us- Gandalf in LOTR

Offline uthminister [BR]

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« Reply #39 on: May 06, 2015, 09:10:43 AM »
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I like the Dom add too, but just one of each. Would make things interesting for sure.

Are you suggesting adding them to the draft? I think the others were saying players would bring or choose two doms to use. I think adding them to the draft would really throw off the balance of the cube. Honestly I am not even sure I like doms being included in any fashion now that I have thought about it. I have taken out all cards that have interactions with doms from the cube (which tend to at least tone them down a small bit) so they would run free and wild in the game play.

Offline uthminister [BR]

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« Reply #40 on: June 29, 2018, 12:12:56 PM »
+1
Update coming soon to add Persecuted Church through Fall of Man to the cube and perhaps expand the cube to accommodate a few more players.

Offline Reth

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Re: The TLG Redemption Cube!
« Reply #41 on: August 15, 2020, 11:05:32 AM »
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Resurrecting this one: Is cubing still a topic out there - even more with all these new cards and the latest Meeks?

Offline uthminister [BR]

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« Reply #42 on: August 25, 2020, 02:19:12 PM »
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I have not updated with the new cards yet but have made updates since my most recent post. I just failed to transfer the updates to this thread.

Offline Reth

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« Reply #43 on: September 03, 2020, 01:28:33 PM »
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Sounds cool! Please let me/us know as soon as you might have updated them some day. I am highly interested in the newer cards, especially how you deal with DAEs and DACs as well as cards like Hope, Fifth Seal/Justice Seekers, Third Seal/Famine, Behemoth, Leviathan, FireFoxes and cards like those (so cards synergising more then one kind)!

Thanks again!
« Last Edit: September 03, 2020, 01:34:32 PM by Reth »

 


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