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I would say you should make the minimum deck size 70. Other than that I like it.
I think that requiring the deck to be exactly 60 cards would be nice, in addition to your other stipulations.
What I heard was that it qualifies for both T1 and T2 by having 100 cards and follows T1 deck rules
Quote from: Arrthoa on April 10, 2012, 10:06:23 PMWhat I heard was that it qualifies for both T1 and T2 by having 100 cards and follows T1 deck rulesThis was the first Type 1.5 deck that I heard about, and was created by a guy named Jonathan Majus I think down in the South Florida playgroup. Apparently he had quite a bit of success with it down there.However, I also like the idea of a 60 card minimum with a requirement of 6 LS for victory. I just wouldn't call it Type 1.5.
If any of them see this before we get together lets try to keep it at 60 exactly, I like the idea of a standard format.
Making a deck with 60 cards and 6 lost souls would be cool...I don't get the part about having the same # of good and evil cards though.
If I bring my deck up to 60, it works in this. is that sad?
And yes, the balanced aspect requires you to not just overload your deck with powerful offense in the hope of out-drawing and out-lucking your opponent. I played my polished deck brought up to 1.5 vs another polished deck brought up to 1.5 and we had a battle phase almost every turn, resulting more interaction and a lot more fun.
What a game that was! So far I am really enjoying this variation. Our game went till we decked but in the end was still (barely) under an hour, not bad.
Updated the initial Post and changed the name, any objections to Type 3?
One more idea. At the risk of getting flamed by people saying "you're just copying off of other games"... A new type such as this with the standard deck size may be a good time to test the very first Redemption mulligan. There's nothing worse than drawing a bunch of LS and no ECs at the beginning of a game, so please hear me out.Here's my idea, just as a start. The original D8 with LS going to play occurs as normal. Then, before determining who goes first, the players may select a mulligan. Mulligans would have 3 requirements:1. All LS already drawn stay in play. Only the 8 cards in hand are shuffled back into deck. You should never be able to mulligan away a bad LS draw. You should be able to mulligan away a bad LS draw and a bad hand though.2. The opponent may choose who goes first, regardless of LS count. This is to prevent mulliganing as a way to play more LS and guarantee going first (not sure why someone would do this, but I think this should be the rule just in case). If both players mulligan an equal number of times, then going first is determined normally. If both players mulligan but one player mulligans more times, then the player who mulliganed fewer times may choose.3. The mulligan draw is 1 less card than the prior hand. So 1 mulligan = D7, 2 mulligans = D6, etc., with each time LS remaining in play.Thoughts?
I'm against implementing this in type III, and not because I hate the idea of mulligans or anything, but because I think that with the significant rule changes to the standard type of redemption it already has, I would very much like to see how the games play out with those rules before implementing any more large changes to the structure of it.
Not sure how I feel about mulligans yet, I think I will try to test in a few games and see if it help or hinders. It is something I missed from MTG.
Quote from: Korunks on April 18, 2012, 04:17:30 PMNot sure how I feel about mulligans yet, I think I will try to test in a few games and see if it help or hinders. It is something I missed from MTG.Ooohh you said the "M" word! :O
Quote from: I am Knot a Blonde! on April 18, 2012, 04:45:46 PMQuote from: Korunks on April 18, 2012, 04:17:30 PMNot sure how I feel about mulligans yet, I think I will try to test in a few games and see if it help or hinders. It is something I missed from MTG.Ooohh you said the "M" word! :OI better go into hiding then. Yes, before the forum assassins come for you. (whom i assume are already on their way)
I dislike mulligans for T3. They'd be good for T1, but T3 already has a lot of checks in place. People shouldn't be rewarded for poor deckbuilding by being able to redraw.
Quote from: Minister Polarius on April 18, 2012, 04:32:09 PMI dislike mulligans for T3. They'd be good for T1, but T3 already has a lot of checks in place. People shouldn't be rewarded for poor deckbuilding by being able to redraw.I understand this, but even if you put 20 ECs in your 60 card T3 deck, you will on (rare) occasion draw no ECs and a bunch of lost souls. That's not bad deckbuilding, that's an inconvenient outcome that defied the odds. Sure, if you put 10 ECs in your 60 card deck, that's different. But if the mulligan rule is balanced, this won't matter.So that leads to my next question. Is my proposed mulligan rule balanced? Is the cost high enough so that mulligans will only be used if necessary (as opposed as a way of players simply trying to improve their hand a little bit), while still providing a possible remedy to the deadly combination of terrible starting hand + lots of LS available?
Is my proposed mulligan rule balanced?