Other Gaming > Game Design

Redemption Online Web

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kariusvega:

--- Quote from: KellyKimble on May 10, 2018, 09:45:36 PM ---kariusvega:  I've never tried to use the unreal engine.  I don't know how well that would work over the internet plus I am not all that good at graphics.  Most of my time was spent on the logic.  I probably refactored my design 4 times as I went down the road and discovered "hmm.  I can't accommodate this card...".  Rules that affect rules, but not when other rules affect this rule unless....  Some of them get really really complex (try the Battle Interrupt for instance.)   :) The downside, and upside of my design is that almost everything happens in SQL.  That means every rule and definition is dynamic.  That gives it great flexibility, but SQL does not make a great programming language.  It's a very good data retrieval language.  I've thought of refactoring again to bring the calculating logic out of SQL and down to C#, but I can't keep doing that and I do not know what the penalties will be.  There are a lot of IOs involved in each move.  One of the beautiful things about it is that even a novice can play it because it tells you which moves are valid.  Back to the unreal engine, it does not matter much what front end is stapled onto it.  As long as that front end can take data from a c#/SQL source.  But I really want it to be available via web so everyday people can have access.

--- End quote ---

this is exactly what the app needs for learning purposes and consistency for veteran players alike. programmed rules, and the ability to show valid moves...

keep track of ongoing abilities when ongoing abilities are active etc

Daniel:
I would love to see a screenshot of the progress you've made with this!

NathanW:
Assuming all of the rules and cards are logically compatible with each other (which I think they are) it should be totally possible to automate everything (in theory). A very interesting project indeed.

KellyKimble:
I can't seem to upload photos but I posted an image of the game to my Facebook page.  I couldn't think of a better public way to do it.  Here is the link:
https://www.facebook.com/photo.php?fbid=10211705875621642&set=a.1078795729359.2012535.1210246913&type=3&theater

KellyKimble:
2nd image, shows a little bit of the rules:
https://www.facebook.com/photo.php?fbid=10211705903502339&set=a.1078795729359.2012535.1210246913&type=3&theater

Clicking the question mark will flash the playable cards one by one while a message about how the card can be played scrolls across the top.  Keep in mind, I am NOT a designer, but I did the best I could.  The card piles scroll right and left.  Each player has different cards visible (a challenge in and of itself!)

I would like to cut the text off the images and overlay it instead and display it to the left.  As the mouse moves across a card (or it is touched in a certain way on touch screens) the details show up in the upper left corner.

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