Author Topic: Booster Draft RPG!  (Read 7466 times)

Offline Carl deuty

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Re: Booster Draft RPG!
« Reply #25 on: March 18, 2011, 03:15:57 PM »
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ok, we are doing this bosster draft RPG thing, and I was wondering if anyone had some suggestions for which cards to look out for when we are drafting. With this Rpg we are using packs- limited, unlimited, patriarchs, apostles, kings, angel wars, priests, TXP, and Disciples. We are not using ROA of Foof so things like GTomb are not relevant. Any ideas on what cards I should be keeping an eye out for and make sure I draft? So far, Sower has pretty much been the bees knees for me. Thanks for the help.

Offline SomeKittens

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Re: Booster Draft RPG!
« Reply #26 on: March 18, 2011, 03:58:57 PM »
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Get as many Hurs as you can.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Warrior_Monk

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Re: Booster Draft RPG!
« Reply #27 on: March 18, 2011, 04:00:27 PM »
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We decided to do this, and I only grabbed four evil characters: Esau, Lot's Wife, Sabbath Breaker, and Possessing Demon. I'm hoping that more people will grab defense, or it won't be nearly as fun. Thus, Hur really won't be that good.

Rawrlolsauce!

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Re: Booster Draft RPG!
« Reply #28 on: March 18, 2011, 05:50:16 PM »
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I only grabbed Four Squads of Four and Leviathan. Although I got a Nero if we're allowed to use our prize stuff.

Warrior_Monk

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Re: Booster Draft RPG!
« Reply #29 on: March 18, 2011, 06:31:36 PM »
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I only grabbed Four Squads of Four and Leviathan. Although I got a Nero if we're allowed to use our prize stuff.
You didn't win booster. You can't use other prizes.

Rawrlolsauce!

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Re: Booster Draft RPG!
« Reply #30 on: March 18, 2011, 06:55:26 PM »
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I got second in booster.


DISREGARD ME THAT WAS MULTI OLOLOL

Offline galadgawyn

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Re: Booster Draft RPG!
« Reply #31 on: May 17, 2011, 03:21:20 PM »
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Quote
Would you have to use Type 1 rules?  The first time or two it shouldn't matter, but by the time you get to 4 or 5, you could easily have 5 or 6 Unholy Writs in your deck with all the TxP & Disciple packs.

I see the problem with unlimited deck building but I don't like the restrictions presented.  I like that in booster you could put in whatever and have stuff that you couldn't in any other category.  So my middle ground solution would be something like a leveling up system:

1st copy usable in deck, 2nd copy not usable, 3rd copy usable, 4th not, 5th not, 6th usable, 7th not, 8th not, 9th not, 10th usable, 11th not etc.   someone esle can write the math formula for that. 

So you can acquire extra copies throughout the year to "level up" and include the next multiple of a card.  This means you don't have a cap like booster but slows it way down so it doesn't get too out of hand.  It would be pretty difficult to get that 3rd copy in the deck, let alone 4 or more.  Also getting the exact same cards in tep and di (which seems to happen a lot) wouldn't be pointless.  I don't know that I'll ever get to playtest this so this is just my opinion.

Offline uthminister [BR]

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Re: Booster Draft RPG!
« Reply #32 on: May 18, 2011, 10:13:09 AM »
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I actually like that formula a lot man! We need to play this with our group and see how it works...

Rawrlolsauce!

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Re: Booster Draft RPG!
« Reply #33 on: May 18, 2011, 03:25:52 PM »
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Is very special tactics, deck strong like tiger.

 


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