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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Game Play Variations => Topic started by: Mr.Zimri on September 07, 2009, 02:02:42 PM

Title: No ls to capture
Post by: Mr.Zimri on September 07, 2009, 02:02:42 PM
what if everyone took out all there ls and all sites and the game was about winning battle challenges. you could do that you could only decline 3 and the first to win 7 wins the game.
YOu could even start bc's with evil characters this way your deck would have more room for destruction? what do u think
Title: Re: No ls to capture
Post by: adamfincher on September 07, 2009, 03:14:11 PM
what if everyone took out all there ls and all sites and the game was about winning battle challenges. you could do that you could only decline 3 and the first to win 7 wins the game.
YOu could even start bc's with evil characters this way your deck would have more room for destruction? what do u think
thats honestly and interesting idea. i would make tokens to be fought over called "battles" maybe
Title: Re: No ls to capture
Post by: Professoralstad on September 09, 2009, 01:05:11 PM
Interesting idea. I would suggest it as a play style where all LS's are placed in LoBs at the beginning of the game, and the following cards are not allowed:

Son of God
Burial
Falling Away
Hopper LS
Lost Souls (2 or 3-line)
Any card that shuffles LS's into decks
Hormah

And the following rule could be implemented: All heroes have access to all sites. Thus sites can be used for other strategic purposes (Kir, Lion's Den, Site Discard LS's, etc.) but not for lockout.

That way, it prevents winning games by LS management/Sitelock. Other deck building rules could be added, but I will leave that to others.

I think it could be interesting.
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