Cactus Game Design Message Boards

Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Game Play Variations => Topic started by: The Guardian on January 27, 2016, 08:57:16 PM

Title: No dom cap?!?
Post by: The Guardian on January 27, 2016, 08:57:16 PM
So let me start by saying that I think dom cap is one of the best things to ever happen to Redemption. When it first changed, I was a proponent of doing a "+ 1" system where the limit was the # of your souls plus one, but I think it's worked out just fine.

That being said, would anyone be interested in doing some games on Lackey with no dom cap just to try it out? I think it could actually be kind of interesting to see just how many doms people would include. If you know your opponent is going to have Destruction, do you include any artifacts or maybe just use a couple that are activated and discarded (Four Drachma Coin for example)? Do you include sites or Fortresses when you know your opponent will have Shipwreck? Even better, do you add a "decoy" Fortress that you put in play first in an effort to get your opponent to use his Shipwreck while you hold the Fortress that you really need in hand?   :o

If anyone's interested in trying this, let me know. I'll have a deck ready  8)
SimplePortal 2.3.3 © 2008-2010, SimplePortal