Cactus Game Design Message Boards
Other Gaming => Game Design => Topic started by: Souron on July 13, 2010, 02:43:58 PM
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Hi! :)
recently i have done three things,1get an account on redemption forum,2 heard about the cronicles of Peleg, and, 3 Have been trying to make a pen and paper RPG alternitive to Dungeons and Dragons. i was thinking of basing it on the time before The Flood, like in the cronicles of Peleg. Recently though my development team has been rather thin (a.k.a. me) so any help with an RPG DND alternitive would be great!
God bless, Souron.
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I can help, you'd just have to tell me what you'd need.
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btw you know you spelled sauron wrong right? :p
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Sauron's Sore.
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btw you know you spelled sauron wrong right? :p
It's not Sauron, it's souron. As in Souron, lord of the sour citidel.
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I can help, you'd just have to tell me what you'd need.
wjat i need is someone who can help with campains and attack/defense mechanics. i alredy have requsites down, Strength, defense, intelct, piety, chivalry, and dread. i also have races, giants and humans. I need a third class though, cause i only have warriors and preists.
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Another generic fantasy RPG? We could do better.
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Another generic fantasy RPG? We could do better.
your right. do you have any suggestions? ??? ???
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Another generic fantasy RPG? We could do better.
well i did decide to change some of the requistes. Strength(max number of damage to deal when attacking), attack(the number you add to your attack roll), defense(the number you add to defense rolls), HP(the max number of hits a character can take before being defeated), intelect(how ceceptable the character is to being tricked into thinking they have been cursed by sorcerers), peity(still working on this), and coins(for puchasing weapons. another change is that it isn't preFlood its postFlood. anyone chime in and give me your input.
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I'd start with a story first. It's hard to make a cohesive framework without the world you're placing the framework in.
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Incorporate Nephilim into this and my mom would have to ORDER me from my room to come upstairs to have a milkshake.
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I'd start with a story first. It's hard to make a cohesive framework without the world you're placing the framework in.
True. in the origional topic i said that it was based on the cronicles of Peleg. a book about the seperation of the earth,the time of Pelg. if that doesn't work i have some other ideas.
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I've also been working on a roleplaying system. Here's my advice about your game so far:
1. Combat isn't very fun unless it is a very complicated and well done combat system, like Champions. For starting out on your own and on your first time, It's best to have a simple system mostly based on roleplaying instead of combat, so that the Traits/Attibutes/Skills just add an element of randomness to the Campaigns, instead of dictating them. The way to succeed is by saying the right things and creatively finding solutions, not just by having bigger numbers.
2. I can't help too much with story, because my system is applicable to whatever campaign is made, instead of writing my own story. The general idea across most RPG stories is that the PC's are ordinary people, somehow different and better from the rest. (in my campaign there were immigrants that had unknowingly been exposed to super powers from their old dead country, and are entering america unique from the rest)
In terms of antagonists, I've found it is most interesting and effective to have several different factions of enemies that may be allied at one time, or one attacks another, or their intentions are unkown, and always changing. Antagonists should be human in their decisions and have human motives. (crazy evil is too easycheesy) It's also interesting for the evil characters to be of the same group as the PC's. Another is to have their motive be the PC's fault, unknowingly.
3. How will things be determined? will there be dice rolls? You mentioned priests, I'm assuming the PC's will be Christians. It would be interesting to set it in some point in history during any point of Jewish or Christian persecution. Oops, got distracted. When you make the traits system, say what is an average human trait. Give examples for different levels of traits, so that when the GM has to choose if a character can do something, they can ask them-self if an "average human" or whatever level the character is could perform that something.
My system was split up into 3 parts, into 9 parts.
Upper Body | Calculation | start |
Lower Body | Attention | Power |
Endurance | Willpower | Overdrive |
Each trait was a roll, 1-6, on a 6 sided die. If you had a upper body of 3, you had to get a 3 or less on a roll to use it. you couldn't have a trait of 6. You have 9 points to distribute between the top 3 traits.
You take the number at the top of a column, add 1 and multiply by 2 and distribute those points among that column. So if i had a strength of 3, i have 8 points to put between the three traits, upper, lower, and endurance.
I tried to make it simple so it could be played with minimal difficulty in a car.
Also, tell me more about your system so far. If i think of anything else I'll try and remember to say it
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Another thing to think about: numbers. D6/D10/D20/D100?